patch [#31594] [Documentation]: fix for example in bge.render.rst
by Philipp Oeser (lichtwerk)
This commit is contained in:
@@ -11,39 +11,41 @@ Intro
|
||||
.. code-block:: python
|
||||
|
||||
# Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
|
||||
# To use a mouse movement sensor "Mouse" and a
|
||||
# To use a mouse movement sensor "Mouse" and a
|
||||
# motion actuator to mouse look:
|
||||
import bge.render
|
||||
import bge.logic
|
||||
import bge
|
||||
|
||||
# scale sets the speed of motion
|
||||
scale = 1.0, 0.5
|
||||
|
||||
|
||||
co = bge.logic.getCurrentController()
|
||||
obj = co.getOwner()
|
||||
mouse = co.getSensor("Mouse")
|
||||
lmotion = co.getActuator("LMove")
|
||||
wmotion = co.getActuator("WMove")
|
||||
|
||||
obj = co.owner
|
||||
mouse = co.sensors["Mouse"]
|
||||
lmotion = co.actuators["LMove"]
|
||||
wmotion = co.actuators["WMove"]
|
||||
|
||||
# Transform the mouse coordinates to see how far the mouse has moved.
|
||||
def mousePos():
|
||||
x = (bge.render.getWindowWidth() / 2 - mouse.getXPosition()) * scale[0]
|
||||
y = (bge.render.getWindowHeight() / 2 - mouse.getYPosition()) * scale[1]
|
||||
x = (bge.render.getWindowWidth() / 2 - mouse.position[0]) * scale[0]
|
||||
y = (bge.render.getWindowHeight() / 2 - mouse.position[1]) * scale[1]
|
||||
return (x, y)
|
||||
|
||||
|
||||
pos = mousePos()
|
||||
|
||||
|
||||
# Set the amount of motion: X is applied in world coordinates...
|
||||
lmotion.setTorque(0.0, 0.0, pos[0], False)
|
||||
wmotion.useLocalTorque = False
|
||||
wmotion.torque = ((0.0, 0.0, pos[0]))
|
||||
|
||||
# ...Y is applied in local coordinates
|
||||
wmotion.setTorque(-pos[1], 0.0, 0.0, True)
|
||||
|
||||
lmotion.useLocalTorque = True
|
||||
lmotion.torque = ((-pos[1], 0.0, 0.0))
|
||||
|
||||
# Activate both actuators
|
||||
bge.logic.addActiveActuator(lmotion, True)
|
||||
bge.logic.addActiveActuator(wmotion, True)
|
||||
|
||||
co.activate(lmotion)
|
||||
co.activate(wmotion)
|
||||
|
||||
# Centre the mouse
|
||||
bge.render.setMousePosition(bge.render.getWindowWidth() / 2, bge.render.getWindowHeight() / 2)
|
||||
bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
|
||||
|
||||
*********
|
||||
Constants
|
||||
|
Reference in New Issue
Block a user