ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
This commit is contained in:
@@ -32,455 +32,458 @@ CCL_NAMESPACE_BEGIN
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BufferParams::BufferParams()
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{
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width = 0;
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height = 0;
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width = 0;
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height = 0;
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full_x = 0;
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full_y = 0;
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full_width = 0;
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full_height = 0;
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full_x = 0;
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full_y = 0;
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full_width = 0;
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full_height = 0;
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denoising_data_pass = false;
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denoising_clean_pass = false;
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denoising_prefiltered_pass = false;
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denoising_data_pass = false;
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denoising_clean_pass = false;
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denoising_prefiltered_pass = false;
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Pass::add(PASS_COMBINED, passes);
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Pass::add(PASS_COMBINED, passes);
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}
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void BufferParams::get_offset_stride(int& offset, int& stride)
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void BufferParams::get_offset_stride(int &offset, int &stride)
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{
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offset = -(full_x + full_y*width);
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stride = width;
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offset = -(full_x + full_y * width);
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stride = width;
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}
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bool BufferParams::modified(const BufferParams& params)
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bool BufferParams::modified(const BufferParams ¶ms)
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{
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return !(full_x == params.full_x
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&& full_y == params.full_y
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&& width == params.width
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&& height == params.height
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&& full_width == params.full_width
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&& full_height == params.full_height
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&& Pass::equals(passes, params.passes));
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return !(full_x == params.full_x && full_y == params.full_y && width == params.width &&
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height == params.height && full_width == params.full_width &&
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full_height == params.full_height && Pass::equals(passes, params.passes));
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}
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int BufferParams::get_passes_size()
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{
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int size = 0;
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int size = 0;
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for(size_t i = 0; i < passes.size(); i++)
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size += passes[i].components;
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for (size_t i = 0; i < passes.size(); i++)
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size += passes[i].components;
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if(denoising_data_pass) {
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size += DENOISING_PASS_SIZE_BASE;
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if(denoising_clean_pass) size += DENOISING_PASS_SIZE_CLEAN;
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if(denoising_prefiltered_pass) size += DENOISING_PASS_SIZE_PREFILTERED;
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}
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if (denoising_data_pass) {
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size += DENOISING_PASS_SIZE_BASE;
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if (denoising_clean_pass)
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size += DENOISING_PASS_SIZE_CLEAN;
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if (denoising_prefiltered_pass)
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size += DENOISING_PASS_SIZE_PREFILTERED;
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}
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return align_up(size, 4);
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return align_up(size, 4);
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}
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int BufferParams::get_denoising_offset()
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{
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int offset = 0;
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int offset = 0;
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for(size_t i = 0; i < passes.size(); i++)
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offset += passes[i].components;
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for (size_t i = 0; i < passes.size(); i++)
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offset += passes[i].components;
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return offset;
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return offset;
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}
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int BufferParams::get_denoising_prefiltered_offset()
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{
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assert(denoising_prefiltered_pass);
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assert(denoising_prefiltered_pass);
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int offset = get_denoising_offset();
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int offset = get_denoising_offset();
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offset += DENOISING_PASS_SIZE_BASE;
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if(denoising_clean_pass) {
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offset += DENOISING_PASS_SIZE_CLEAN;
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}
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offset += DENOISING_PASS_SIZE_BASE;
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if (denoising_clean_pass) {
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offset += DENOISING_PASS_SIZE_CLEAN;
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}
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return offset;
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return offset;
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}
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/* Render Buffer Task */
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RenderTile::RenderTile()
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{
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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sample = 0;
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start_sample = 0;
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num_samples = 0;
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resolution = 0;
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sample = 0;
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start_sample = 0;
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num_samples = 0;
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resolution = 0;
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offset = 0;
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stride = 0;
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offset = 0;
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stride = 0;
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buffer = 0;
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buffer = 0;
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buffers = NULL;
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buffers = NULL;
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}
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/* Render Buffers */
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RenderBuffers::RenderBuffers(Device *device)
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: buffer(device, "RenderBuffers", MEM_READ_WRITE),
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map_neighbor_copied(false), render_time(0.0f)
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: buffer(device, "RenderBuffers", MEM_READ_WRITE),
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map_neighbor_copied(false),
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render_time(0.0f)
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{
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}
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RenderBuffers::~RenderBuffers()
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{
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buffer.free();
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buffer.free();
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}
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void RenderBuffers::reset(BufferParams& params_)
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void RenderBuffers::reset(BufferParams ¶ms_)
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{
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params = params_;
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params = params_;
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/* re-allocate buffer */
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buffer.alloc(params.width*params.height*params.get_passes_size());
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buffer.zero_to_device();
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/* re-allocate buffer */
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buffer.alloc(params.width * params.height * params.get_passes_size());
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buffer.zero_to_device();
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}
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void RenderBuffers::zero()
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{
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buffer.zero_to_device();
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buffer.zero_to_device();
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}
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bool RenderBuffers::copy_from_device()
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{
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if(!buffer.device_pointer)
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return false;
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if (!buffer.device_pointer)
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return false;
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buffer.copy_from_device(0, params.width * params.get_passes_size(), params.height);
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buffer.copy_from_device(0, params.width * params.get_passes_size(), params.height);
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return true;
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return true;
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}
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bool RenderBuffers::get_denoising_pass_rect(int type, float exposure, int sample, int components, float *pixels)
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bool RenderBuffers::get_denoising_pass_rect(
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int type, float exposure, int sample, int components, float *pixels)
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{
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if(buffer.data() == NULL) {
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return false;
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}
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if (buffer.data() == NULL) {
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return false;
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}
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float scale = 1.0f;
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float alpha_scale = 1.0f/sample;
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if(type == DENOISING_PASS_PREFILTERED_COLOR ||
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type == DENOISING_PASS_CLEAN ||
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type == DENOISING_PASS_PREFILTERED_INTENSITY) {
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scale *= exposure;
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}
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else if(type == DENOISING_PASS_PREFILTERED_VARIANCE) {
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scale *= exposure*exposure * (sample - 1);
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}
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float scale = 1.0f;
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float alpha_scale = 1.0f / sample;
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if (type == DENOISING_PASS_PREFILTERED_COLOR || type == DENOISING_PASS_CLEAN ||
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type == DENOISING_PASS_PREFILTERED_INTENSITY) {
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scale *= exposure;
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}
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else if (type == DENOISING_PASS_PREFILTERED_VARIANCE) {
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scale *= exposure * exposure * (sample - 1);
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}
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int offset;
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if(type == DENOISING_PASS_CLEAN) {
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/* The clean pass isn't changed by prefiltering, so we use the original one there. */
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offset = type + params.get_denoising_offset();
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scale /= sample;
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}
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else if (type == DENOISING_PASS_PREFILTERED_COLOR && !params.denoising_prefiltered_pass) {
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/* If we're not saving the prefiltering result, return the original noisy pass. */
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offset = params.get_denoising_offset() + DENOISING_PASS_COLOR;
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scale /= sample;
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}
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else {
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offset = type + params.get_denoising_prefiltered_offset();
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}
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int offset;
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if (type == DENOISING_PASS_CLEAN) {
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/* The clean pass isn't changed by prefiltering, so we use the original one there. */
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offset = type + params.get_denoising_offset();
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scale /= sample;
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}
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else if (type == DENOISING_PASS_PREFILTERED_COLOR && !params.denoising_prefiltered_pass) {
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/* If we're not saving the prefiltering result, return the original noisy pass. */
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offset = params.get_denoising_offset() + DENOISING_PASS_COLOR;
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scale /= sample;
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}
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else {
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offset = type + params.get_denoising_prefiltered_offset();
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}
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int pass_stride = params.get_passes_size();
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int size = params.width*params.height;
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int pass_stride = params.get_passes_size();
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int size = params.width * params.height;
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float *in = buffer.data() + offset;
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float *in = buffer.data() + offset;
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if(components == 1) {
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for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
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pixels[0] = in[0]*scale;
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}
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}
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else if(components == 3) {
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for(int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
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pixels[0] = in[0]*scale;
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pixels[1] = in[1]*scale;
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pixels[2] = in[2]*scale;
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}
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}
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else if(components == 4) {
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/* Since the alpha channel is not involved in denoising, output the Combined alpha channel. */
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assert(params.passes[0].type == PASS_COMBINED);
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float *in_combined = buffer.data();
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if (components == 1) {
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for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
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pixels[0] = in[0] * scale;
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}
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}
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else if (components == 3) {
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for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
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pixels[0] = in[0] * scale;
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pixels[1] = in[1] * scale;
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pixels[2] = in[2] * scale;
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}
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}
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else if (components == 4) {
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/* Since the alpha channel is not involved in denoising, output the Combined alpha channel. */
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assert(params.passes[0].type == PASS_COMBINED);
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float *in_combined = buffer.data();
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for(int i = 0; i < size; i++, in += pass_stride, in_combined += pass_stride, pixels += 4) {
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pixels[0] = in[0]*scale;
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pixels[1] = in[1]*scale;
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pixels[2] = in[2]*scale;
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pixels[3] = saturate(in_combined[3]*alpha_scale);
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}
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}
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else {
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return false;
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}
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for (int i = 0; i < size; i++, in += pass_stride, in_combined += pass_stride, pixels += 4) {
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pixels[0] = in[0] * scale;
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pixels[1] = in[1] * scale;
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pixels[2] = in[2] * scale;
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pixels[3] = saturate(in_combined[3] * alpha_scale);
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}
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}
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else {
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return false;
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}
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return true;
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return true;
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}
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bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int components, float *pixels, const string &name)
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bool RenderBuffers::get_pass_rect(
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PassType type, float exposure, int sample, int components, float *pixels, const string &name)
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{
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if(buffer.data() == NULL) {
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return false;
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}
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if (buffer.data() == NULL) {
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return false;
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}
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int pass_offset = 0;
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int pass_offset = 0;
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for(size_t j = 0; j < params.passes.size(); j++) {
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Pass& pass = params.passes[j];
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for (size_t j = 0; j < params.passes.size(); j++) {
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Pass &pass = params.passes[j];
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if(pass.type != type) {
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pass_offset += pass.components;
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continue;
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}
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if (pass.type != type) {
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pass_offset += pass.components;
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continue;
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}
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/* Tell Cryptomatte passes apart by their name. */
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if(pass.type == PASS_CRYPTOMATTE) {
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if(pass.name != name) {
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pass_offset += pass.components;
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continue;
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}
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}
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/* Tell Cryptomatte passes apart by their name. */
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if (pass.type == PASS_CRYPTOMATTE) {
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if (pass.name != name) {
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pass_offset += pass.components;
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continue;
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}
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}
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float *in = buffer.data() + pass_offset;
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int pass_stride = params.get_passes_size();
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float *in = buffer.data() + pass_offset;
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int pass_stride = params.get_passes_size();
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float scale = (pass.filter)? 1.0f/(float)sample: 1.0f;
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float scale_exposure = (pass.exposure)? scale*exposure: scale;
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float scale = (pass.filter) ? 1.0f / (float)sample : 1.0f;
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float scale_exposure = (pass.exposure) ? scale * exposure : scale;
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int size = params.width*params.height;
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int size = params.width * params.height;
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if(components == 1 && type == PASS_RENDER_TIME) {
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/* Render time is not stored by kernel, but measured per tile. */
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float val = (float) (1000.0 * render_time/(params.width * params.height * sample));
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for(int i = 0; i < size; i++, pixels++) {
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pixels[0] = val;
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}
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}
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else if(components == 1) {
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assert(pass.components == components);
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if (components == 1 && type == PASS_RENDER_TIME) {
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/* Render time is not stored by kernel, but measured per tile. */
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float val = (float)(1000.0 * render_time / (params.width * params.height * sample));
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for (int i = 0; i < size; i++, pixels++) {
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pixels[0] = val;
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}
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}
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else if (components == 1) {
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assert(pass.components == components);
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/* Scalar */
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if(type == PASS_DEPTH) {
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for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
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float f = *in;
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pixels[0] = (f == 0.0f)? 1e10f: f*scale_exposure;
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}
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}
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else if(type == PASS_MIST) {
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for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
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float f = *in;
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pixels[0] = saturate(f*scale_exposure);
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}
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}
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/* Scalar */
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||||
if (type == PASS_DEPTH) {
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for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
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float f = *in;
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pixels[0] = (f == 0.0f) ? 1e10f : f * scale_exposure;
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}
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}
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else if (type == PASS_MIST) {
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for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
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float f = *in;
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pixels[0] = saturate(f * scale_exposure);
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}
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}
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#ifdef WITH_CYCLES_DEBUG
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else if(type == PASS_BVH_TRAVERSED_NODES ||
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type == PASS_BVH_TRAVERSED_INSTANCES ||
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||||
type == PASS_BVH_INTERSECTIONS ||
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type == PASS_RAY_BOUNCES)
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||||
{
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for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
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float f = *in;
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pixels[0] = f*scale;
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}
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||||
}
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||||
else if (type == PASS_BVH_TRAVERSED_NODES || type == PASS_BVH_TRAVERSED_INSTANCES ||
|
||||
type == PASS_BVH_INTERSECTIONS || type == PASS_RAY_BOUNCES) {
|
||||
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
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||||
float f = *in;
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||||
pixels[0] = f * scale;
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||||
}
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||||
}
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||||
#endif
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else {
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||||
for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
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float f = *in;
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||||
pixels[0] = f*scale_exposure;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(components == 3) {
|
||||
assert(pass.components == 4);
|
||||
else {
|
||||
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
|
||||
float f = *in;
|
||||
pixels[0] = f * scale_exposure;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (components == 3) {
|
||||
assert(pass.components == 4);
|
||||
|
||||
/* RGBA */
|
||||
if(type == PASS_SHADOW) {
|
||||
for(int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
float invw = (f.w > 0.0f)? 1.0f/f.w: 1.0f;
|
||||
/* RGBA */
|
||||
if (type == PASS_SHADOW) {
|
||||
for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
float invw = (f.w > 0.0f) ? 1.0f / f.w : 1.0f;
|
||||
|
||||
pixels[0] = f.x*invw;
|
||||
pixels[1] = f.y*invw;
|
||||
pixels[2] = f.z*invw;
|
||||
}
|
||||
}
|
||||
else if(pass.divide_type != PASS_NONE) {
|
||||
/* RGB lighting passes that need to divide out color */
|
||||
pass_offset = 0;
|
||||
for(size_t k = 0; k < params.passes.size(); k++) {
|
||||
Pass& color_pass = params.passes[k];
|
||||
if(color_pass.type == pass.divide_type)
|
||||
break;
|
||||
pass_offset += color_pass.components;
|
||||
}
|
||||
pixels[0] = f.x * invw;
|
||||
pixels[1] = f.y * invw;
|
||||
pixels[2] = f.z * invw;
|
||||
}
|
||||
}
|
||||
else if (pass.divide_type != PASS_NONE) {
|
||||
/* RGB lighting passes that need to divide out color */
|
||||
pass_offset = 0;
|
||||
for (size_t k = 0; k < params.passes.size(); k++) {
|
||||
Pass &color_pass = params.passes[k];
|
||||
if (color_pass.type == pass.divide_type)
|
||||
break;
|
||||
pass_offset += color_pass.components;
|
||||
}
|
||||
|
||||
float *in_divide = buffer.data() + pass_offset;
|
||||
float *in_divide = buffer.data() + pass_offset;
|
||||
|
||||
for(int i = 0; i < size; i++, in += pass_stride, in_divide += pass_stride, pixels += 3) {
|
||||
float3 f = make_float3(in[0], in[1], in[2]);
|
||||
float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
|
||||
for (int i = 0; i < size; i++, in += pass_stride, in_divide += pass_stride, pixels += 3) {
|
||||
float3 f = make_float3(in[0], in[1], in[2]);
|
||||
float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
|
||||
|
||||
f = safe_divide_even_color(f*exposure, f_divide);
|
||||
f = safe_divide_even_color(f * exposure, f_divide);
|
||||
|
||||
pixels[0] = f.x;
|
||||
pixels[1] = f.y;
|
||||
pixels[2] = f.z;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* RGB/vector */
|
||||
for(int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
|
||||
float3 f = make_float3(in[0], in[1], in[2]);
|
||||
pixels[0] = f.x;
|
||||
pixels[1] = f.y;
|
||||
pixels[2] = f.z;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* RGB/vector */
|
||||
for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
|
||||
float3 f = make_float3(in[0], in[1], in[2]);
|
||||
|
||||
pixels[0] = f.x*scale_exposure;
|
||||
pixels[1] = f.y*scale_exposure;
|
||||
pixels[2] = f.z*scale_exposure;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(components == 4) {
|
||||
assert(pass.components == components);
|
||||
pixels[0] = f.x * scale_exposure;
|
||||
pixels[1] = f.y * scale_exposure;
|
||||
pixels[2] = f.z * scale_exposure;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (components == 4) {
|
||||
assert(pass.components == components);
|
||||
|
||||
/* RGBA */
|
||||
if(type == PASS_SHADOW) {
|
||||
for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
float invw = (f.w > 0.0f)? 1.0f/f.w: 1.0f;
|
||||
/* RGBA */
|
||||
if (type == PASS_SHADOW) {
|
||||
for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
float invw = (f.w > 0.0f) ? 1.0f / f.w : 1.0f;
|
||||
|
||||
pixels[0] = f.x*invw;
|
||||
pixels[1] = f.y*invw;
|
||||
pixels[2] = f.z*invw;
|
||||
pixels[3] = 1.0f;
|
||||
}
|
||||
}
|
||||
else if(type == PASS_MOTION) {
|
||||
/* need to normalize by number of samples accumulated for motion */
|
||||
pass_offset = 0;
|
||||
for(size_t k = 0; k < params.passes.size(); k++) {
|
||||
Pass& color_pass = params.passes[k];
|
||||
if(color_pass.type == PASS_MOTION_WEIGHT)
|
||||
break;
|
||||
pass_offset += color_pass.components;
|
||||
}
|
||||
pixels[0] = f.x * invw;
|
||||
pixels[1] = f.y * invw;
|
||||
pixels[2] = f.z * invw;
|
||||
pixels[3] = 1.0f;
|
||||
}
|
||||
}
|
||||
else if (type == PASS_MOTION) {
|
||||
/* need to normalize by number of samples accumulated for motion */
|
||||
pass_offset = 0;
|
||||
for (size_t k = 0; k < params.passes.size(); k++) {
|
||||
Pass &color_pass = params.passes[k];
|
||||
if (color_pass.type == PASS_MOTION_WEIGHT)
|
||||
break;
|
||||
pass_offset += color_pass.components;
|
||||
}
|
||||
|
||||
float *in_weight = buffer.data() + pass_offset;
|
||||
float *in_weight = buffer.data() + pass_offset;
|
||||
|
||||
for(int i = 0; i < size; i++, in += pass_stride, in_weight += pass_stride, pixels += 4) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
float w = in_weight[0];
|
||||
float invw = (w > 0.0f)? 1.0f/w: 0.0f;
|
||||
for (int i = 0; i < size; i++, in += pass_stride, in_weight += pass_stride, pixels += 4) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
float w = in_weight[0];
|
||||
float invw = (w > 0.0f) ? 1.0f / w : 0.0f;
|
||||
|
||||
pixels[0] = f.x*invw;
|
||||
pixels[1] = f.y*invw;
|
||||
pixels[2] = f.z*invw;
|
||||
pixels[3] = f.w*invw;
|
||||
}
|
||||
}
|
||||
else if(type == PASS_CRYPTOMATTE) {
|
||||
for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
/* x and z contain integer IDs, don't rescale them.
|
||||
y and w contain matte weights, they get scaled. */
|
||||
pixels[0] = f.x;
|
||||
pixels[1] = f.y * scale;
|
||||
pixels[2] = f.z;
|
||||
pixels[3] = f.w * scale;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
pixels[0] = f.x * invw;
|
||||
pixels[1] = f.y * invw;
|
||||
pixels[2] = f.z * invw;
|
||||
pixels[3] = f.w * invw;
|
||||
}
|
||||
}
|
||||
else if (type == PASS_CRYPTOMATTE) {
|
||||
for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
/* x and z contain integer IDs, don't rescale them.
|
||||
y and w contain matte weights, they get scaled. */
|
||||
pixels[0] = f.x;
|
||||
pixels[1] = f.y * scale;
|
||||
pixels[2] = f.z;
|
||||
pixels[3] = f.w * scale;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
|
||||
float4 f = make_float4(in[0], in[1], in[2], in[3]);
|
||||
|
||||
pixels[0] = f.x*scale_exposure;
|
||||
pixels[1] = f.y*scale_exposure;
|
||||
pixels[2] = f.z*scale_exposure;
|
||||
pixels[0] = f.x * scale_exposure;
|
||||
pixels[1] = f.y * scale_exposure;
|
||||
pixels[2] = f.z * scale_exposure;
|
||||
|
||||
/* clamp since alpha might be > 1.0 due to russian roulette */
|
||||
pixels[3] = saturate(f.w*scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* clamp since alpha might be > 1.0 due to russian roulette */
|
||||
pixels[3] = saturate(f.w * scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Display Buffer */
|
||||
|
||||
DisplayBuffer::DisplayBuffer(Device *device, bool linear)
|
||||
: draw_width(0),
|
||||
draw_height(0),
|
||||
transparent(true), /* todo: determine from background */
|
||||
half_float(linear),
|
||||
rgba_byte(device, "display buffer byte"),
|
||||
rgba_half(device, "display buffer half")
|
||||
: draw_width(0),
|
||||
draw_height(0),
|
||||
transparent(true), /* todo: determine from background */
|
||||
half_float(linear),
|
||||
rgba_byte(device, "display buffer byte"),
|
||||
rgba_half(device, "display buffer half")
|
||||
{
|
||||
}
|
||||
|
||||
DisplayBuffer::~DisplayBuffer()
|
||||
{
|
||||
rgba_byte.free();
|
||||
rgba_half.free();
|
||||
rgba_byte.free();
|
||||
rgba_half.free();
|
||||
}
|
||||
|
||||
void DisplayBuffer::reset(BufferParams& params_)
|
||||
void DisplayBuffer::reset(BufferParams ¶ms_)
|
||||
{
|
||||
draw_width = 0;
|
||||
draw_height = 0;
|
||||
draw_width = 0;
|
||||
draw_height = 0;
|
||||
|
||||
params = params_;
|
||||
params = params_;
|
||||
|
||||
/* allocate display pixels */
|
||||
if(half_float) {
|
||||
rgba_half.alloc_to_device(params.width, params.height);
|
||||
}
|
||||
else {
|
||||
rgba_byte.alloc_to_device(params.width, params.height);
|
||||
}
|
||||
/* allocate display pixels */
|
||||
if (half_float) {
|
||||
rgba_half.alloc_to_device(params.width, params.height);
|
||||
}
|
||||
else {
|
||||
rgba_byte.alloc_to_device(params.width, params.height);
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayBuffer::draw_set(int width, int height)
|
||||
{
|
||||
assert(width <= params.width && height <= params.height);
|
||||
assert(width <= params.width && height <= params.height);
|
||||
|
||||
draw_width = width;
|
||||
draw_height = height;
|
||||
draw_width = width;
|
||||
draw_height = height;
|
||||
}
|
||||
|
||||
void DisplayBuffer::draw(Device *device, const DeviceDrawParams& draw_params)
|
||||
void DisplayBuffer::draw(Device *device, const DeviceDrawParams &draw_params)
|
||||
{
|
||||
if(draw_width != 0 && draw_height != 0) {
|
||||
device_memory& rgba = (half_float)? (device_memory&)rgba_half:
|
||||
(device_memory&)rgba_byte;
|
||||
if (draw_width != 0 && draw_height != 0) {
|
||||
device_memory &rgba = (half_float) ? (device_memory &)rgba_half : (device_memory &)rgba_byte;
|
||||
|
||||
device->draw_pixels(
|
||||
rgba, 0,
|
||||
draw_width, draw_height, params.width, params.height,
|
||||
params.full_x, params.full_y, params.full_width, params.full_height,
|
||||
transparent, draw_params);
|
||||
}
|
||||
device->draw_pixels(rgba,
|
||||
0,
|
||||
draw_width,
|
||||
draw_height,
|
||||
params.width,
|
||||
params.height,
|
||||
params.full_x,
|
||||
params.full_y,
|
||||
params.full_width,
|
||||
params.full_height,
|
||||
transparent,
|
||||
draw_params);
|
||||
}
|
||||
}
|
||||
|
||||
bool DisplayBuffer::draw_ready()
|
||||
{
|
||||
return (draw_width != 0 && draw_height != 0);
|
||||
return (draw_width != 0 && draw_height != 0);
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
Reference in New Issue
Block a user