accidently replaced initGamePlayerPythonScripting with initGamePythonScripting, causing the gameplayer to crash on all platforms (lack of PyInitialize()...
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@@ -645,7 +645,7 @@ bool GPG_Application::startEngine(void)
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// some python things
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// some python things
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PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
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PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
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m_ketsjiengine->SetPythonDictionary(dictionaryobject);
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m_ketsjiengine->SetPythonDictionary(dictionaryobject);
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initRasterizer(m_rasterizer, m_canvas);
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initRasterizer(m_rasterizer, m_canvas);
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PyObject *gameLogic = initGameLogic(startscene);
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PyObject *gameLogic = initGameLogic(startscene);
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