More button code cleaning and tweaks
* now the rounded and round shaded themes use the same drawing backend * fixed a problem with menu and number button triangles not accounting for buttons zoom
This commit is contained in:
@@ -483,7 +483,7 @@ void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
|
|||||||
glDisable( GL_LINE_SMOOTH );
|
glDisable( GL_LINE_SMOOTH );
|
||||||
}
|
}
|
||||||
|
|
||||||
void uiTriangleFakeAA(float x1, float y1, float x2, float y2, float x3, float y3)
|
void uiTriangleFakeAA(float x1, float y1, float x2, float y2, float x3, float y3, float asp)
|
||||||
{
|
{
|
||||||
float color[4];
|
float color[4];
|
||||||
float jitter;
|
float jitter;
|
||||||
@@ -491,11 +491,11 @@ void uiTriangleFakeAA(float x1, float y1, float x2, float y2, float x3, float y3
|
|||||||
|
|
||||||
/* get the colour and divide up the alpha */
|
/* get the colour and divide up the alpha */
|
||||||
glGetFloatv(GL_CURRENT_COLOR, color);
|
glGetFloatv(GL_CURRENT_COLOR, color);
|
||||||
color[3]= 1/(float)passes;
|
color[3]= 1.0/(float)passes;
|
||||||
glColor4fv(color);
|
glColor4fv(color);
|
||||||
|
|
||||||
/* set the 'jitter amount' */
|
/* set the 'jitter amount' */
|
||||||
jitter = 1/(float)passes;
|
jitter = 0.65/(float)passes * asp;
|
||||||
|
|
||||||
glEnable( GL_BLEND );
|
glEnable( GL_BLEND );
|
||||||
|
|
||||||
@@ -504,7 +504,7 @@ void uiTriangleFakeAA(float x1, float y1, float x2, float y2, float x3, float y3
|
|||||||
glBegin(GL_TRIANGLES);
|
glBegin(GL_TRIANGLES);
|
||||||
|
|
||||||
/* 'point' first, then two base vertices */
|
/* 'point' first, then two base vertices */
|
||||||
glVertex2f(x1+(i*jitter), y1+(i*jitter));
|
glVertex2f(x1, y1+(i*jitter));
|
||||||
glVertex2f(x2, y2+(i*jitter));
|
glVertex2f(x2, y2+(i*jitter));
|
||||||
glVertex2f(x3, y3+(i*jitter));
|
glVertex2f(x3, y3+(i*jitter));
|
||||||
glEnd();
|
glEnd();
|
||||||
@@ -980,6 +980,48 @@ static void ui_checkmark(float x1, float y1, float x2, float y2)
|
|||||||
glDisable( GL_LINE_SMOOTH );
|
glDisable( GL_LINE_SMOOTH );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void ui_draw_toggle_checkbox(int flag, int type, int colorid, float x1, float y1, float x2, float y2)
|
||||||
|
{
|
||||||
|
if (!(flag & UI_HAS_ICON)) {
|
||||||
|
/* check to see that there's room for the check mark
|
||||||
|
* draw a check mark, or if it's a TOG3, draw a + or - */
|
||||||
|
if (x2 - x1 > 20) {
|
||||||
|
ui_checkmark_box(colorid, x1, y1, x2, y2);
|
||||||
|
|
||||||
|
/* TOG3 is handled with ui_tog3_invert()
|
||||||
|
* remember to update checkmark drawing there too*/
|
||||||
|
if((flag & UI_SELECT) && (type != TOG3)) {
|
||||||
|
UI_ThemeColorShade(colorid, -140);
|
||||||
|
|
||||||
|
ui_checkmark(x1, y1, x2, y2);
|
||||||
|
}
|
||||||
|
/* draw a dot: alternate, for layers etc. */
|
||||||
|
} else if(flag & UI_SELECT) {
|
||||||
|
uiSetRoundBox(15);
|
||||||
|
UI_ThemeColorShade(colorid, -60);
|
||||||
|
|
||||||
|
glPushMatrix();
|
||||||
|
glTranslatef((x1+(x2-x1)/2), (y1+(y2-y1)/2), 0.0);
|
||||||
|
|
||||||
|
/* circle */
|
||||||
|
glutil_draw_filled_arc(0.0, M_PI*2.0, 2, 16);
|
||||||
|
|
||||||
|
glEnable( GL_LINE_SMOOTH );
|
||||||
|
glEnable( GL_BLEND );
|
||||||
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||||
|
|
||||||
|
/* smooth outline */
|
||||||
|
glutil_draw_lined_arc(0.0, M_PI*2.0, 2, 16);
|
||||||
|
|
||||||
|
glDisable( GL_BLEND );
|
||||||
|
glDisable( GL_LINE_SMOOTH );
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* small side double arrow for iconrow */
|
/* small side double arrow for iconrow */
|
||||||
static void ui_iconrow_arrows(float x1, float y1, float x2, float y2)
|
static void ui_iconrow_arrows(float x1, float y1, float x2, float y2)
|
||||||
{
|
{
|
||||||
@@ -1004,31 +1046,31 @@ static void ui_iconrow_arrows(float x1, float y1, float x2, float y2)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* side double arrow for menu */
|
/* side double arrow for menu */
|
||||||
static void ui_menu_arrows(float x1, float y1, float x2, float y2)
|
static void ui_menu_arrows(float x1, float y1, float x2, float y2, float asp)
|
||||||
{
|
{
|
||||||
/* 'point' first, then two base vertices */
|
/* 'point' first, then two base vertices */
|
||||||
uiTriangleFakeAA(x2-9, (y2-(y2-y1)/2)+6,
|
uiTriangleFakeAA(x2-9, (y2-(y2-y1)/2)+6,
|
||||||
x2-6, (y2-(y2-y1)/2)+2,
|
x2-6, (y2-(y2-y1)/2)+2,
|
||||||
x2-11, (y2-(y2-y1)/2)+2);
|
x2-12, (y2-(y2-y1)/2)+2, asp);
|
||||||
|
|
||||||
uiTriangleFakeAA(x2-8, (y2-(y2-y1)/2)-6,
|
uiTriangleFakeAA(x2-9, (y2-(y2-y1)/2)-6,
|
||||||
x2-6, (y2-(y2-y1)/2)-2,
|
x2-6, (y2-(y2-y1)/2)-2,
|
||||||
x2-11, (y2-(y2-y1)/2)-2);
|
x2-12, (y2-(y2-y1)/2)-2, asp);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* left/right arrows for number fields */
|
/* left/right arrows for number fields */
|
||||||
static void ui_num_arrows(float x1, float y1, float x2, float y2)
|
static void ui_num_arrows(float x1, float y1, float x2, float y2, float asp)
|
||||||
{
|
{
|
||||||
if( x2-x1 > 25) { // 25 is a bit arbitrary, but small buttons cant have arrows
|
if( x2-x1 > 25) { // 25 is a bit arbitrary, but small buttons cant have arrows
|
||||||
|
|
||||||
/* 'point' first, then two base vertices */
|
/* 'point' first, then two base vertices */
|
||||||
uiTriangleFakeAA(x1+4, y2-(y2-y1)/2,
|
uiTriangleFakeAA(x1+4, y2-(y2-y1)/2,
|
||||||
x1+9, y2-(y2-y1)/2+3,
|
x1+9, y2-(y2-y1)/2+3,
|
||||||
x1+9, y2-(y2-y1)/2-3);
|
x1+9, y2-(y2-y1)/2-3, asp);
|
||||||
|
|
||||||
uiTriangleFakeAA(x2-4, y2-(y2-y1)/2,
|
uiTriangleFakeAA(x2-4, y2-(y2-y1)/2,
|
||||||
x2-9, y2-(y2-y1)/2+3,
|
x2-9, y2-(y2-y1)/2+3,
|
||||||
x2-9, y2-(y2-y1)/2-3);
|
x2-9, y2-(y2-y1)/2-3, asp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1148,7 +1190,7 @@ static void ui_roundshaded_button(int type, int colorid, float asp, float x1, fl
|
|||||||
} else {
|
} else {
|
||||||
UI_ThemeColorShade(colorid, -80);
|
UI_ThemeColorShade(colorid, -80);
|
||||||
}
|
}
|
||||||
ui_menu_arrows(x1, y1, x2, y2);
|
ui_menu_arrows(x1, y1, x2, y2, asp);
|
||||||
/* end menu double arrow */
|
/* end menu double arrow */
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -1214,43 +1256,7 @@ static void ui_roundshaded_flat(int type, int colorid, float asp, float x1, floa
|
|||||||
case TOG:
|
case TOG:
|
||||||
case TOGN:
|
case TOGN:
|
||||||
case TOG3:
|
case TOG3:
|
||||||
if (!(flag & UI_HAS_ICON)) {
|
ui_draw_toggle_checkbox(flag, type, colorid, x1, y1, x2, y2);
|
||||||
/* check to see that there's room for the check mark
|
|
||||||
* draw a check mark, or if it's a TOG3, draw a + or - */
|
|
||||||
if (x2 - x1 > 20) {
|
|
||||||
ui_checkmark_box(colorid, x1, y1, x2, y2);
|
|
||||||
|
|
||||||
/* TOG3 is handled with ui_tog3_invert()
|
|
||||||
* remember to update checkmark drawing there too*/
|
|
||||||
if((flag & UI_SELECT) && (type != TOG3)) {
|
|
||||||
UI_ThemeColorShade(colorid, -140);
|
|
||||||
|
|
||||||
ui_checkmark(x1, y1, x2, y2);
|
|
||||||
}
|
|
||||||
/* draw a dot: alternate, for layers etc. */
|
|
||||||
} else if(flag & UI_SELECT) {
|
|
||||||
uiSetRoundBox(15);
|
|
||||||
UI_ThemeColorShade(colorid, -60);
|
|
||||||
|
|
||||||
glPushMatrix();
|
|
||||||
glTranslatef((x1+(x2-x1)/2), (y1+(y2-y1)/2), 0.0);
|
|
||||||
|
|
||||||
/* circle */
|
|
||||||
glutil_draw_filled_arc(0.0, M_PI*2.0, 2, 16);
|
|
||||||
|
|
||||||
glEnable( GL_LINE_SMOOTH );
|
|
||||||
glEnable( GL_BLEND );
|
|
||||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
||||||
|
|
||||||
/* smooth outline */
|
|
||||||
glutil_draw_lined_arc(0.0, M_PI*2.0, 2, 16);
|
|
||||||
|
|
||||||
glDisable( GL_BLEND );
|
|
||||||
glDisable( GL_LINE_SMOOTH );
|
|
||||||
|
|
||||||
glPopMatrix();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case NUM:
|
case NUM:
|
||||||
/* side arrows */
|
/* side arrows */
|
||||||
@@ -1262,7 +1268,7 @@ static void ui_roundshaded_flat(int type, int colorid, float asp, float x1, floa
|
|||||||
else UI_ThemeColorShade(colorid, -20);
|
else UI_ThemeColorShade(colorid, -20);
|
||||||
}
|
}
|
||||||
|
|
||||||
ui_num_arrows(x1, y1, x2, y2);
|
ui_num_arrows(x1, y1, x2, y2, asp);
|
||||||
/* end side arrows */
|
/* end side arrows */
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -1465,7 +1471,7 @@ static void ui_default_button(int type, int colorid, float asp, float x1, float
|
|||||||
|
|
||||||
/* MENU DOUBLE-ARROW */
|
/* MENU DOUBLE-ARROW */
|
||||||
M_DARK;
|
M_DARK;
|
||||||
ui_menu_arrows(x1, y1, x2, y2);
|
ui_menu_arrows(x1, y1, x2, y2, asp);
|
||||||
/* MENU DOUBLE-ARROW */
|
/* MENU DOUBLE-ARROW */
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -1628,7 +1634,7 @@ static void ui_default_flat(int type, int colorid, float asp, float x1, float y1
|
|||||||
else M_LGREY;
|
else M_LGREY;
|
||||||
}
|
}
|
||||||
|
|
||||||
ui_num_arrows(x1, y1, x2, y2);
|
ui_num_arrows(x1, y1, x2, y2, asp);
|
||||||
/* END SIDE ARROWS */
|
/* END SIDE ARROWS */
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1805,7 +1811,7 @@ static void ui_draw_oldskool(int type, int colorid, float asp, float x1, float y
|
|||||||
case NUMABS:
|
case NUMABS:
|
||||||
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -60);
|
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -60);
|
||||||
else UI_ThemeColorShade(colorid, -30);
|
else UI_ThemeColorShade(colorid, -30);
|
||||||
ui_num_arrows(x1, y1, x2, y2);
|
ui_num_arrows(x1, y1, x2, y2, asp);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ICONROW:
|
case ICONROW:
|
||||||
@@ -1824,69 +1830,24 @@ static void ui_draw_oldskool(int type, int colorid, float asp, float x1, float y
|
|||||||
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
|
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
|
||||||
|
|
||||||
UI_ThemeColorShade(colorid, -50);
|
UI_ThemeColorShade(colorid, -50);
|
||||||
ui_menu_arrows(x1, y1, x2, y2);
|
ui_menu_arrows(x1, y1, x2, y2, asp);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* *************** BASIC ROUNDED THEME ***************** */
|
|
||||||
|
|
||||||
static void round_button(float x1, float y1, float x2, float y2, float asp,
|
|
||||||
int colorid, int round, int menudeco, int curshade)
|
|
||||||
{
|
|
||||||
float rad;
|
|
||||||
|
|
||||||
rad= (y2-y1)/2.0;
|
|
||||||
if(rad>7.0) rad= 7.0;
|
|
||||||
|
|
||||||
uiSetRoundBox(round);
|
|
||||||
gl_round_box(GL_POLYGON, x1, y1, x2, y2, rad);
|
|
||||||
|
|
||||||
if(menudeco) {
|
|
||||||
uiSetRoundBox(round & ~9);
|
|
||||||
UI_ThemeColorShade(colorid, curshade-20);
|
|
||||||
gl_round_box(GL_POLYGON, x2-menudeco, y1, x2, y2, rad);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* outline */
|
|
||||||
UI_ThemeColorBlendShade(TH_BUT_OUTLINE, TH_BACK, 0.1, -30);
|
|
||||||
|
|
||||||
uiSetRoundBox(round);
|
|
||||||
uiRoundRectFakeAA(x1, y1, x2, y2, rad, asp);
|
|
||||||
/* end outline */
|
|
||||||
}
|
|
||||||
|
|
||||||
/* button in midst of alignment row */
|
|
||||||
static void round_button_mid(float x1, float y1, float x2, float y2, float asp,
|
|
||||||
int colorid, int align, int menudeco, int curshade)
|
|
||||||
{
|
|
||||||
glRectf(x1, y1, x2, y2);
|
|
||||||
|
|
||||||
if(menudeco) {
|
|
||||||
UI_ThemeColorShade(colorid, curshade-20);
|
|
||||||
glRectf(x2-menudeco, y1, x2, y2);
|
|
||||||
}
|
|
||||||
|
|
||||||
UI_ThemeColorBlendShade(colorid, TH_BACK, 0.5, -70);
|
|
||||||
// we draw full outline, its not AA, and it works better button mouse-over hilite
|
|
||||||
|
|
||||||
// left right
|
|
||||||
fdrawline(x1, y1, x1, y2);
|
|
||||||
fdrawline(x2, y1, x2, y2);
|
|
||||||
|
|
||||||
// top down
|
|
||||||
fdrawline(x1, y2, x2, y2);
|
|
||||||
fdrawline(x1, y1, x2, y1);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void ui_draw_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
|
static void ui_draw_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
|
||||||
{
|
{
|
||||||
int align= (flag & UI_BUT_ALIGN);
|
float rad, maxrad=7.0;
|
||||||
int curshade= 0, menudeco= 0;
|
int align= (flag & UI_BUT_ALIGN), curshade;
|
||||||
|
|
||||||
if(type==ICONROW || type==ICONTEXTROW) menudeco= 9;
|
/* rounded corners */
|
||||||
else if((type==MENU || type==BLOCK) && x2-x1>24) menudeco= 16;
|
rad= (y2-y1)/2.0;
|
||||||
|
if (rad>(x2-x1)/2) rad = (x2-x1)/2;
|
||||||
|
if (maxrad) {
|
||||||
|
if (rad > maxrad) rad = maxrad;
|
||||||
|
}
|
||||||
|
/* end rounded corners */
|
||||||
|
|
||||||
/* paper */
|
/* paper */
|
||||||
if(flag & UI_SELECT) {
|
if(flag & UI_SELECT) {
|
||||||
@@ -1900,49 +1861,59 @@ static void ui_draw_round(int type, int colorid, float asp, float x1, float y1,
|
|||||||
|
|
||||||
UI_ThemeColorShade(colorid, curshade);
|
UI_ThemeColorShade(colorid, curshade);
|
||||||
|
|
||||||
|
/* alignment */
|
||||||
if(align) {
|
if(align) {
|
||||||
switch(align) {
|
switch(align) {
|
||||||
case UI_BUT_ALIGN_TOP:
|
case UI_BUT_ALIGN_TOP:
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 12, menudeco, curshade);
|
uiSetRoundBox(12);
|
||||||
break;
|
break;
|
||||||
case UI_BUT_ALIGN_DOWN:
|
case UI_BUT_ALIGN_DOWN:
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 3, menudeco, curshade);
|
uiSetRoundBox(3);
|
||||||
break;
|
break;
|
||||||
case UI_BUT_ALIGN_LEFT:
|
case UI_BUT_ALIGN_LEFT:
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 6, menudeco, curshade);
|
uiSetRoundBox(6);
|
||||||
break;
|
break;
|
||||||
case UI_BUT_ALIGN_RIGHT:
|
case UI_BUT_ALIGN_RIGHT:
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 9, menudeco, curshade);
|
uiSetRoundBox(9);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
|
case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 1, menudeco, curshade);
|
uiSetRoundBox(1);
|
||||||
break;
|
break;
|
||||||
case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
|
case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 2, menudeco, curshade);
|
uiSetRoundBox(2);
|
||||||
break;
|
break;
|
||||||
case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
|
case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 8, menudeco, curshade);
|
uiSetRoundBox(8);
|
||||||
break;
|
break;
|
||||||
case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
|
case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 4, menudeco, curshade);
|
uiSetRoundBox(4);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
round_button_mid(x1, y1, x2, y2, asp, colorid, align, menudeco, curshade);
|
uiSetRoundBox(0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
round_button(x1, y1, x2, y2, asp, colorid, 15, menudeco, curshade);
|
uiSetRoundBox(15);
|
||||||
}
|
}
|
||||||
|
/* end alignment */
|
||||||
|
|
||||||
|
/* draw the base button */
|
||||||
|
round_button_flat(colorid, asp, x1, y1, x2, y2, flag, rad);
|
||||||
|
|
||||||
/* special type decorations */
|
/* special type decorations */
|
||||||
switch(type) {
|
switch(type) {
|
||||||
|
case TOG:
|
||||||
|
case TOGN:
|
||||||
|
case TOG3:
|
||||||
|
ui_draw_toggle_checkbox(flag, type, colorid, x1, y1, x2, y2);
|
||||||
|
break;
|
||||||
case NUM:
|
case NUM:
|
||||||
case NUMABS:
|
case NUMABS:
|
||||||
UI_ThemeColorShade(colorid, curshade-60);
|
UI_ThemeColorShade(colorid, curshade-60);
|
||||||
ui_num_arrows(x1, y1, x2, y2);
|
ui_num_arrows(x1, y1, x2, y2, asp);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ICONROW:
|
case ICONROW:
|
||||||
@@ -1954,7 +1925,7 @@ static void ui_draw_round(int type, int colorid, float asp, float x1, float y1,
|
|||||||
case MENU:
|
case MENU:
|
||||||
case BLOCK:
|
case BLOCK:
|
||||||
UI_ThemeColorShade(colorid, curshade-60);
|
UI_ThemeColorShade(colorid, curshade-60);
|
||||||
ui_menu_arrows(x1, y1, x2, y2);
|
ui_menu_arrows(x1, y1, x2, y2, asp);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2053,7 +2024,7 @@ static void ui_draw_minimal(int type, int colorid, float asp, float x1, float y1
|
|||||||
case NUMABS:
|
case NUMABS:
|
||||||
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -60);
|
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -60);
|
||||||
else UI_ThemeColorShade(colorid, -30);
|
else UI_ThemeColorShade(colorid, -30);
|
||||||
ui_num_arrows(x1, y1, x2, y2);
|
ui_num_arrows(x1, y1, x2, y2, asp);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ICONROW:
|
case ICONROW:
|
||||||
@@ -2073,7 +2044,7 @@ static void ui_draw_minimal(int type, int colorid, float asp, float x1, float y1
|
|||||||
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
|
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
|
||||||
|
|
||||||
UI_ThemeColorShade(colorid, -50);
|
UI_ThemeColorShade(colorid, -50);
|
||||||
ui_menu_arrows(x1, y1, x2, y2);
|
ui_menu_arrows(x1, y1, x2, y2, asp);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3163,7 +3134,7 @@ static void ui_draw_table(int type, int colorid, float asp, float x1, float y1,
|
|||||||
case NUMABS:
|
case NUMABS:
|
||||||
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -120);
|
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -120);
|
||||||
else UI_ThemeColorShade(colorid, -90);
|
else UI_ThemeColorShade(colorid, -90);
|
||||||
ui_num_arrows(x1, y1, x2, y2);
|
ui_num_arrows(x1, y1, x2, y2, asp);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TOG:
|
case TOG:
|
||||||
@@ -3192,7 +3163,7 @@ static void ui_draw_table(int type, int colorid, float asp, float x1, float y1,
|
|||||||
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
|
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
|
||||||
|
|
||||||
UI_ThemeColorShade(colorid, -50);
|
UI_ThemeColorShade(colorid, -50);
|
||||||
ui_menu_arrows(x1, y1, x2, y2);
|
ui_menu_arrows(x1, y1, x2, y2, asp);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user