ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
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@@ -37,8 +37,8 @@ struct Transform;
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/* Attributes for voxels are images */
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struct VoxelAttribute {
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ImageManager *manager;
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int slot;
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ImageManager *manager;
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int slot;
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};
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/* Attribute
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@@ -47,114 +47,116 @@ struct VoxelAttribute {
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* Supported types: Float, Color, Vector, Normal, Point */
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class Attribute {
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public:
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ustring name;
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AttributeStandard std;
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public:
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ustring name;
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AttributeStandard std;
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TypeDesc type;
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vector<char> buffer;
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AttributeElement element;
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uint flags; /* enum AttributeFlag */
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TypeDesc type;
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vector<char> buffer;
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AttributeElement element;
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uint flags; /* enum AttributeFlag */
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Attribute() {}
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~Attribute();
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void set(ustring name, TypeDesc type, AttributeElement element);
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void resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only);
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void resize(size_t num_elements);
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Attribute()
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{
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}
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~Attribute();
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void set(ustring name, TypeDesc type, AttributeElement element);
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void resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only);
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void resize(size_t num_elements);
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size_t data_sizeof() const;
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size_t element_size(Mesh *mesh, AttributePrimitive prim) const;
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size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const;
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size_t data_sizeof() const;
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size_t element_size(Mesh *mesh, AttributePrimitive prim) const;
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size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const;
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char *data()
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{
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return (buffer.size())? &buffer[0]: NULL;
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}
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float2 *data_float2()
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{
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assert(data_sizeof() == sizeof(float2));
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return (float2*)data();
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}
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float3 *data_float3()
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{
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assert(data_sizeof() == sizeof(float3));
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return (float3*)data();
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}
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float4 *data_float4()
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{
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assert(data_sizeof() == sizeof(float4));
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return (float4*)data();
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}
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float *data_float()
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{
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assert(data_sizeof() == sizeof(float));
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return (float*)data();
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}
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uchar4 *data_uchar4()
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{
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assert(data_sizeof() == sizeof(uchar4));
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return (uchar4*)data();
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}
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Transform *data_transform()
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{
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assert(data_sizeof() == sizeof(Transform));
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return (Transform*)data();
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}
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VoxelAttribute *data_voxel()
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{
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assert(data_sizeof() == sizeof(VoxelAttribute));
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return ( VoxelAttribute*)data();
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}
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char *data()
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{
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return (buffer.size()) ? &buffer[0] : NULL;
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}
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float2 *data_float2()
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{
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assert(data_sizeof() == sizeof(float2));
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return (float2 *)data();
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}
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float3 *data_float3()
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{
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assert(data_sizeof() == sizeof(float3));
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return (float3 *)data();
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}
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float4 *data_float4()
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{
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assert(data_sizeof() == sizeof(float4));
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return (float4 *)data();
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}
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float *data_float()
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{
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assert(data_sizeof() == sizeof(float));
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return (float *)data();
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}
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uchar4 *data_uchar4()
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{
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assert(data_sizeof() == sizeof(uchar4));
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return (uchar4 *)data();
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}
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Transform *data_transform()
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{
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assert(data_sizeof() == sizeof(Transform));
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return (Transform *)data();
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}
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VoxelAttribute *data_voxel()
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{
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assert(data_sizeof() == sizeof(VoxelAttribute));
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return (VoxelAttribute *)data();
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}
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const char *data() const
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{
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return (buffer.size())? &buffer[0]: NULL;
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}
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const float2 *data_float2() const
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{
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assert(data_sizeof() == sizeof(float2));
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return (const float2*)data();
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}
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const float3 *data_float3() const
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{
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assert(data_sizeof() == sizeof(float3));
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return (const float3*)data();
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}
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const float4 *data_float4() const
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{
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assert(data_sizeof() == sizeof(float4));
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return (const float4*)data();
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}
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const float *data_float() const
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{
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assert(data_sizeof() == sizeof(float));
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return (const float*)data();
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}
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const Transform *data_transform() const
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{
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assert(data_sizeof() == sizeof(Transform));
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return (const Transform*)data();
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}
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const VoxelAttribute *data_voxel() const
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{
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assert(data_sizeof() == sizeof(VoxelAttribute));
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return (const VoxelAttribute*)data();
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}
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const char *data() const
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{
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return (buffer.size()) ? &buffer[0] : NULL;
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}
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const float2 *data_float2() const
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{
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assert(data_sizeof() == sizeof(float2));
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return (const float2 *)data();
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}
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const float3 *data_float3() const
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{
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assert(data_sizeof() == sizeof(float3));
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return (const float3 *)data();
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}
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const float4 *data_float4() const
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{
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assert(data_sizeof() == sizeof(float4));
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return (const float4 *)data();
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}
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const float *data_float() const
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{
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assert(data_sizeof() == sizeof(float));
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return (const float *)data();
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}
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const Transform *data_transform() const
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{
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assert(data_sizeof() == sizeof(Transform));
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return (const Transform *)data();
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}
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const VoxelAttribute *data_voxel() const
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{
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assert(data_sizeof() == sizeof(VoxelAttribute));
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return (const VoxelAttribute *)data();
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}
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void zero_data(void* dst);
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void add_with_weight(void* dst, void* src, float weight);
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void zero_data(void *dst);
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void add_with_weight(void *dst, void *src, float weight);
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void add(const float& f);
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void add(const float2& f);
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void add(const float3& f);
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void add(const uchar4& f);
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void add(const Transform& f);
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void add(const VoxelAttribute& f);
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void add(const char *data);
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void add(const float &f);
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void add(const float2 &f);
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void add(const float3 &f);
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void add(const uchar4 &f);
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void add(const Transform &f);
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void add(const VoxelAttribute &f);
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void add(const char *data);
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static bool same_storage(TypeDesc a, TypeDesc b);
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static const char *standard_name(AttributeStandard std);
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static AttributeStandard name_standard(const char *name);
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static bool same_storage(TypeDesc a, TypeDesc b);
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static const char *standard_name(AttributeStandard std);
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static AttributeStandard name_standard(const char *name);
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};
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/* Attribute Set
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@@ -162,29 +164,29 @@ public:
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* Set of attributes on a mesh. */
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class AttributeSet {
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public:
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Mesh *triangle_mesh;
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Mesh *curve_mesh;
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Mesh *subd_mesh;
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list<Attribute> attributes;
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public:
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Mesh *triangle_mesh;
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Mesh *curve_mesh;
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Mesh *subd_mesh;
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list<Attribute> attributes;
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AttributeSet();
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~AttributeSet();
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AttributeSet();
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~AttributeSet();
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Attribute *add(ustring name, TypeDesc type, AttributeElement element);
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Attribute *find(ustring name) const;
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void remove(ustring name);
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Attribute *add(ustring name, TypeDesc type, AttributeElement element);
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Attribute *find(ustring name) const;
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void remove(ustring name);
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Attribute *add(AttributeStandard std, ustring name = ustring());
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Attribute *find(AttributeStandard std) const;
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void remove(AttributeStandard std);
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Attribute *add(AttributeStandard std, ustring name = ustring());
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Attribute *find(AttributeStandard std) const;
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void remove(AttributeStandard std);
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Attribute *find(AttributeRequest& req);
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Attribute *find(AttributeRequest &req);
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void remove(Attribute *attribute);
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void remove(Attribute *attribute);
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void resize(bool reserve_only = false);
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void clear(bool preserve_voxel_data = false);
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void resize(bool reserve_only = false);
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void clear(bool preserve_voxel_data = false);
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};
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/* AttributeRequest
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@@ -194,16 +196,16 @@ public:
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* The attribute is found either by name or by standard attribute type. */
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class AttributeRequest {
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public:
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ustring name;
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AttributeStandard std;
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public:
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ustring name;
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AttributeStandard std;
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/* temporary variables used by MeshManager */
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TypeDesc triangle_type, curve_type, subd_type;
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AttributeDescriptor triangle_desc, curve_desc, subd_desc;
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/* temporary variables used by MeshManager */
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TypeDesc triangle_type, curve_type, subd_type;
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AttributeDescriptor triangle_desc, curve_desc, subd_desc;
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explicit AttributeRequest(ustring name_);
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explicit AttributeRequest(AttributeStandard std);
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explicit AttributeRequest(ustring name_);
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explicit AttributeRequest(AttributeStandard std);
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};
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/* AttributeRequestSet
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@@ -211,26 +213,26 @@ public:
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* Set of attributes requested by a shader. */
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class AttributeRequestSet {
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public:
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vector<AttributeRequest> requests;
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public:
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vector<AttributeRequest> requests;
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AttributeRequestSet();
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~AttributeRequestSet();
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AttributeRequestSet();
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~AttributeRequestSet();
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void add(ustring name);
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void add(AttributeStandard std);
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void add(AttributeRequestSet& reqs);
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void add_standard(ustring name);
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void add(ustring name);
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void add(AttributeStandard std);
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void add(AttributeRequestSet &reqs);
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void add_standard(ustring name);
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bool find(ustring name);
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bool find(AttributeStandard std);
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bool find(ustring name);
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bool find(AttributeStandard std);
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size_t size();
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void clear();
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size_t size();
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void clear();
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bool modified(const AttributeRequestSet& other);
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bool modified(const AttributeRequestSet &other);
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};
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CCL_NAMESPACE_END
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#endif /* __ATTRIBUTE_H__ */
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#endif /* __ATTRIBUTE_H__ */
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