* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.

And a bunch of incomplete and still disabled code mostly related to closure
sampling.
This commit is contained in:
Brecht Van Lommel
2011-09-12 13:13:56 +00:00
parent c40492205b
commit ebc653463d
43 changed files with 1239 additions and 712 deletions

View File

@@ -207,11 +207,10 @@ option(WITH_API_INSTALL "Copy API header files into the blender install fold
# Cycles
option(WITH_CYCLES "Enable Cycles Render Engine" ON)
OPTION(WITH_CYCLES_OSL "Build with Open Shading Language support" OFF)
OPTION(WITH_CYCLES_CUDA "Build with CUDA support" OFF)
OPTION(WITH_CYCLES_CUDA "Build with CUDA binaries" OFF)
OPTION(WITH_CYCLES_BLENDER "Build Blender Python extension" ON)
OPTION(WITH_CYCLES_PARTIO "Build with Partio point cloud support (unfinished)" OFF)
OPTION(WITH_CYCLES_NETWORK "Build with network rendering support (unfinished)" OFF)
OPTION(WITH_CYCLES_MULTI "Build with network rendering support (unfinished)" OFF)
OPTION(WITH_CYCLES_TEST "Build cycles test application" OFF)
# disable for now, but plan to support on all platforms eventually