Input Method Editor (IME) support for text buttons

Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
This commit is contained in:
Severin
2014-12-07 00:58:17 +01:00
parent 06515475b9
commit e81d077c85
36 changed files with 602 additions and 9 deletions

View File

@@ -897,6 +897,30 @@ extern int GHOST_UseNativePixels(void);
*/
extern float GHOST_GetNativePixelSize(GHOST_WindowHandle windowhandle);
/**
* Enable IME attached to the given window, i.e. allows user-input
* events to be dispatched to the IME.
* \param windowhandle Window handle of the caller
* \param x Requested x-coordinate of the rectangle
* \param y Requested y-coordinate of the rectangle
* \param w Requested width of the rectangle
* \param h Requested height of the rectangle
* \param complete Whether or not to complete the ongoing composition
* true: Start a new composition
* false: Move the IME windows to the given position without finishing it.
*/
extern void GHOST_BeginIME(GHOST_WindowHandle windowhandle,
GHOST_TInt32 x,
GHOST_TInt32 y,
GHOST_TInt32 w,
GHOST_TInt32 h,
int complete);
/**
* Disable the IME attached to the given window, i.e. prohibits any user-input
* events from being dispatched to the IME.
* \param windowhandle The window handle of the caller
*/
extern void GHOST_EndIME(GHOST_WindowHandle windowhandle);
#ifdef __cplusplus
}