New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only) This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with. The UI appears under the particle tab and there is a new hair info node available. It is only available under the experimental feature set and for cpu rendering.
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@@ -205,6 +205,151 @@ __device_inline void bvh_triangle_intersect(KernelGlobals *kg, Intersection *ise
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}
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}
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#ifdef __HAIR__
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__device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
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float3 P, float3 idir, uint visibility, int object, int triAddr)
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{
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/* curve Intersection check */
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int flags = kernel_data.curve_kernel_data.curveflags;
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int prim = kernel_tex_fetch(__prim_index, triAddr);
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float4 v00 = kernel_tex_fetch(__cur_segs, prim);
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int v1 = __float_as_int(v00.x);
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int v2 = __float_as_int(v00.y);
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float4 P1 = kernel_tex_fetch(__cur_keys, v1);
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float4 P2 = kernel_tex_fetch(__cur_keys, v2);
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float l = v00.w;
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float r1 = P1.w;
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float r2 = P2.w;
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float mr = max(r1,r2);
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float3 p1 = float4_to_float3(P1);
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float3 p2 = float4_to_float3(P2);
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float3 dif = P - p1;
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float3 dir = 1.0f/idir;
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/* test bounding sphere intersection (introduce circular artifacts)*/
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/*float3 bvector = 0.5f * (p1 + p2) - P;
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float bvectorl_sq = len_squared(bvector);
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float dot_bv_dir = dot(bvector,dir);
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float maxdist = l * 0.5f + mr;
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if(bvectorl_sq - dot_bv_dir * dot_bv_dir > maxdist * maxdist)
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return;*/
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/* obtain parameters and test midpoint distance for suitable modes*/
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float3 tg = (p2 - p1) / l;
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float gd = (r2 - r1) / l;
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float dirz = dot(dir,tg);
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float difz = dot(dif,tg);
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float a = 1.0f - (dirz*dirz*(1 + gd*gd));
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float halfb = (dot(dir,dif) - dirz*(difz + gd*(difz*gd + r1)));
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float tcentre = -halfb/a;
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float zcentre = difz + (dirz * tcentre);
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if((tcentre > isect->t) && !(flags & CURVE_KN_ACCURATE))
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return;
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if((zcentre < 0 || zcentre > l) && !(flags & CURVE_KN_ACCURATE) && !(flags & CURVE_KN_INTERSECTCORRECTION))
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return;
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/* test minimum separation*/
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float3 cprod = cross(tg, dir);
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float3 cprod2 = cross(tg, dif);
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float cprodsq = len_squared(cprod);
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float cprod2sq = len_squared(cprod2);
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float distscaled = dot(cprod,dif);
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if(cprodsq == 0)
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distscaled = cprod2sq;
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else
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distscaled = (distscaled*distscaled)/cprodsq;
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if(distscaled > mr*mr)
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return;
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/* calculate true intersection*/
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float3 tdif = P - p1 + tcentre * dir;
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float tdifz = dot(tdif,tg);
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float tb = 2*(dot(dir,tdif) - dirz*(tdifz + gd*(tdifz*gd + r1)));
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float tc = dot(tdif,tdif) - tdifz * tdifz * (1 + gd*gd) - r1*r1 - 2*r1*tdifz*gd;
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float td = tb*tb - 4*a*tc;
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if (td<0)
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return;
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float rootd = 0.0f;
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float correction = 0.0f;
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if(flags & CURVE_KN_ACCURATE) {
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rootd = sqrtf(td);
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correction = ((-tb - rootd)/(2*a));
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}
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float t = tcentre + correction;
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if(t < isect->t) {
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if(flags & CURVE_KN_INTERSECTCORRECTION) {
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rootd = sqrtf(td);
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correction = ((-tb - rootd)/(2*a));
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t = tcentre + correction;
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}
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float z = zcentre + (dirz * correction);
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bool backface = false;
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if(flags & CURVE_KN_BACKFACING && (t < 0.0f || z < 0 || z > l)) {
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backface = true;
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correction = ((-tb + rootd)/(2*a));
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t = tcentre + correction;
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z = zcentre + (dirz * correction);
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}
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if(t > 0.0f && t < isect->t && z >= 0 && z <= l) {
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if (flags & CURVE_KN_ENCLOSEFILTER) {
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float enc_ratio = kernel_data.curve_kernel_data.encasing_ratio;
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if((dot(P - p1, tg) > -r1 * enc_ratio) && (dot(P - p2, tg) < r2 * enc_ratio)) {
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float a2 = 1.0f - (dirz*dirz*(1 + gd*gd*enc_ratio*enc_ratio));
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float c2 = dot(dif,dif) - difz * difz * (1 + gd*gd*enc_ratio*enc_ratio) - r1*r1*enc_ratio*enc_ratio - 2*r1*difz*gd*enc_ratio;
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if(a2*c2 < 0.0f)
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return;
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}
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}
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/*remove overlap - not functional yet*/
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/*if (flags & CURVE_KN_CURVEDATA) {
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float3 tg1 = float4_to_float3(kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+0));
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float3 tg2 = float4_to_float3(kernel_tex_fetch(__tri_woop, triAddr*TRI_NODE_SIZE+1));
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if((dot(P + t * dir - p1, tg1) < 0.0f) || (dot(P + t * dir - p2, tg2) > 0.0f))
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return;
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}*/
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#ifdef __VISIBILITY_FLAG__
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/* visibility flag test. we do it here under the assumption
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* that most triangles are culled by node flags */
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if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
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#endif
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{
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/* record intersection */
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isect->prim = triAddr;
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isect->object = object;
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isect->u = z/l;
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isect->v = td/(4*a*a);
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isect->t = t;
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if(backface)
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isect->u = -isect->u;
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}
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}
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}
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}
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#endif
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__device_inline bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
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{
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/* traversal stack in CUDA thread-local memory */
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@@ -281,10 +426,15 @@ __device_inline bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint
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nodeAddr = traversalStack[stackPtr];
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--stackPtr;
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/* triangle intersection */
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/* primitive intersection */
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while(primAddr < primAddr2) {
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/* intersect ray against triangle */
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bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
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/* intersect ray against primitive */
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#ifdef __HAIR__
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if(kernel_tex_fetch(__prim_type, primAddr))
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bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr);
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else
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#endif
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bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
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/* shadow ray early termination */
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if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
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@@ -401,10 +551,15 @@ __device_inline bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, con
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nodeAddr = traversalStack[stackPtr];
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--stackPtr;
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/* triangle intersection */
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/* primitive intersection */
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while(primAddr < primAddr2) {
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/* intersect ray against triangle */
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bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
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/* intersect ray against primitive */
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#ifdef __HAIR__
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if(kernel_tex_fetch(__prim_type, primAddr))
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bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr);
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else
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#endif
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bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
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/* shadow ray early termination */
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if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
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@@ -545,5 +700,105 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co
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#endif
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}
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#ifdef __HAIR__
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__device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, float t)
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{
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int flag = kernel_data.curve_kernel_data.curveflags;
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float3 P = ray->P;
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float3 D = ray->D;
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if(isect->object != ~0) {
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#ifdef __OBJECT_MOTION__
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Transform tfm = sd->ob_itfm;
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#else
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Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
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#endif
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P = transform_point(&tfm, P);
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D = transform_direction(&tfm, D*t);
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D = normalize_len(D, &t);
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}
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int prim = kernel_tex_fetch(__prim_index, isect->prim);
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float4 v00 = kernel_tex_fetch(__cur_segs, prim);
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int v1 = __float_as_int(v00.x);
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int v2 = __float_as_int(v00.y);
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float4 P1 = kernel_tex_fetch(__cur_keys, v1);
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float4 P2 = kernel_tex_fetch(__cur_keys, v2);
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float l = v00.w;
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float r1 = P1.w;
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float r2 = P2.w;
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float3 tg = float4_to_float3(P2 - P1) / l;
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float3 dif = P - float4_to_float3(P1) + t * D;
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float gd = ((r2 - r1)/l);
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P = P + D*t;
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dif = P - float4_to_float3(P1);
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#ifdef __UV__
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sd->u = dot(dif,tg)/l;
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sd->v = 0.0f;
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#endif
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if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
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sd->Ng = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
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sd->Ng = normalize(sd->Ng);
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if (flag & CURVE_KN_NORMALCORRECTION)
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{
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//sd->Ng = normalize(sd->Ng);
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sd->Ng = sd->Ng - gd * tg;
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sd->Ng = normalize(sd->Ng);
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}
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}
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else {
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sd->Ng = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
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if (gd != 0.0f) {
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sd->Ng = sd->Ng - gd * tg ;
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sd->Ng = normalize(sd->Ng);
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}
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}
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sd->N = sd->Ng;
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if (flag & CURVE_KN_TANGENTGNORMAL && !(flag & CURVE_KN_TRUETANGENTGNORMAL)) {
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sd->N = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
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sd->N = normalize(sd->N);
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if (flag & CURVE_KN_NORMALCORRECTION) {
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//sd->N = normalize(sd->N);
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sd->N = sd->N - gd * tg;
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sd->N = normalize(sd->N);
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}
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}
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if (!(flag & CURVE_KN_TANGENTGNORMAL) && flag & CURVE_KN_TRUETANGENTGNORMAL) {
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sd->N = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
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if (gd != 0.0f) {
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sd->N = sd->N - gd * tg ;
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sd->N = normalize(sd->N);
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}
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}
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#ifdef __DPDU__
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/* dPdu/dPdv */
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sd->dPdu = tg;
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sd->dPdv = cross(tg,sd->Ng);
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#endif
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if(isect->object != ~0) {
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#ifdef __OBJECT_MOTION__
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Transform tfm = sd->ob_tfm;
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#else
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Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
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#endif
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P = transform_point(&tfm, P);
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}
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return P;
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}
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#endif
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CCL_NAMESPACE_END
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