WIP commit to introduce channels

This commit is contained in:
Daniel Genrich
2008-07-07 14:36:33 +00:00
parent d3745d70a5
commit e409c2463d
11 changed files with 146 additions and 62 deletions

View File

@@ -163,11 +163,14 @@ typedef struct elbeemMesh {
float cpsTimeStart;
float cpsTimeEnd;
// TODO dg: change to channels
float attractforceStrength;
float attractforceRadius;
float velocityforceStrength;
float velocityforceRadius;
int channelSizeAttractforceStrength;
float *channelAttractforceStrength;
int channelSizeAttractforceRadius;
float *channelAttractforceRadius;
int channelSizeVelocityforceStrength;
float *channelVelocityforceStrength;
int channelSizeVelocityforceRadius;
float *channelVelocityforceRadius;
} elbeemMesh;
// API functions

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@@ -164,10 +164,14 @@ void elbeemResetMesh(elbeemMesh *mesh) {
mesh->cpsTimeStart = 0;
mesh->cpsTimeEnd = 0;
mesh->attractforceStrength = 0;
mesh->attractforceRadius = 0;
mesh->velocityforceStrength = 0;
mesh->velocityforceRadius = 0;
mesh->channelSizeAttractforceStrength = 0;
mesh->channelAttractforceStrength = NULL;
mesh->channelSizeAttractforceRadius = 0;
mesh->channelAttractforceRadius = NULL;
mesh->channelSizeVelocityforceStrength = 0;
mesh->channelVelocityforceStrength = NULL;
mesh->channelSizeVelocityforceRadius = 0;
mesh->channelVelocityforceRadius = NULL;
}
int globalMeshCounter = 1;
@@ -211,10 +215,6 @@ int elbeemAddMesh(elbeemMesh *mesh) {
/* fluid control features */
obj->setCpsTimeStart(mesh->cpsTimeStart);
obj->setCpsTimeEnd(mesh->cpsTimeEnd);
obj->setAttractForceStrength(mesh->attractforceStrength);
obj->setAttractForceRadius(mesh->attractforceRadius);
obj->setVelocityForceStrength(mesh->velocityforceStrength);
obj->setVelocityForceRadius(mesh->velocityforceRadius);
if((mesh->volumeInitType<VOLUMEINIT_VOLUME)||(mesh->volumeInitType>VOLUMEINIT_BOTH)) mesh->volumeInitType = VOLUMEINIT_VOLUME;
obj->setVolumeInit(mesh->volumeInitType);
@@ -224,7 +224,11 @@ int elbeemAddMesh(elbeemMesh *mesh) {
mesh->channelSizeRotation, mesh->channelRotation,
mesh->channelSizeScale, mesh->channelScale,
mesh->channelSizeActive, mesh->channelActive,
mesh->channelSizeInitialVel, mesh->channelInitialVel
mesh->channelSizeInitialVel, mesh->channelInitialVel,
mesh->channelSizeAttractforceStrength, mesh->channelAttractforceStrength,
mesh->channelSizeAttractforceRadius, mesh->channelAttractforceRadius,
mesh->channelSizeVelocityforceStrength, mesh->channelVelocityforceStrength,
mesh->channelSizeVelocityforceRadius, mesh->channelVelocityforceRadius
);
obj->setLocalCoordInivel( mesh->localInivelCoords );

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@@ -41,7 +41,8 @@ ntlGeometryObject::ntlGeometryObject() :
mCachedMovPoints(), mCachedMovNormals(),
mTriangleDivs1(), mTriangleDivs2(), mTriangleDivs3(),
mMovPntsInited(-100.0), mMaxMovPnt(-1),
mcGeoActive(1.)
mcGeoActive(1.),
mcAttrFStr(0.),mcAttrFRad(0.), mcVelFStr(0.), mcVelFRad(0.)
{
};
@@ -331,7 +332,11 @@ void ntlGeometryObject::sceneAddTriangleNoVert(int *trips,
void ntlGeometryObject::initChannels(
int nTrans, float *trans, int nRot, float *rot, int nScale, float *scale,
int nAct, float *act, int nIvel, float *ivel
int nAct, float *act, int nIvel, float *ivel,
int nAttrFStr, float *attrFStr,
int nAttrFRad, float *attrFRad,
int nVelFStr, float *velFStr,
int nVelFRad, float *velFRad
) {
const bool debugInitc=true;
if(debugInitc) { debMsgStd("ntlGeometryObject::initChannels",DM_MSG,"nt:"<<nTrans<<" nr:"<<nRot<<" ns:"<<nScale, 10);
@@ -344,6 +349,12 @@ void ntlGeometryObject::initChannels(
if((scale)&&(nScale>0)) { ADD_CHANNEL_VEC(mcScale, nScale, scale); }
if((act)&&(nAct>0)) { ADD_CHANNEL_FLOAT(mcGeoActive, nAct, act); }
if((ivel)&&(nIvel>0)) { ADD_CHANNEL_VEC(mcInitialVelocity, nIvel, ivel); }
/* fluid control channels */
if((attrFStr)&&(nAttrFStr>0)) { printf("added!\n"); ADD_CHANNEL_FLOAT(mcAttrFStr, nAttrFStr, attrFStr); }
if((attrFRad)&&(nAttrFRad>0)) { ADD_CHANNEL_FLOAT(mcAttrFRad, nAttrFRad, attrFRad); }
if((velFStr)&&(nVelFStr>0)) { ADD_CHANNEL_FLOAT(mcVelFStr, nAct, velFStr); }
if((velFRad)&&(nVelFRad>0)) { ADD_CHANNEL_FLOAT(mcVelFRad, nVelFRad, velFRad); }
checkIsAnimated();
@@ -567,7 +578,7 @@ void ntlGeometryObject::initMovingPoints(double time, gfxReal featureSize) {
}
}
if( (this-getMeshAnimated())
if( (this->getMeshAnimated())
|| (mcTrans.accessValues().size()>1) // VALIDATE
|| (mcRot.accessValues().size()>1)
|| (mcScale.accessValues().size()>1)

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@@ -109,28 +109,21 @@ class ntlGeometryObject : public ntlGeometryClass
inline float getCpsTimeEnd() const { return mCpsTimeEnd; }
inline void setCpsTimeEnd(float set) { mCpsTimeEnd=set; }
/*! Set/get the particle control set attract force strength */
inline float getAttractForceStrength() const { return mAttractforceStrength; }
inline void setAttractForceStrength(float set) { mAttractforceStrength=set; }
/*! Set/get the particle control set attract force radius */
inline float getAttractForceRadius() const { return mAttractforceRadius; }
inline void setAttractForceRadius(float set) { mAttractforceRadius=set; }
/*! Set/get the particle control set velocity force strength */
inline float getVelocityForceStrength() const { return mVelocityforceStrength; }
inline void setVelocityForceStrength(float set) { mVelocityforceStrength=set; }
/*! Set/get the particle control set velocity force radius */
inline float getVelocityForceRadius() const { return mVelocityforceRadius; }
inline void setVelocityForceRadius(float set) { mVelocityforceRadius=set; }
inline AnimChannel<float> getCpsAttrFStr() const { return mcAttrFStr; }
inline AnimChannel<float> getCpsAttrFRad() const { return mcAttrFRad; }
inline AnimChannel<float> getCpsVelFStr() const { return mcVelFStr; }
inline AnimChannel<float> getCpsVelFRad() const { return mcVelFRad; }
/****************************************/
/*! Init channels from float arrays (for elbeem API) */
void initChannels(
int nTrans, float *trans, int nRot, float *rot, int nScale, float *scale,
int nAct, float *act, int nIvel, float *ivel
int nAct, float *act, int nIvel, float *ivel,
int nAttrFStr, float *attrFStr,
int nAttrFRad, float *attrFRad,
int nVelFStr, float *velFStr,
int nVelFRad, float *velFRad
);
/*! is the object animated? */
@@ -234,13 +227,8 @@ class ntlGeometryObject : public ntlGeometryClass
/* fluid control settings */
float mCpsTimeStart;
float mCpsTimeEnd
;
// TODO dg: change to channels
float mAttractforceStrength;
float mAttractforceRadius;
float mVelocityforceStrength;
float mVelocityforceRadius;
float mCpsTimeEnd;
AnimChannel<float> mcAttrFStr, mcAttrFRad, mcVelFStr, mcVelFRad;
public:

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@@ -234,10 +234,10 @@ LbmFsgrSolver::initCpdata()
cset->mContrPartFile = string("");
// TODO dg: switch to channels later
cset->mcForceAtt = AnimChannel<float>(obj->getAttractForceStrength());
cset->mcRadiusAtt = AnimChannel<float>(obj->getAttractForceRadius());
cset->mcForceVel = AnimChannel<float>(obj->getVelocityForceStrength());
cset->mcRadiusVel = AnimChannel<float>(obj->getVelocityForceRadius());
cset->mcForceAtt = obj->getCpsAttrFStr();
cset->mcRadiusAtt = obj->getCpsAttrFRad();
cset->mcForceVel = obj->getCpsVelFStr();
cset->mcRadiusVel = obj->getCpsVelFRad();
cset->mCparts->setCPSTimeStart(obj->getCpsTimeStart());
cset->mCparts->setCPSTimeEnd(obj->getCpsTimeEnd());

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@@ -696,16 +696,16 @@ bool LbmFsgrSolver::initializeSolverMemory()
// restrict max. chunk of 1 mem block to 1GB for windos
bool memBlockAllocProblem = false;
double maxWinMemChunk = 1100.*1024.*1024.;
double maxMacMemChunk = 1200.*1024.*1024.;
double maxDefaultMemChunk = 2.*1024.*1024.*1024.;
//std::cerr<<" memEstFine "<< memEstFine <<" maxWin:" <<maxWinMemChunk <<" maxMac:" <<maxMacMemChunk ; // DEBUG
#ifdef WIN32
double maxWinMemChunk = 1100.*1024.*1024.;
if(memEstFine> maxWinMemChunk) {
memBlockAllocProblem = true;
}
#endif // WIN32
#ifdef __APPLE__
double maxMacMemChunk = 1200.*1024.*1024.;
if(memEstFine> maxMacMemChunk) {
memBlockAllocProblem = true;
}