smooth falloff options for loopcut.
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@@ -969,6 +969,7 @@ static BMOpDefine bmo_subdivide_edges_def = {
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/* slots_in */
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{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
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{"smooth", BMO_OP_SLOT_FLT},
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{"smooth_falloff", BMO_OP_SLOT_INT}, /* SUBD_FALLOFF_ROOT and friends */
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{"fractal", BMO_OP_SLOT_FLT},
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{"along_normal", BMO_OP_SLOT_FLT},
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{"cuts", BMO_OP_SLOT_INT},
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@@ -39,6 +39,15 @@ enum {
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SUBD_STRAIGHT_CUT
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};
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/* aligned with PROP_SMOOTH and friends */
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enum {
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SUBD_FALLOFF_SMOOTH = 0,
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SUBD_FALLOFF_SPHERE,
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SUBD_FALLOFF_ROOT,
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SUBD_FALLOFF_SHARP,
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SUBD_FALLOFF_LIN,
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};
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enum {
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SUBDIV_SELECT_ORIG,
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SUBDIV_SELECT_INNER,
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@@ -107,12 +116,13 @@ extern const int bmo_opdefines_total;
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/*------specific operator helper functions-------*/
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void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag,
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float smooth, float fractal, float along_normal,
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int numcuts,
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int seltype, int cornertype,
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const float smooth, const short smooth_falloff,
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const float fractal, const float along_normal,
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const int numcuts,
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const int seltype, const int cornertype,
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const short use_single_edge, const short use_grid_fill,
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const short use_only_quads,
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int seed);
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const int seed);
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#include "intern/bmesh_operator_api_inline.h"
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@@ -44,6 +44,7 @@
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typedef struct SubDParams {
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int numcuts;
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float smooth;
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int smooth_falloff;
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float fractal;
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float along_normal;
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//int beauty;
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@@ -159,7 +160,7 @@ static void alter_co(BMesh *bm, BMVert *v, BMEdge *UNUSED(origed), const SubDPar
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}
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else if (params->use_smooth) {
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/* we calculate an offset vector vec1[], to be added to *co */
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float len, nor[3], nor1[3], nor2[3], smooth = params->smooth;
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float len, nor[3], nor1[3], nor2[3], val;
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sub_v3_v3v3(nor, vsta->co, vend->co);
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len = 0.5f * normalize_v3(nor);
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@@ -176,9 +177,28 @@ static void alter_co(BMesh *bm, BMVert *v, BMEdge *UNUSED(origed), const SubDPar
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madd_v3_v3fl(tvec, nor2, fac);
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/* falloff for multi subdivide */
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smooth *= sqrtf(fabsf(1.0f - 2.0f * fabsf(0.5f - perc)));
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val = fabsf(1.0f - 2.0f * fabsf(0.5f - perc));
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mul_v3_fl(tvec, smooth * len);
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switch (params->smooth_falloff) {
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case SUBD_FALLOFF_SMOOTH:
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val = 3.0f * val * val - 2.0f * val * val * val;
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break;
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case SUBD_FALLOFF_SPHERE:
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val = sqrtf(2.0f * val - val * val);
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break;
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case SUBD_FALLOFF_ROOT:
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val = sqrtf(val);
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break;
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case SUBD_FALLOFF_SHARP:
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val = val * val;
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break;
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case SUBD_FALLOFF_LIN:
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break;
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default:
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BLI_assert(0);
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}
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mul_v3_fl(tvec, params->smooth * val * len);
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add_v3_v3(co, tvec);
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}
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@@ -757,13 +777,14 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
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BLI_array_declare(verts);
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float smooth, fractal, along_normal;
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bool use_sphere, use_single_edge, use_grid_fill, use_only_quads;
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int cornertype, skey, seed, i, j, matched, a, b, numcuts, totesel;
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int cornertype, skey, seed, i, j, matched, a, b, numcuts, totesel, smooth_falloff;
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BMO_slot_buffer_flag_enable(bm, op->slots_in, "edges", BM_EDGE, SUBD_SPLIT);
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numcuts = BMO_slot_int_get(op->slots_in, "cuts");
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seed = BMO_slot_int_get(op->slots_in, "seed");
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smooth = BMO_slot_float_get(op->slots_in, "smooth");
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smooth_falloff = BMO_slot_int_get(op->slots_in, "smooth_falloff");
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fractal = BMO_slot_float_get(op->slots_in, "fractal");
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along_normal = BMO_slot_float_get(op->slots_in, "along_normal");
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cornertype = BMO_slot_int_get(op->slots_in, "quad_corner_type");
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@@ -822,6 +843,7 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
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params.slot_edge_percents = BMO_slot_get(op->slots_in, "edge_percents");
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params.slot_custom_patterns = BMO_slot_get(op->slots_in, "custom_patterns");
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params.smooth = smooth;
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params.smooth_falloff = smooth_falloff;
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params.seed = seed;
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params.fractal = fractal;
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params.along_normal = along_normal;
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@@ -1142,26 +1164,29 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
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/* editmesh-emulating function */
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void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag,
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float smooth, float fractal, float along_normal,
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int numcuts,
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int seltype, int cornertype,
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const float smooth, const short smooth_falloff,
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const float fractal, const float along_normal,
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const int numcuts,
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const int seltype, const int cornertype,
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const short use_single_edge, const short use_grid_fill,
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const short use_only_quads,
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int seed)
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const int seed)
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{
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BMOperator op;
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/* use_sphere isnt exposed here since its only used for new primitives */
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BMO_op_initf(bm, &op, BMO_FLAG_DEFAULTS,
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"subdivide_edges edges=%he "
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"smooth=%f fractal=%f along_normal=%f "
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"smooth=%f smooth_falloff=%i "
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"fractal=%f along_normal=%f "
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"cuts=%i "
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"quad_corner_type=%i "
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"use_single_edge=%b use_grid_fill=%b "
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"use_only_quads=%b "
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"seed=%i",
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edge_hflag,
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smooth, fractal, along_normal,
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smooth, smooth_falloff,
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fractal, along_normal,
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numcuts,
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cornertype,
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use_single_edge, use_grid_fill,
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@@ -53,6 +53,7 @@
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "WM_api.h"
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#include "WM_types.h"
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@@ -276,6 +277,7 @@ static void ringsel_finish(bContext *C, wmOperator *op)
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RingSelOpData *lcd = op->customdata;
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const int cuts = RNA_int_get(op->ptr, "number_cuts");
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const float smoothness = 0.292f * RNA_float_get(op->ptr, "smoothness");
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const int smooth_falloff = RNA_enum_get(op->ptr, "falloff");
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#ifdef BMW_EDGERING_NGON
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const bool use_only_quads = false;
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#else
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@@ -293,7 +295,7 @@ static void ringsel_finish(bContext *C, wmOperator *op)
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* Note though that it will break edgeslide in this specific case.
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* See [#31939]. */
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BM_mesh_esubdivide(em->bm, BM_ELEM_SELECT,
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smoothness, 0.0f, 0.0f,
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smoothness, smooth_falloff, 0.0f, 0.0f,
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cuts,
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SUBDIV_SELECT_LOOPCUT, SUBD_PATH, 0, true,
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use_only_quads, 0);
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@@ -650,6 +652,12 @@ void MESH_OT_loopcut(wmOperatorType *ot)
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"Smoothness", "Smoothness factor", -SUBD_SMOOTH_MAX, SUBD_SMOOTH_MAX);
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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prop = RNA_def_property(ot->srna, "falloff", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, proportional_falloff_curve_only_items);
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RNA_def_property_enum_default(prop, PROP_ROOT);
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RNA_def_property_ui_text(prop, "Falloff", "Falloff type the feather");
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RNA_def_property_translation_context(prop, BLF_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
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prop = RNA_def_int(ot->srna, "edge_index", -1, -1, INT_MAX, "Number of Cuts", "", 0, INT_MAX);
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RNA_def_property_flag(prop, PROP_HIDDEN);
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}
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@@ -90,7 +90,8 @@ static int edbm_subdivide_exec(bContext *C, wmOperator *op)
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}
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BM_mesh_esubdivide(em->bm, BM_ELEM_SELECT,
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smooth, fractal, along_normal,
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smooth, SUBD_FALLOFF_ROOT,
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fractal, along_normal,
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cuts,
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SUBDIV_SELECT_ORIG, RNA_enum_get(op->ptr, "quadcorner"),
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RNA_boolean_get(op->ptr, "quadtri"), true, false,
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