Cycles: add strength input for normal map node.
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@@ -3032,7 +3032,9 @@ NormalMapNode::NormalMapNode()
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attribute = ustring("");
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add_input("NormalIn", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL, true);
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add_input("Strength", SHADER_SOCKET_FLOAT, 1.0f);
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add_input("Color", SHADER_SOCKET_COLOR);
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add_output("Normal", SHADER_SOCKET_NORMAL);
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}
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@@ -3055,6 +3057,7 @@ void NormalMapNode::attributes(AttributeRequestSet *attributes)
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void NormalMapNode::compile(SVMCompiler& compiler)
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{
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ShaderInput *color_in = input("Color");
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ShaderInput *strength_in = input("Strength");
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ShaderOutput *normal_out = output("Normal");
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int attr = 0, attr_sign = 0;
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@@ -3070,11 +3073,13 @@ void NormalMapNode::compile(SVMCompiler& compiler)
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}
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compiler.stack_assign(color_in);
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compiler.stack_assign(strength_in);
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compiler.stack_assign(normal_out);
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compiler.add_node(NODE_NORMAL_MAP,
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compiler.encode_uchar4(
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color_in->stack_offset,
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strength_in->stack_offset,
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normal_out->stack_offset,
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space_enum[space]),
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attr, attr_sign);
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