Cycles:
* Fix missing update when editing objects with emission materials. * Fix preview pass rendering set to 1 not showing full resolution. * Fix CUDA runtime compiling failing due to missing cache directory. * Use settings from first render layer for visibility and material override. And a bunch of incomplete and still disabled code mostly related to closure sampling.
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@@ -207,11 +207,10 @@ option(WITH_API_INSTALL "Copy API header files into the blender install fold
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# Cycles
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option(WITH_CYCLES "Enable Cycles Render Engine" ON)
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OPTION(WITH_CYCLES_OSL "Build with Open Shading Language support" OFF)
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OPTION(WITH_CYCLES_CUDA "Build with CUDA support" OFF)
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OPTION(WITH_CYCLES_CUDA "Build with CUDA binaries" OFF)
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OPTION(WITH_CYCLES_BLENDER "Build Blender Python extension" ON)
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OPTION(WITH_CYCLES_PARTIO "Build with Partio point cloud support (unfinished)" OFF)
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OPTION(WITH_CYCLES_NETWORK "Build with network rendering support (unfinished)" OFF)
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OPTION(WITH_CYCLES_MULTI "Build with network rendering support (unfinished)" OFF)
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OPTION(WITH_CYCLES_TEST "Build cycles test application" OFF)
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# disable for now, but plan to support on all platforms eventually
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