Fix T43779: Cycles texture interpolation issues
That was basically not an issue with interpolation, but rather missing wrapping options and periodic wrapping was always used. It's still a bit questionable why certain graphics cards were doing clamping in the file from the report, that's not something what is expected to happen from the settings of textures being passed to GPU. In any case this issue i still didn't manage to reproduce on any of the available GPUs, might be something related on driver glitch or so. In any case CPU now should behave just fine, rest of the issues we'll need to be able to reproduce first.
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@@ -594,13 +594,13 @@ static ShaderNode *add_node(Scene *scene,
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image->filename,
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image->builtin_data,
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(InterpolationType)b_image_node.interpolation(),
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EXTENSION_REPEAT);
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(ExtensionType)b_image_node.extension());
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}
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}
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image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
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image->projection = ImageTextureNode::projection_enum[(int)b_image_node.projection()];
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image->interpolation = (InterpolationType)b_image_node.interpolation();
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image->extension = EXTENSION_REPEAT;
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image->extension = (ExtensionType)b_image_node.extension();
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image->projection_blend = b_image_node.projection_blend();
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get_tex_mapping(&image->tex_mapping, b_image_node.texture_mapping());
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node = image;
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