Generic Viewport Panel for Materials

Is enabled for all render engines as workbench will be rendering
SOLID/Texture modes and uses these settings.
This commit is contained in:
Jeroen Bakker
2018-05-30 19:53:46 +02:00
parent 1f693aefca
commit eb0fcd4574
2 changed files with 21 additions and 26 deletions

View File

@@ -215,6 +215,25 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
row.prop(mat, "use_sss_translucency")
class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
bl_label = "Viewport"
bl_context = "material"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.material
def draw(self, context):
mat = context.material
layout = self.layout
split = layout.split()
col = split.column(align=True)
col.prop(mat, "diffuse_color")
classes = (
MATERIAL_MT_specials,
MATERIAL_UL_matslots,
@@ -223,8 +242,10 @@ classes = (
EEVEE_MATERIAL_PT_context_material,
EEVEE_MATERIAL_PT_surface,
EEVEE_MATERIAL_PT_options,
MATERIAL_PT_viewport,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes: