==SCons==
Enable Bullet2 for Scons. This should work for all platforms, but please, test, test, test, test, test (ad infinitum)
This commit is contained in:
@@ -74,8 +74,8 @@ BF_ODE_INC = '${BF_ODE}/include'
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BF_ODE_LIB = '${BF_ODE}/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet'
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BF_BULLET_INC = '${BF_BULLET}/LinearMath ${BF_BULLET}/BulletDynamics ${BF_BULLET}/Bullet'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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@@ -67,8 +67,8 @@ BF_ODE_INC = BF_ODE + '/include'
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BF_ODE_LIB = BF_ODE + '/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet'
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BF_BULLET_INC = '${BF_BULLET}/LinearMath ${BF_BULLET}/BulletDynamics ${BF_BULLET}/Bullet'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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@@ -80,8 +80,8 @@ BF_ODE_INC = BF_ODE + '/include'
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BF_ODE_LIB = BF_ODE + '/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet'
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BF_BULLET_INC = '${BF_BULLET}/LinearMath ${BF_BULLET}/BulletDynamics ${BF_BULLET}/Bullet'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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@@ -68,8 +68,8 @@ BF_ODE_INC = '${BF_ODE}/include'
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BF_ODE_LIB = '${BF_ODE}/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet'
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BF_BULLET_INC = '${BF_BULLET}/LinearMath ${BF_BULLET}/BulletDynamics ${BF_BULLET}/Bullet'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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@@ -70,8 +70,8 @@ BF_ODE_INC = BF_ODE + '/include'
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BF_ODE_LIB = BF_ODE + '/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet'
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BF_BULLET_INC = '${BF_BULLET}/LinearMath ${BF_BULLET}/BulletDynamics ${BF_BULLET}/Bullet'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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@@ -83,8 +83,8 @@ BF_ODE_INC = BF_ODE + '/include'
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BF_ODE_LIB = BF_ODE + '/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet'
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BF_BULLET_INC = '${BF_BULLET}/LinearMath ${BF_BULLET}/BulletDynamics ${BF_BULLET}/Bullet'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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@@ -91,8 +91,8 @@ BF_ODE_INC = BF_ODE + '/include'
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BF_ODE_LIB = BF_ODE + '/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet'
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BF_BULLET_INC = '${BF_BULLET}/LinearMath ${BF_BULLET}/BulletDynamics ${BF_BULLET}/Bullet'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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2
extern/SConscript
vendored
2
extern/SConscript
vendored
@@ -6,7 +6,7 @@ if env['WITH_BF_GAMEENGINE']:
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SConscript(['qhull/SConscript',
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'solid/SConscript'])
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if env['WITH_BF_BULLET']:
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SConscript(['bullet/SConscript'])
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SConscript(['bullet2/src/SConscript'])
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if env['WITH_BF_INTERNATIONAL']:
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SConscript(['bFTGL/SConscript'])
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95
extern/bullet2/src/SConscript
vendored
Normal file
95
extern/bullet2/src/SConscript
vendored
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@@ -0,0 +1,95 @@
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#!/usr/bin/python
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import sys
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import os
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Import('env')
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defs = 'USE_DOUBLES QHULL _LIB'
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cflags = []
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if env['OURPLATFORM']=='win32-vc':
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defs += ' WIN32 NDEBUG _WINDOWS _LIB'
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#cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
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cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
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elif env['OURPLATFORM']=='win32-mingw':
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defs += ' NDEBUG'
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cflags += ['-O2']
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elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5':
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defs += ' NDEBUG'
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cflags += ['-O2']
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elif sys.platform=='darwin':
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defs += ' NDEBUG'
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cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
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linearmath_src = env.Glob("LinearMath/*.cpp")
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bulletdyn_src = ["BulletDynamics/ConstraintSolver/btContactConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btHingeConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp",
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"BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btTypedConstraint.cpp",
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"BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp",
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"BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp",
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"BulletDynamics/Dynamics/btRigidBody.cpp",
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"BulletDynamics/Vehicle/btRaycastVehicle.cpp",
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"BulletDynamics/Vehicle/btWheelInfo.cpp"]
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collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
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"BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp",
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"BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp",
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"BulletCollision/BroadphaseCollision/btDispatcher.cpp",
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"BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp",
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"BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp",
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"BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp",
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"BulletCollision/CollisionDispatch/btCollisionObject.cpp",
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"BulletCollision/CollisionDispatch/btCollisionWorld.cpp",
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"BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btManifoldResult.cpp",
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"BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp",
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"BulletCollision/CollisionDispatch/btUnionFind.cpp",
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"BulletCollision/CollisionShapes/btBoxShape.cpp",
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"BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp",
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"BulletCollision/CollisionShapes/btCollisionShape.cpp",
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"BulletCollision/CollisionShapes/btCompoundShape.cpp",
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"BulletCollision/CollisionShapes/btConcaveShape.cpp",
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"BulletCollision/CollisionShapes/btConeShape.cpp",
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"BulletCollision/CollisionShapes/btConvexHullShape.cpp",
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"BulletCollision/CollisionShapes/btConvexShape.cpp",
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"BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp",
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"BulletCollision/CollisionShapes/btCylinderShape.cpp",
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"BulletCollision/CollisionShapes/btEmptyShape.cpp",
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"BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp",
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"BulletCollision/CollisionShapes/btMultiSphereShape.cpp",
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"BulletCollision/CollisionShapes/btOptimizedBvh.cpp",
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"BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp",
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"BulletCollision/CollisionShapes/btTetrahedronShape.cpp",
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"BulletCollision/CollisionShapes/btSphereShape.cpp",
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"BulletCollision/CollisionShapes/btStaticPlaneShape.cpp",
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"BulletCollision/CollisionShapes/btStridingMeshInterface.cpp",
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"BulletCollision/CollisionShapes/btTriangleCallback.cpp",
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"BulletCollision/CollisionShapes/btTriangleBuffer.cpp",
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"BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp",
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"BulletCollision/CollisionShapes/btTriangleMesh.cpp",
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"BulletCollision/CollisionShapes/btTriangleMeshShape.cpp",
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"BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp",
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"BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp",
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"BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp",
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"BulletCollision/NarrowPhaseCollision/btConvexCast.cpp",
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"BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp",
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"BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp",
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"BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp",
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"BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp",
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"BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp",
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"BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp",
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"BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp"]
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incs = '. BulletCollision BulletDynamics LinearMath'
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env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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