* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.

And a bunch of incomplete and still disabled code mostly related to closure
sampling.
This commit is contained in:
Brecht Van Lommel
2011-09-12 13:13:56 +00:00
parent c40492205b
commit ebc653463d
43 changed files with 1239 additions and 712 deletions

View File

@@ -41,10 +41,6 @@ if(WITH_CYCLES_NETWORK)
add_definitions(-DWITH_NETWORK)
endif()
if(WITH_CYCLES_MULTI)
add_definitions(-DWITH_MULTI)
endif()
if(WITH_CYCLES_CUDA)
add_definitions(-DWITH_CUDA_BINARIES)
endif()
@@ -59,6 +55,7 @@ endif()
add_definitions(-DWITH_OPENCL)
add_definitions(-DWITH_CUDA)
add_definitions(-DWITH_MULTI)
include_directories(
${BOOST_INCLUDE_DIR}