Fix for [#32469] "standalone blenderplayer no longer starts in lastest build" reported by narutocanada. It looks like the Hive commit (r50310) didn't take changes from r49998 into account, so it was still relying on Ghost events to push the engine along instead of calling app->EngineNextFrame().
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@@ -337,6 +337,7 @@ bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, S
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bool run = true;
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system->processEvents(false);
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system->dispatchEvents();
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app->EngineNextFrame();
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if ((exitcode = app->getExitRequested()))
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{
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run = false;
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