Merged changes in the trunk up to revision 50956.
Conflicts resolved: source/blender/editors/interface/resources.c
This commit is contained in:
@@ -637,7 +637,7 @@ elseif(WIN32)
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if(WITH_OPENIMAGEIO)
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if(NOT MINGW)
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set_lib_path(OIIOBIN "openimageio")
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set(OIIOBIN ${LIBDIR}/openimageio)
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install(
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FILES
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${OIIOBIN}/bin/OpenImageIO.dll
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@@ -647,7 +647,7 @@ elseif(WIN32)
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endif()
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if(WITH_OPENCOLORIO)
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set_lib_path(OCIOBIN "opencolorio/bin")
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set(OCIOBIN ${LIBDIR}/opencolorio/bin)
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if(NOT MINGW)
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install(
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FILES
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@@ -737,7 +737,15 @@ elseif(APPLE)
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)
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endif()
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#OSL shader_headers needed
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if(WITH_CYCLES_OSL)
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install(
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FILES ${LIBDIR}/osl/shaders/oslutil.h ${LIBDIR}/osl/shaders/stdosl.h
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DESTINATION ${TARGETDIR}/blender.app/Contents/shaders/
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)
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endif()
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# install blenderplayer bundle - copy of blender.app above. re-using macros et al
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# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
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if(WITH_GAMEENGINE AND WITH_PLAYER)
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@@ -779,6 +787,7 @@ elseif(APPLE)
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endif()
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endif()
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endif()
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# -----------------------------------------------------------------------------
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