Fix #19669 and other: triple buffer & icon texture drawing could cause
a system crash and other issues on ATI/Apple, due to a buggy driver (similar issues reported for other OpenGL applications). For now, work around it by not using non-power-of-two textures on this combination.
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@@ -489,7 +489,7 @@ static void init_internal_icons()
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}
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/* we only use a texture for cards with non-power of two */
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if(GLEW_ARB_texture_non_power_of_two) {
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if(GPU_non_power_of_two_support()) {
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glGenTextures(1, &icongltex.id);
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if(icongltex.id) {
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@@ -212,7 +212,7 @@ static void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr)
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int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
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{
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if(!GPU_extensions_minimum_support())
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if(!GPU_glsl_support())
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return 0;
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if(G.f & G_PICKSEL)
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return 0;
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@@ -349,7 +349,7 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
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else
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printf("No volume shadow\n");
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if (!GLEW_ARB_texture_non_power_of_two) {
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if (!GPU_non_power_of_two_support()) {
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cor[0] = (float)res[0]/(float)larger_pow2(res[0]);
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cor[1] = (float)res[1]/(float)larger_pow2(res[1]);
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cor[2] = (float)res[2]/(float)larger_pow2(res[2]);
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@@ -54,7 +54,8 @@ typedef struct GPUShader GPUShader;
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void GPU_extensions_disable(void);
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void GPU_extensions_init(void); /* call this before running any of the functions below */
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void GPU_extensions_exit(void);
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int GPU_extensions_minimum_support(void);
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int GPU_glsl_support(void);
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int GPU_non_power_of_two_support(void);
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int GPU_print_error(char *str);
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/* GPU Texture
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@@ -69,7 +69,7 @@
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static struct GPUGlobal {
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GLint maxtextures;
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GLuint currentfb;
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int minimumsupport;
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int glslsupport;
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int extdisabled;
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} GG = {1, 0, 0, 0};
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@@ -87,15 +87,27 @@ void GPU_extensions_init()
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if (GLEW_ARB_multitexture)
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &GG.maxtextures);
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GG.minimumsupport = 1;
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if (!GLEW_ARB_multitexture) GG.minimumsupport = 0;
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if (!GLEW_ARB_vertex_shader) GG.minimumsupport = 0;
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if (!GLEW_ARB_fragment_shader) GG.minimumsupport = 0;
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GG.glslsupport = 1;
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if (!GLEW_ARB_multitexture) GG.glslsupport = 0;
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if (!GLEW_ARB_vertex_shader) GG.glslsupport = 0;
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if (!GLEW_ARB_fragment_shader) GG.glslsupport = 0;
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}
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int GPU_extensions_minimum_support()
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int GPU_glsl_support()
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{
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return !GG.extdisabled && GG.minimumsupport;
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return !GG.extdisabled && GG.glslsupport;
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}
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int GPU_non_power_of_two_support()
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{
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/* Exception for buggy ATI/Apple driver in Mac OS X 10.5/10.6,
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* they claim to support this but can cause system freeze */
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#ifdef __APPLE__
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if(strcmp(glGetString(GL_VENDOR), "ATI Technologies Inc.") == 0)
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return 0;
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#endif
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return GLEW_ARB_texture_non_power_of_two;
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}
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int GPU_print_error(char *str)
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@@ -231,7 +243,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
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return NULL;
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}
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if (!GLEW_ARB_texture_non_power_of_two) {
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if (!GPU_non_power_of_two_support()) {
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tex->w = larger_pow2(tex->w);
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tex->h = larger_pow2(tex->h);
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}
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@@ -337,7 +349,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels)
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return NULL;
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}
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if (!GLEW_ARB_texture_non_power_of_two) {
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if (!GPU_non_power_of_two_support()) {
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tex->w = larger_pow2(tex->w);
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tex->h = larger_pow2(tex->h);
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tex->depth = larger_pow2(tex->depth);
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@@ -376,7 +376,7 @@ static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
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triple->x[0]= win->sizex;
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triple->y[0]= win->sizey;
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}
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else if(GLEW_ARB_texture_non_power_of_two) {
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else if(GPU_non_power_of_two_support()) {
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triple->target= GL_TEXTURE_2D;
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triple->nx= 1;
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triple->ny= 1;
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@@ -356,7 +356,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw
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if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
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usemat = true;
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if(GPU_extensions_minimum_support())
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if(GPU_glsl_support())
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useglslmat = true;
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else if(blscene->gm.matmode == GAME_MAT_GLSL)
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usemat = false;
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@@ -539,7 +539,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
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if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
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m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0);
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if(GPU_extensions_minimum_support())
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if(GPU_glsl_support())
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m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0);
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else if(gm->matmode == GAME_MAT_GLSL)
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m_blendermat = false;
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