Transform manipulator: Allow first clicking Shift before selecting axis
Avoids possible jumps when one is trying to do some really preciese tweak. Quite striaghtforward change for mouse input initialization: take Shift state into account. However, this will interfere with the axis exclusion which is currently also uses Shift (the feature to move something in a plane which doesn't have selected axis). This is probably not so commonly used feature (nobody in the studio even knew of it) and the only downside now would be that such a constrainted movement will become accurate by default. That's easy to deal from user side by just unholding Shift key. Reviewers: brecht, mont29, Severin Differential Revision: https://developer.blender.org/D2418
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@@ -2176,7 +2176,7 @@ bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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calculateCenter(t);
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if (event) {
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initMouseInput(t, &t->mouse, t->center2d, event->mval);
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initMouseInput(t, &t->mouse, t->center2d, event->mval, event->shift);
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}
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switch (mode) {
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@@ -8495,7 +8495,7 @@ static void initTimeScale(TransInfo *t)
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center[1] = t->mouse.imval[1];
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/* force a reinit with the center2d used here */
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initMouseInput(t, &t->mouse, center, t->mouse.imval);
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initMouseInput(t, &t->mouse, center, t->mouse.imval, false);
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initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
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@@ -728,7 +728,7 @@ typedef enum {
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INPUT_CUSTOM_RATIO_FLIP,
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} MouseInputMode;
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void initMouseInput(TransInfo *t, MouseInput *mi, const float center[2], const int mval[2]);
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void initMouseInput(TransInfo *t, MouseInput *mi, const float center[2], const int mval[2], const bool precision);
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void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode);
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eRedrawFlag handleMouseInput(struct TransInfo *t, struct MouseInput *mi, const struct wmEvent *event);
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void applyMouseInput(struct TransInfo *t, struct MouseInput *mi, const int mval[2], float output[3]);
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@@ -234,10 +234,10 @@ static void InputAngleSpring(TransInfo *t, MouseInput *mi, const double mval[2],
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output[1] = toutput[0];
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}
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void initMouseInput(TransInfo *UNUSED(t), MouseInput *mi, const float center[2], const int mval[2])
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void initMouseInput(TransInfo *UNUSED(t), MouseInput *mi, const float center[2], const int mval[2], const bool precision)
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{
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mi->factor = 0;
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mi->precision = 0;
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mi->precision = precision;
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mi->center[0] = center[0];
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mi->center[1] = center[1];
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