Cycles OSL: shader script node
Documentation here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Cycles These changes require an OSL build from this repository: https://github.com/DingTo/OpenShadingLanguage The lib/ OSL has not been updated yet, so you might want to keep OSL disabled until that is done. Still todo: * Auto update for external .osl files not working currently, press update manually * Node could indicate better when a refresh is needed * Attributes like UV or generated coordinates may be missing when requested from an OSL shader, need a way to request them to be loaded by cycles * Expose string, enum and other non-socket parameters * Scons build support Thanks to Thomas, Lukas and Dalai for the implementation.
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@@ -170,7 +170,7 @@ bool path_read_binary(const string& path, vector<uint8_t>& binary)
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return true;
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}
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static bool path_read_text(const string& path, string& text)
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bool path_read_text(const string& path, string& text)
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{
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vector<uint8_t> binary;
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@@ -184,6 +184,14 @@ static bool path_read_text(const string& path, string& text)
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return true;
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}
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uint64_t path_modified_time(const string& path)
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{
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if(boost::filesystem::exists(path))
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return (uint64_t)boost::filesystem::last_write_time(path);
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return 0;
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}
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string path_source_replace_includes(const string& source_, const string& path)
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{
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/* our own little c preprocessor that replaces #includes with the file
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