style cleanup: whitespace / commas
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@@ -608,10 +608,10 @@ ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObj
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{
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v4 = polygon->GetVertex(3);
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mirrorVerts.push_back(v4);
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area = normal_quad_v3( normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ(), (float*)v4->getXYZ());
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area = normal_quad_v3(normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ(), (float*)v4->getXYZ());
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} else
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{
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area = normal_tri_v3( normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ());
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area = normal_tri_v3(normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ());
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}
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area = fabs(area);
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mirrorArea += area;
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