Cycles: constant folding for RGB/Vector Curves and Color Ramp.
These are complex nodes, and it's conceivable they may end up constant in some circumstances within node groups, so folding support is useful. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2084
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committed by
Brecht Van Lommel

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commit
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@@ -14,8 +14,7 @@
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* limitations under the License.
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*/
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#include "stdosl.h"
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#include "oslutil.h"
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#include "node_ramp_util.h"
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shader node_rgb_ramp(
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color ramp_color[] = {0.0},
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@@ -26,21 +25,7 @@ shader node_rgb_ramp(
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output color Color = 0.0,
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output float Alpha = 1.0)
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{
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int table_size = arraylength(ramp_color);
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float f = clamp(Fac, 0.0, 1.0) * (table_size - 1);
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/* clamp int as well in case of NaN */
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int i = (int)f;
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if (i < 0) i = 0;
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if (i >= table_size) i = table_size - 1;
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float t = f - (float)i;
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Color = ramp_color[i];
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Alpha = ramp_alpha[i];
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if (interpolate && t > 0.0) {
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Color = (1.0 - t) * Color + t * ramp_color[i + 1];
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Alpha = (1.0 - t) * Alpha + t * ramp_alpha[i + 1];
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}
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Color = rgb_ramp_lookup(ramp_color, Fac, interpolate, 0);
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Alpha = rgb_ramp_lookup(ramp_alpha, Fac, interpolate, 0);
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}
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