New feature

Patch [#33445] - Experimental Cycles Hair Rendering (CPU only)

This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with.

The UI appears under the particle tab and there is a new hair info node available.

It is only available under the experimental feature set and for cpu rendering.
This commit is contained in:
Stuart Broadfoot
2012-12-28 14:21:30 +00:00
parent 857df8065f
commit e9ba345c46
50 changed files with 3126 additions and 245 deletions

View File

@@ -31,6 +31,7 @@ set(SRC
object.cpp
osl.cpp
particles.cpp
curves.cpp
scene.cpp
session.cpp
shader.cpp
@@ -56,6 +57,7 @@ set(SRC_HEADERS
object.h
osl.h
particles.h
curves.h
scene.h
session.h
shader.h

View File

@@ -0,0 +1,160 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "device.h"
#include "curves.h"
#include "mesh.h"
#include "object.h"
#include "scene.h"
#include "util_foreach.h"
#include "util_map.h"
#include "util_progress.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
/* Hair System Manager */
CurveSystemManager::CurveSystemManager()
{
primitive = CURVE_LINE_SEGMENTS;
line_method = CURVE_CORRECTED;
interpolation = CURVE_CARDINAL;
triangle_method = CURVE_CAMERA;
resolution = 3;
segments = 1;
normalmix = 1.0f;
encasing_ratio = 1.01f;
use_curves = true;
use_smooth = true;
use_cache = true;
use_parents = false;
use_encasing = true;
use_backfacing = false;
use_joined = false;
use_tangent_normal = false;
use_tangent_normal_geometry = false;
use_tangent_normal_correction = false;
need_update = true;
need_mesh_update = false;
}
CurveSystemManager::~CurveSystemManager()
{
}
void CurveSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
{
if(!need_update)
return;
device_free(device, dscene);
progress.set_status("Updating Hair settings", "Copying Hair settings to device");
KernelCurves *kcurve= &dscene->data.curve_kernel_data;
kcurve->curveflags = 0;
if(primitive == CURVE_SEGMENTS)
kcurve->curveflags |= CURVE_KN_INTERPOLATE;
if(line_method == CURVE_ACCURATE)
kcurve->curveflags |= CURVE_KN_ACCURATE;
if(line_method == CURVE_CORRECTED)
kcurve->curveflags |= CURVE_KN_INTERSECTCORRECTION;
if(line_method == CURVE_POSTCORRECTED)
kcurve->curveflags |= CURVE_KN_POSTINTERSECTCORRECTION;
if(use_tangent_normal)
kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
if(use_tangent_normal_correction)
kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
if(use_tangent_normal_geometry)
kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
if(use_joined)
kcurve->curveflags |= CURVE_KN_CURVEDATA;
if(use_backfacing)
kcurve->curveflags |= CURVE_KN_BACKFACING;
if(use_encasing)
kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
kcurve->normalmix = normalmix;
kcurve->encasing_ratio = encasing_ratio;
if(progress.get_cancel()) return;
need_update = false;
}
void CurveSystemManager::device_free(Device *device, DeviceScene *dscene)
{
}
bool CurveSystemManager::modified(const CurveSystemManager& CurveSystemManager)
{
return !(line_method == CurveSystemManager.line_method &&
interpolation == CurveSystemManager.interpolation &&
primitive == CurveSystemManager.primitive &&
use_encasing == CurveSystemManager.use_encasing &&
use_tangent_normal == CurveSystemManager.use_tangent_normal &&
use_tangent_normal_correction == CurveSystemManager.use_tangent_normal_correction &&
use_tangent_normal_geometry == CurveSystemManager.use_tangent_normal_geometry &&
encasing_ratio == CurveSystemManager.encasing_ratio &&
use_backfacing == CurveSystemManager.use_backfacing &&
normalmix == CurveSystemManager.normalmix &&
use_cache == CurveSystemManager.use_cache &&
use_smooth == CurveSystemManager.use_smooth &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
use_joined == CurveSystemManager.use_joined &&
segments == CurveSystemManager.segments &&
use_parents == CurveSystemManager.use_parents);
}
bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemManager)
{
return !(primitive == CurveSystemManager.primitive &&
interpolation == CurveSystemManager.interpolation &&
use_parents == CurveSystemManager.use_parents &&
use_smooth == CurveSystemManager.use_smooth &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
use_joined == CurveSystemManager.use_joined &&
segments == CurveSystemManager.segments &&
use_cache == CurveSystemManager.use_cache);
}
void CurveSystemManager::tag_update(Scene *scene)
{
need_update = true;
}
void CurveSystemManager::tag_update_mesh()
{
need_mesh_update = true;
}
CCL_NAMESPACE_END

View File

@@ -0,0 +1,134 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __CURVES_H__
#define __CURVES_H__
#include "util_types.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
typedef enum curve_presets {
CURVE_CUSTOM,
CURVE_TANGENT_SHADING,
CURVE_TRUE_NORMAL,
CURVE_ACCURATE_PRESET
} curve_presets;
typedef enum curve_primitives {
CURVE_TRIANGLES,
CURVE_LINE_SEGMENTS,
CURVE_SEGMENTS
} curve_primitives;
typedef enum curve_triangles {
CURVE_CAMERA,
CURVE_RIBBONS,
CURVE_TESSELATED
} curve_triangles;
typedef enum curve_lines {
CURVE_ACCURATE,
CURVE_CORRECTED,
CURVE_POSTCORRECTED,
CURVE_UNCORRECTED
} curve_lines;
typedef enum curve_interpolation {
CURVE_LINEAR,
CURVE_CARDINAL,
CURVE_BSPLINE
} curve_interpolation;
class ParticleCurveData {
public:
ParticleCurveData();
~ParticleCurveData();
vector<int> psys_firstcurve;
vector<int> psys_curvenum;
vector<int> psys_shader;
vector<float> psys_rootradius;
vector<float> psys_tipradius;
vector<float> psys_shape;
vector<bool> psys_closetip;
vector<int> curve_firstkey;
vector<int> curve_keynum;
vector<float> curve_length;
vector<float> curve_u;
vector<float> curve_v;
vector<float3> curvekey_co;
vector<float> curvekey_time;
};
/* HairSystem Manager */
class CurveSystemManager {
public:
int primitive;
int line_method;
int interpolation;
int triangle_method;
int resolution;
int segments;
float normalmix;
float encasing_ratio;
bool use_curves;
bool use_smooth;
bool use_cache;
bool use_parents;
bool use_encasing;
bool use_backfacing;
bool use_tangent_normal;
bool use_tangent_normal_correction;
bool use_tangent_normal_geometry;
bool use_joined;
bool need_update;
bool need_mesh_update;
CurveSystemManager();
~CurveSystemManager();
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
bool modified(const CurveSystemManager& CurveSystemManager);
bool modified_mesh(const CurveSystemManager& CurveSystemManager);
void tag_update(Scene *scene);
void tag_update_mesh();
};
CCL_NAMESPACE_END
#endif /* __CURVES_H__ */

View File

@@ -142,6 +142,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
/* count */
size_t num_lights = scene->lights.size();
size_t num_triangles = 0;
size_t num_curve_segs = 0;
foreach(Object *object, scene->objects) {
Mesh *mesh = object->mesh;
@@ -169,10 +170,18 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
if(shader->sample_as_light && shader->has_surface_emission)
num_triangles++;
}
/* disabled for strands*/
/*for(size_t i = 0; i < mesh->curve_segs.size(); i++) {
* Shader *shader = scene->shaders[mesh->curve_segs[i].curveshader];
*
* if(shader->sample_as_light && shader->has_surface_emission)
* num_curve_segs++;
}*/
}
}
size_t num_distribution = num_triangles;
size_t num_distribution = num_triangles + num_curve_segs;
num_distribution += num_lights;
/* emission area */
@@ -234,6 +243,32 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
totarea += triangle_area(p1, p2, p3);
}
}
/*sample as light disabled for strands*/
/*for(size_t i = 0; i < mesh->curve_segs.size(); i++) {
* Shader *shader = scene->shaders[mesh->curve_segs[i].curveshader];
*
* if(shader->sample_as_light && shader->has_surface_emission) {
* distribution[offset].x = totarea;
* distribution[offset].y = __int_as_float(i + mesh->curveseg_offset);
* distribution[offset].z = 0.0f;
* distribution[offset].w = __int_as_float(object_id);
* offset++;
*
* Mesh::CurveSeg s = mesh->curve_segs[i];
* float3 p1 = mesh->curve_keys[s.v[0]].loc;
* float r1 = mesh->curve_keys[s.v[0]].radius;
* float3 p2 = mesh->curve_keys[s.v[1]].loc;
* float r2 = mesh->curve_keys[s.v[1]].radius;
*
* if(!transform_applied) {
* p1 = transform_point(&tfm, p1);
* p2 = transform_point(&tfm, p2);
* }
*
* totarea += M_PI_F * (r1 + r2) * len(p1 - p2);
* }
}*/
}
if(progress.get_cancel()) return;

View File

@@ -51,6 +51,9 @@ Mesh::Mesh()
tri_offset = 0;
vert_offset = 0;
curveseg_offset = 0;
curvekey_offset = 0;
attributes.mesh = this;
}
@@ -66,6 +69,7 @@ void Mesh::reserve(int numverts, int numtris)
triangles.resize(numtris);
shader.resize(numtris);
smooth.resize(numtris);
/*currently no need in hair segment resize and curve data needs including*/
attributes.reserve(numverts, numtris);
}
@@ -77,6 +81,11 @@ void Mesh::clear()
shader.clear();
smooth.clear();
curve_keys.clear();
curve_keysCD.clear();
curve_segs.clear();
curve_attrib.clear();
attributes.clear();
used_shaders.clear();
@@ -96,14 +105,48 @@ void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
smooth.push_back(smooth_);
}
void Mesh::add_curvekey(float3 loc, float radius, float time)
{
CurveKey ck;
ck.loc = loc;
ck.radius = radius;
ck.time = time;
curve_keys.push_back(ck);
}
void Mesh::add_curve(int v0, int v1, int shader, int curveid)
{
CurveSeg s;
s.v[0] = v0;
s.v[1] = v1;
s.curveshader = shader;
s.curve = curveid;
curve_segs.push_back(s);
}
void Mesh::add_curveattrib(float u, float v)
{
Curve_Attribute s;
s.uv[0] = u;
s.uv[1] = v;
curve_attrib.push_back(s);
}
void Mesh::compute_bounds()
{
BoundBox bnds = BoundBox::empty;
size_t verts_size = verts.size();
size_t curve_keys_size = curve_keys.size();
for(size_t i = 0; i < verts_size; i++)
bnds.grow(verts[i]);
for(size_t i = 0; i < curve_keys_size; i++)
bnds.grow(curve_keys[i].loc, curve_keys[i].radius);
/* happens mostly on empty meshes */
if(!bnds.valid())
bnds.grow(make_float3(0.0f, 0.0f, 0.0f));
@@ -243,6 +286,45 @@ void Mesh::pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset)
}
}
void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_seg_keys, size_t curvekey_offset)
{
size_t curve_keys_size = curve_keys.size();
CurveKey *keys_ptr = NULL;
if(curve_keys_size) {
keys_ptr = &curve_keys[0];
for(size_t i = 0; i < curve_keys_size; i++) {
float3 p = keys_ptr[i].loc;
curve_key_co[i] = make_float4(p.x, p.y, p.z, keys_ptr[i].radius);
}
}
size_t curve_seg_num = curve_segs.size();
if(curve_seg_num) {
CurveSeg *curve_ptr = &curve_segs[0];
int shader_id = 0;
for(size_t i = 0; i < curve_seg_num; i++) {
CurveSeg s = curve_ptr[i];
shader_id = scene->shader_manager->get_shader_id(s.curveshader, this, false);
float3 p1 = keys_ptr[s.v[0]].loc;
float3 p2 = keys_ptr[s.v[1]].loc;
float length = len(p2 - p1);
curve_seg_keys[i] = make_float4(
__int_as_float(s.v[0] + curvekey_offset),
__int_as_float(s.v[1] + curvekey_offset),
__int_as_float(shader_id),
length);
}
}
}
void Mesh::compute_bvh(SceneParams *params, Progress *progress, int n, int total)
{
if(progress->get_cancel())
@@ -573,39 +655,62 @@ void MeshManager::device_update_mesh(Device *device, DeviceScene *dscene, Scene
size_t vert_size = 0;
size_t tri_size = 0;
size_t CurveKey_size = 0;
size_t curve_seg_keys = 0;
foreach(Mesh *mesh, scene->meshes) {
mesh->vert_offset = vert_size;
mesh->tri_offset = tri_size;
mesh->curvekey_offset = CurveKey_size;
mesh->curveseg_offset = curve_seg_keys;
vert_size += mesh->verts.size();
tri_size += mesh->triangles.size();
CurveKey_size += mesh->curve_keys.size();
curve_seg_keys += mesh->curve_segs.size();
}
if(tri_size == 0)
return;
if(tri_size != 0) {
/* normals */
progress.set_status("Updating Mesh", "Computing normals");
/* normals */
progress.set_status("Updating Mesh", "Computing normals");
float4 *normal = dscene->tri_normal.resize(tri_size);
float4 *vnormal = dscene->tri_vnormal.resize(vert_size);
float4 *tri_verts = dscene->tri_verts.resize(vert_size);
float4 *tri_vindex = dscene->tri_vindex.resize(tri_size);
float4 *normal = dscene->tri_normal.resize(tri_size);
float4 *vnormal = dscene->tri_vnormal.resize(vert_size);
float4 *tri_verts = dscene->tri_verts.resize(vert_size);
float4 *tri_vindex = dscene->tri_vindex.resize(tri_size);
foreach(Mesh *mesh, scene->meshes) {
mesh->pack_normals(scene, &normal[mesh->tri_offset], &vnormal[mesh->vert_offset]);
mesh->pack_verts(&tri_verts[mesh->vert_offset], &tri_vindex[mesh->tri_offset], mesh->vert_offset);
foreach(Mesh *mesh, scene->meshes) {
mesh->pack_normals(scene, &normal[mesh->tri_offset], &vnormal[mesh->vert_offset]);
mesh->pack_verts(&tri_verts[mesh->vert_offset], &tri_vindex[mesh->tri_offset], mesh->vert_offset);
if(progress.get_cancel()) return;
}
if(progress.get_cancel()) return;
/* vertex coordinates */
progress.set_status("Updating Mesh", "Copying Mesh to device");
device->tex_alloc("__tri_normal", dscene->tri_normal);
device->tex_alloc("__tri_vnormal", dscene->tri_vnormal);
device->tex_alloc("__tri_verts", dscene->tri_verts);
device->tex_alloc("__tri_vindex", dscene->tri_vindex);
}
/* vertex coordinates */
progress.set_status("Updating Mesh", "Copying Mesh to device");
if(curve_seg_keys != 0) {
progress.set_status("Updating Mesh", "Copying Strands to device");
device->tex_alloc("__tri_normal", dscene->tri_normal);
device->tex_alloc("__tri_vnormal", dscene->tri_vnormal);
device->tex_alloc("__tri_verts", dscene->tri_verts);
device->tex_alloc("__tri_vindex", dscene->tri_vindex);
float4 *cur_keys = dscene->cur_keys.resize(CurveKey_size);
float4 *cur_segs = dscene->cur_segs.resize(curve_seg_keys);
foreach(Mesh *mesh, scene->meshes) {
mesh->pack_curves(scene, &cur_keys[mesh->curvekey_offset], &cur_segs[mesh->curveseg_offset], mesh->curvekey_offset);
if(progress.get_cancel()) return;
}
device->tex_alloc("__cur_keys", dscene->cur_keys);
device->tex_alloc("__cur_segs", dscene->cur_segs);
}
}
void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
@@ -642,6 +747,10 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
dscene->tri_woop.reference(&pack.tri_woop[0], pack.tri_woop.size());
device->tex_alloc("__tri_woop", dscene->tri_woop);
}
if(pack.prim_type.size()) {
dscene->prim_type.reference((uint*)&pack.prim_type[0], pack.prim_type.size());
device->tex_alloc("__prim_type", dscene->prim_type);
}
if(pack.prim_visibility.size()) {
dscene->prim_visibility.reference((uint*)&pack.prim_visibility[0], pack.prim_visibility.size());
device->tex_alloc("__prim_visibility", dscene->prim_visibility);
@@ -751,6 +860,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->bvh_nodes);
device->tex_free(dscene->object_node);
device->tex_free(dscene->tri_woop);
device->tex_free(dscene->prim_type);
device->tex_free(dscene->prim_visibility);
device->tex_free(dscene->prim_index);
device->tex_free(dscene->prim_object);
@@ -758,6 +868,8 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->tri_vnormal);
device->tex_free(dscene->tri_vindex);
device->tex_free(dscene->tri_verts);
device->tex_free(dscene->cur_segs);
device->tex_free(dscene->cur_keys);
device->tex_free(dscene->attributes_map);
device->tex_free(dscene->attributes_float);
device->tex_free(dscene->attributes_float3);
@@ -765,6 +877,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->bvh_nodes.clear();
dscene->object_node.clear();
dscene->tri_woop.clear();
dscene->prim_type.clear();
dscene->prim_visibility.clear();
dscene->prim_index.clear();
dscene->prim_object.clear();
@@ -772,6 +885,8 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->tri_vnormal.clear();
dscene->tri_vindex.clear();
dscene->tri_verts.clear();
dscene->cur_segs.clear();
dscene->cur_keys.clear();
dscene->attributes_map.clear();
dscene->attributes_float.clear();
dscene->attributes_float3.clear();

View File

@@ -50,6 +50,28 @@ public:
int v[3];
};
/* Mesh Strand Data*/
struct CurveSeg {
int v[2];
uint curveshader;
int curve;
};
struct Curve_Attribute {
float uv[2];
};
struct CurveKey {
float3 loc;
float radius;
float time;
};
/*curve data for hair - currently only contains key tangent instead*/
struct CurveData {
float3 tg;
};
/* Displacement */
enum DisplacementMethod {
DISPLACE_BUMP,
@@ -65,6 +87,11 @@ public:
vector<uint> shader;
vector<bool> smooth;
vector<CurveKey> curve_keys;
vector<CurveData> curve_keysCD;
vector<CurveSeg> curve_segs;
vector<Curve_Attribute> curve_attrib;
vector<uint> used_shaders;
AttributeSet attributes;
@@ -82,6 +109,9 @@ public:
size_t tri_offset;
size_t vert_offset;
size_t curveseg_offset;
size_t curvekey_offset;
/* Functions */
Mesh();
~Mesh();
@@ -89,6 +119,9 @@ public:
void reserve(int numverts, int numfaces);
void clear();
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
void add_curvekey(float3 loc, float radius, float time);
void add_curve(int v0, int v1, int shader, int curveid);
void add_curveattrib(float u, float v);
void compute_bounds();
void add_face_normals();
@@ -96,6 +129,7 @@ public:
void pack_normals(Scene *scene, float4 *normal, float4 *vnormal);
void pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset);
void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_seg_keys, size_t curvekey_offset);
void compute_bvh(SceneParams *params, Progress *progress, int n, int total);
bool need_attribute(Scene *scene, AttributeStandard std);

View File

@@ -2240,6 +2240,52 @@ void ParticleInfoNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_particle_info");
}
/* Hair Info */
HairInfoNode::HairInfoNode()
: ShaderNode("hair_info")
{
add_output("Is Strand", SHADER_SOCKET_FLOAT);
add_output("Intercept", SHADER_SOCKET_FLOAT);
add_output("Thickness", SHADER_SOCKET_FLOAT);
add_output("Tangent Normal", SHADER_SOCKET_NORMAL);
}
void HairInfoNode::compile(SVMCompiler& compiler)
{
ShaderOutput *out;
out = output("Is Strand");
if(!out->links.empty()) {
compiler.stack_assign(out);
compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_IS_STRAND, out->stack_offset);
}
out = output("Intercept");
if(!out->links.empty()) {
compiler.stack_assign(out);
compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_INTERCEPT, out->stack_offset);
}
out = output("Thickness");
if(!out->links.empty()) {
compiler.stack_assign(out);
compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_THICKNESS, out->stack_offset);
}
out = output("Tangent Normal");
if(!out->links.empty()) {
compiler.stack_assign(out);
compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_TANGENT_NORMAL, out->stack_offset);
}
}
void HairInfoNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "NODE_HAIR_INFO");
}
/* Value */
ValueNode::ValueNode()

View File

@@ -331,6 +331,11 @@ public:
void attributes(AttributeRequestSet *attributes);
};
class HairInfoNode : public ShaderNode {
public:
SHADER_NODE_CLASS(HairInfoNode)
};
class ValueNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ValueNode)

View File

@@ -19,6 +19,7 @@
#include "device.h"
#include "light.h"
#include "mesh.h"
#include "curves.h"
#include "object.h"
#include "scene.h"
@@ -45,6 +46,7 @@ Object::Object()
motion.post = transform_identity();
use_motion = false;
use_holdout = false;
curverender = false;
}
Object::~Object()
@@ -86,6 +88,13 @@ void Object::apply_transform()
for(size_t i = 0; i < mesh->verts.size(); i++)
mesh->verts[i] = transform_point(&tfm, mesh->verts[i]);
for(size_t i = 0; i < mesh->curve_keys.size(); i++)
mesh->curve_keys[i].loc = transform_point(&tfm, mesh->curve_keys[i].loc);
for(size_t i = 0; i < mesh->curve_keysCD.size(); i++)
mesh->curve_keysCD[i].tg = transform_direction(&tfm, mesh->curve_keysCD[i].tg);
Attribute *attr_fN = mesh->attributes.find(ATTR_STD_FACE_NORMAL);
Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
@@ -133,6 +142,7 @@ void Object::tag_update(Scene *scene)
}
}
scene->curve_system_manager->need_update = true;
scene->mesh_manager->need_update = true;
scene->object_manager->need_update = true;
}
@@ -189,6 +199,16 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
foreach(Mesh::CurveSeg& t, mesh->curve_segs) {
float3 p1 = mesh->curve_keys[t.v[0]].loc;
float r1 = mesh->curve_keys[t.v[0]].radius;
float3 p2 = mesh->curve_keys[t.v[1]].loc;
float r2 = mesh->curve_keys[t.v[1]].radius;
/* currently ignores segment overlaps*/
surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
}
surface_area_map[mesh] = surface_area;
}
else
@@ -204,6 +224,16 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
foreach(Mesh::CurveSeg& t, mesh->curve_segs) {
float3 p1 = mesh->curve_keys[t.v[0]].loc;
float r1 = mesh->curve_keys[t.v[0]].radius;
float3 p2 = mesh->curve_keys[t.v[1]].loc;
float r2 = mesh->curve_keys[t.v[1]].radius;
/* currently ignores segment overlaps*/
surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
}
}
/* pack in texture */
@@ -355,6 +385,7 @@ void ObjectManager::apply_static_transforms(Scene *scene, uint *object_flag, Pro
void ObjectManager::tag_update(Scene *scene)
{
need_update = true;
scene->curve_system_manager->need_update = true;
scene->mesh_manager->need_update = true;
scene->light_manager->need_update = true;
}

View File

@@ -48,6 +48,7 @@ public:
MotionTransform motion;
bool use_motion;
bool use_holdout;
bool curverender;
float3 dupli_generated;
float2 dupli_uv;

View File

@@ -29,6 +29,7 @@
#include "mesh.h"
#include "object.h"
#include "particles.h"
#include "curves.h"
#include "scene.h"
#include "svm.h"
#include "osl.h"
@@ -54,6 +55,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
integrator = new Integrator();
image_manager = new ImageManager();
particle_system_manager = new ParticleSystemManager();
curve_system_manager = new CurveSystemManager();
/* OSL only works on the CPU */
if(device_info_.type == DEVICE_CPU)
@@ -96,6 +98,7 @@ void Scene::free_memory(bool final)
light_manager->device_free(device, &dscene);
particle_system_manager->device_free(device, &dscene);
curve_system_manager->device_free(device, &dscene);
if(!params.persistent_images || final)
image_manager->device_free(device, &dscene);
@@ -112,6 +115,7 @@ void Scene::free_memory(bool final)
delete shader_manager;
delete light_manager;
delete particle_system_manager;
delete curve_system_manager;
delete image_manager;
}
else {
@@ -165,6 +169,11 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel()) return;
progress.set_status("Updating Hair Systems");
curve_system_manager->device_update(device, &dscene, this, progress);
if(progress.get_cancel()) return;
progress.set_status("Updating Meshes");
mesh_manager->device_update(device, &dscene, this, progress);
@@ -242,7 +251,8 @@ bool Scene::need_reset()
|| filter->need_update
|| integrator->need_update
|| shader_manager->need_update
|| particle_system_manager->need_update);
|| particle_system_manager->need_update
|| curve_system_manager->need_update);
}
void Scene::reset()

View File

@@ -50,6 +50,7 @@ class Object;
class ObjectManager;
class ParticleSystemManager;
class ParticleSystem;
class CurveSystemManager;
class Shader;
class ShaderManager;
class Progress;
@@ -62,6 +63,7 @@ public:
device_vector<float4> bvh_nodes;
device_vector<uint> object_node;
device_vector<float4> tri_woop;
device_vector<uint> prim_type;
device_vector<uint> prim_visibility;
device_vector<uint> prim_index;
device_vector<uint> prim_object;
@@ -72,6 +74,9 @@ public:
device_vector<float4> tri_vindex;
device_vector<float4> tri_verts;
device_vector<float4> cur_segs;
device_vector<float4> cur_keys;
/* objects */
device_vector<float4> objects;
device_vector<float4> objects_vector;
@@ -170,6 +175,7 @@ public:
MeshManager *mesh_manager;
ObjectManager *object_manager;
ParticleSystemManager *particle_system_manager;
CurveSystemManager *curve_system_manager;
/* default shaders */
int default_surface;