3D View: support non-uniform scaled lamps
D1378 by @youle Non-uniform scaled lamps now cast oval/rectangular shadows, viewport & BGE.
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@@ -277,6 +277,12 @@ GLSL Lamp Uniforms
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:type: float
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.. data:: GPU_DYNAMIC_LAMP_SPOTSCALE
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Represents the SpotLamp local scale.
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:type: float2
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GLSL Sampler Uniforms
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^^^^^^^^^^^^^^^^^^^^^
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