Correct line-width for armatures

This commit is contained in:
Campbell Barton
2016-01-25 22:20:13 +11:00
parent 45fd0847f4
commit e8b5670da0

View File

@@ -7680,6 +7680,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
draw_bounding_volume(ob, ob->boundtype);
}
else {
glLineWidth(1.0f);
empty_object = draw_armature(scene, v3d, ar, base, dt, dflag, ob_wire_col, false);
}
}