Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
seems that somehow not having this is causing keyboard events to be caught by SDL. This was removed because it broke addons that could use SDL, now set the environment variable only temporary during SDL initialization. This may have been causing issues with keyboard events getting missed in the game engine, but I couldn't confirm the issue here.
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@@ -166,12 +166,23 @@ int uputenv(const char *name, const char *value)
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{
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int r = -1;
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UTF16_ENCODE(name);
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UTF16_ENCODE(value);
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if (name_16 && value_16) {
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r = (SetEnvironmentVariableW(name_16,value_16)!= 0) ? 0 : -1;
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if (value) {
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/* set */
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UTF16_ENCODE(value);
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if (name_16 && value_16) {
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r = (SetEnvironmentVariableW(name_16,value_16)!= 0) ? 0 : -1;
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}
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UTF16_UN_ENCODE(value);
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}
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UTF16_UN_ENCODE(value);
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else {
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/* clear */
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if (name_16) {
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r = (SetEnvironmentVariableW(name_16,NULL)!= 0) ? 0 : -1;
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}
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}
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UTF16_UN_ENCODE(name);
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return r;
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