Cycles: bump node changes to add a Distance input that controls the overall displacement
distance, and an Invert option to invert the bump effect.
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@@ -470,6 +470,7 @@ public:
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class BumpNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(BumpNode)
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bool invert;
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};
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class RGBCurvesNode : public ShaderNode {
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