Cycles / Vector Transform Node:
* Implementation of Vector Transform Node into Cycles. * OSL backend is done, SVM needs the matrices still.
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@@ -494,6 +494,19 @@ public:
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static ShaderEnum type_enum;
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};
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class VectorTransformNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(VectorTransformNode)
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ustring type;
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ustring convert_from;
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ustring convert_to;
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static ShaderEnum type_enum;
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static ShaderEnum convert_from_enum;
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static ShaderEnum convert_to_enum;
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};
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class BumpNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(BumpNode)
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