finished making uv paint panel consistent with the 3d view painting panel, asked Matt and he said the inconsistency was unintentional
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@@ -592,6 +592,30 @@ class IMAGE_PT_paint(bpy.types.Panel):
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col.prop(brush, "clone_alpha", text="Alpha")
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class IMAGE_PT_tools_brush_texture(bpy.types.Panel):
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bl_space_type = 'IMAGE_EDITOR'
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bl_region_type = 'UI'
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bl_label = "Texture"
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bl_default_closed = True
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def poll(self, context):
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sima = context.space_data
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toolsettings = context.tool_settings.image_paint
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return sima.show_paint and toolsettings.brush
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings.image_paint
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brush = toolsettings.brush
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# tex_slot = brush.texture_slot
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col = layout.column()
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col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
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class IMAGE_PT_paint_stroke(bpy.types.Panel):
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bl_space_type = 'IMAGE_EDITOR'
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bl_region_type = 'UI'
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@@ -657,6 +681,7 @@ classes = [
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IMAGE_HT_header,
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IMAGE_PT_image_properties,
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IMAGE_PT_paint,
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IMAGE_PT_tools_brush_texture,
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IMAGE_PT_paint_stroke,
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IMAGE_PT_paint_curve,
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IMAGE_PT_game_properties,
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