WIP commit to introduce channels
This commit is contained in:
13
intern/elbeem/extern/elbeem.h
vendored
13
intern/elbeem/extern/elbeem.h
vendored
@@ -163,11 +163,14 @@ typedef struct elbeemMesh {
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float cpsTimeStart;
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float cpsTimeEnd;
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// TODO dg: change to channels
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float attractforceStrength;
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float attractforceRadius;
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float velocityforceStrength;
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float velocityforceRadius;
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int channelSizeAttractforceStrength;
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float *channelAttractforceStrength;
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int channelSizeAttractforceRadius;
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float *channelAttractforceRadius;
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int channelSizeVelocityforceStrength;
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float *channelVelocityforceStrength;
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int channelSizeVelocityforceRadius;
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float *channelVelocityforceRadius;
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} elbeemMesh;
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// API functions
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@@ -164,10 +164,14 @@ void elbeemResetMesh(elbeemMesh *mesh) {
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mesh->cpsTimeStart = 0;
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mesh->cpsTimeEnd = 0;
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mesh->attractforceStrength = 0;
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mesh->attractforceRadius = 0;
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mesh->velocityforceStrength = 0;
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mesh->velocityforceRadius = 0;
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mesh->channelSizeAttractforceStrength = 0;
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mesh->channelAttractforceStrength = NULL;
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mesh->channelSizeAttractforceRadius = 0;
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mesh->channelAttractforceRadius = NULL;
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mesh->channelSizeVelocityforceStrength = 0;
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mesh->channelVelocityforceStrength = NULL;
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mesh->channelSizeVelocityforceRadius = 0;
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mesh->channelVelocityforceRadius = NULL;
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}
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int globalMeshCounter = 1;
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@@ -211,10 +215,6 @@ int elbeemAddMesh(elbeemMesh *mesh) {
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/* fluid control features */
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obj->setCpsTimeStart(mesh->cpsTimeStart);
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obj->setCpsTimeEnd(mesh->cpsTimeEnd);
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obj->setAttractForceStrength(mesh->attractforceStrength);
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obj->setAttractForceRadius(mesh->attractforceRadius);
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obj->setVelocityForceStrength(mesh->velocityforceStrength);
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obj->setVelocityForceRadius(mesh->velocityforceRadius);
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if((mesh->volumeInitType<VOLUMEINIT_VOLUME)||(mesh->volumeInitType>VOLUMEINIT_BOTH)) mesh->volumeInitType = VOLUMEINIT_VOLUME;
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obj->setVolumeInit(mesh->volumeInitType);
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@@ -224,7 +224,11 @@ int elbeemAddMesh(elbeemMesh *mesh) {
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mesh->channelSizeRotation, mesh->channelRotation,
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mesh->channelSizeScale, mesh->channelScale,
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mesh->channelSizeActive, mesh->channelActive,
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mesh->channelSizeInitialVel, mesh->channelInitialVel
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mesh->channelSizeInitialVel, mesh->channelInitialVel,
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mesh->channelSizeAttractforceStrength, mesh->channelAttractforceStrength,
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mesh->channelSizeAttractforceRadius, mesh->channelAttractforceRadius,
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mesh->channelSizeVelocityforceStrength, mesh->channelVelocityforceStrength,
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mesh->channelSizeVelocityforceRadius, mesh->channelVelocityforceRadius
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);
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obj->setLocalCoordInivel( mesh->localInivelCoords );
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@@ -41,7 +41,8 @@ ntlGeometryObject::ntlGeometryObject() :
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mCachedMovPoints(), mCachedMovNormals(),
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mTriangleDivs1(), mTriangleDivs2(), mTriangleDivs3(),
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mMovPntsInited(-100.0), mMaxMovPnt(-1),
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mcGeoActive(1.)
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mcGeoActive(1.),
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mcAttrFStr(0.),mcAttrFRad(0.), mcVelFStr(0.), mcVelFRad(0.)
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{
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};
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@@ -331,7 +332,11 @@ void ntlGeometryObject::sceneAddTriangleNoVert(int *trips,
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void ntlGeometryObject::initChannels(
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int nTrans, float *trans, int nRot, float *rot, int nScale, float *scale,
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int nAct, float *act, int nIvel, float *ivel
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int nAct, float *act, int nIvel, float *ivel,
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int nAttrFStr, float *attrFStr,
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int nAttrFRad, float *attrFRad,
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int nVelFStr, float *velFStr,
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int nVelFRad, float *velFRad
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) {
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const bool debugInitc=true;
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if(debugInitc) { debMsgStd("ntlGeometryObject::initChannels",DM_MSG,"nt:"<<nTrans<<" nr:"<<nRot<<" ns:"<<nScale, 10);
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@@ -344,6 +349,12 @@ void ntlGeometryObject::initChannels(
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if((scale)&&(nScale>0)) { ADD_CHANNEL_VEC(mcScale, nScale, scale); }
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if((act)&&(nAct>0)) { ADD_CHANNEL_FLOAT(mcGeoActive, nAct, act); }
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if((ivel)&&(nIvel>0)) { ADD_CHANNEL_VEC(mcInitialVelocity, nIvel, ivel); }
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/* fluid control channels */
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if((attrFStr)&&(nAttrFStr>0)) { printf("added!\n"); ADD_CHANNEL_FLOAT(mcAttrFStr, nAttrFStr, attrFStr); }
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if((attrFRad)&&(nAttrFRad>0)) { ADD_CHANNEL_FLOAT(mcAttrFRad, nAttrFRad, attrFRad); }
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if((velFStr)&&(nVelFStr>0)) { ADD_CHANNEL_FLOAT(mcVelFStr, nAct, velFStr); }
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if((velFRad)&&(nVelFRad>0)) { ADD_CHANNEL_FLOAT(mcVelFRad, nVelFRad, velFRad); }
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checkIsAnimated();
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@@ -567,7 +578,7 @@ void ntlGeometryObject::initMovingPoints(double time, gfxReal featureSize) {
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}
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}
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if( (this-getMeshAnimated())
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if( (this->getMeshAnimated())
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|| (mcTrans.accessValues().size()>1) // VALIDATE
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|| (mcRot.accessValues().size()>1)
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|| (mcScale.accessValues().size()>1)
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@@ -109,28 +109,21 @@ class ntlGeometryObject : public ntlGeometryClass
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inline float getCpsTimeEnd() const { return mCpsTimeEnd; }
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inline void setCpsTimeEnd(float set) { mCpsTimeEnd=set; }
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/*! Set/get the particle control set attract force strength */
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inline float getAttractForceStrength() const { return mAttractforceStrength; }
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inline void setAttractForceStrength(float set) { mAttractforceStrength=set; }
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/*! Set/get the particle control set attract force radius */
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inline float getAttractForceRadius() const { return mAttractforceRadius; }
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inline void setAttractForceRadius(float set) { mAttractforceRadius=set; }
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/*! Set/get the particle control set velocity force strength */
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inline float getVelocityForceStrength() const { return mVelocityforceStrength; }
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inline void setVelocityForceStrength(float set) { mVelocityforceStrength=set; }
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/*! Set/get the particle control set velocity force radius */
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inline float getVelocityForceRadius() const { return mVelocityforceRadius; }
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inline void setVelocityForceRadius(float set) { mVelocityforceRadius=set; }
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inline AnimChannel<float> getCpsAttrFStr() const { return mcAttrFStr; }
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inline AnimChannel<float> getCpsAttrFRad() const { return mcAttrFRad; }
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inline AnimChannel<float> getCpsVelFStr() const { return mcVelFStr; }
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inline AnimChannel<float> getCpsVelFRad() const { return mcVelFRad; }
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/****************************************/
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/*! Init channels from float arrays (for elbeem API) */
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void initChannels(
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int nTrans, float *trans, int nRot, float *rot, int nScale, float *scale,
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int nAct, float *act, int nIvel, float *ivel
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int nAct, float *act, int nIvel, float *ivel,
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int nAttrFStr, float *attrFStr,
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int nAttrFRad, float *attrFRad,
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int nVelFStr, float *velFStr,
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int nVelFRad, float *velFRad
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);
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/*! is the object animated? */
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@@ -234,13 +227,8 @@ class ntlGeometryObject : public ntlGeometryClass
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/* fluid control settings */
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float mCpsTimeStart;
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float mCpsTimeEnd
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;
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// TODO dg: change to channels
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float mAttractforceStrength;
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float mAttractforceRadius;
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float mVelocityforceStrength;
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float mVelocityforceRadius;
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float mCpsTimeEnd;
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AnimChannel<float> mcAttrFStr, mcAttrFRad, mcVelFStr, mcVelFRad;
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public:
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@@ -234,10 +234,10 @@ LbmFsgrSolver::initCpdata()
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cset->mContrPartFile = string("");
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// TODO dg: switch to channels later
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cset->mcForceAtt = AnimChannel<float>(obj->getAttractForceStrength());
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cset->mcRadiusAtt = AnimChannel<float>(obj->getAttractForceRadius());
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cset->mcForceVel = AnimChannel<float>(obj->getVelocityForceStrength());
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cset->mcRadiusVel = AnimChannel<float>(obj->getVelocityForceRadius());
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cset->mcForceAtt = obj->getCpsAttrFStr();
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cset->mcRadiusAtt = obj->getCpsAttrFRad();
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cset->mcForceVel = obj->getCpsVelFStr();
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cset->mcRadiusVel = obj->getCpsVelFRad();
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cset->mCparts->setCPSTimeStart(obj->getCpsTimeStart());
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cset->mCparts->setCPSTimeEnd(obj->getCpsTimeEnd());
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@@ -696,16 +696,16 @@ bool LbmFsgrSolver::initializeSolverMemory()
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// restrict max. chunk of 1 mem block to 1GB for windos
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bool memBlockAllocProblem = false;
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double maxWinMemChunk = 1100.*1024.*1024.;
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double maxMacMemChunk = 1200.*1024.*1024.;
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double maxDefaultMemChunk = 2.*1024.*1024.*1024.;
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//std::cerr<<" memEstFine "<< memEstFine <<" maxWin:" <<maxWinMemChunk <<" maxMac:" <<maxMacMemChunk ; // DEBUG
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#ifdef WIN32
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double maxWinMemChunk = 1100.*1024.*1024.;
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if(memEstFine> maxWinMemChunk) {
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memBlockAllocProblem = true;
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}
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#endif // WIN32
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#ifdef __APPLE__
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double maxMacMemChunk = 1200.*1024.*1024.;
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if(memEstFine> maxMacMemChunk) {
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memBlockAllocProblem = true;
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}
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