diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h index a9bf3b5b432..55bb08044ae 100644 --- a/intern/cycles/kernel/integrator/shade_surface.h +++ b/intern/cycles/kernel/integrator/shade_surface.h @@ -346,8 +346,8 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce( } #ifdef __VOLUME__ -ccl_device_forceinline bool integrate_surface_volume_only_bounce(IntegratorState state, - ccl_private ShaderData *sd) +ccl_device_forceinline int integrate_surface_volume_only_bounce(IntegratorState state, + ccl_private ShaderData *sd) { if (!path_state_volume_next(state)) { return LABEL_NONE; diff --git a/intern/cycles/scene/geometry.cpp b/intern/cycles/scene/geometry.cpp index a2a15416ae6..8152a27046f 100644 --- a/intern/cycles/scene/geometry.cpp +++ b/intern/cycles/scene/geometry.cpp @@ -180,7 +180,7 @@ bool Geometry::has_true_displacement() const } void Geometry::compute_bvh( - Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, int n, int total) + Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, size_t n, size_t total) { if (progress->get_cancel()) return; diff --git a/intern/cycles/scene/geometry.h b/intern/cycles/scene/geometry.h index bbb50d5cbfe..0c2e70d483d 100644 --- a/intern/cycles/scene/geometry.h +++ b/intern/cycles/scene/geometry.h @@ -110,8 +110,8 @@ class Geometry : public Node { DeviceScene *dscene, SceneParams *params, Progress *progress, - int n, - int total); + size_t n, + size_t total); virtual PrimitiveType primitive_type() const = 0; diff --git a/intern/cycles/session/merge.cpp b/intern/cycles/session/merge.cpp index a88ffee6409..316f56630d6 100644 --- a/intern/cycles/session/merge.cpp +++ b/intern/cycles/session/merge.cpp @@ -531,7 +531,7 @@ static void read_layer_samples(vector &images, current_layer_samples.total = 0; current_layer_samples.per_pixel.resize(in_spec.width * in_spec.height); std::fill( - current_layer_samples.per_pixel.begin(), current_layer_samples.per_pixel.end(), 0); + current_layer_samples.per_pixel.begin(), current_layer_samples.per_pixel.end(), 0.0f); } if (layer.has_sample_pass) {