From e48acb7decf9032c51208d7e55dd81279a3914dc Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Wed, 31 Jul 2013 21:40:52 +0000 Subject: [PATCH] Code cleanup, use bools here. Forgot to change that. --- intern/cycles/kernel/svm/svm_vector_transform.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h index 17dd72d4f30..a0d56d14dcf 100644 --- a/intern/cycles/kernel/svm/svm_vector_transform.h +++ b/intern/cycles/kernel/svm/svm_vector_transform.h @@ -35,8 +35,8 @@ __device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito; Transform tfm; - int is_object = (sd->object != ~0); - int is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); + bool is_object = (sd->object != ~0); + bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); /* From world */ if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {