Cycles:
* Fix missing update when editing objects with emission materials. * Fix preview pass rendering set to 1 not showing full resolution. * Fix CUDA runtime compiling failing due to missing cache directory. * Use settings from first render layer for visibility and material override. And a bunch of incomplete and still disabled code mostly related to closure sampling.
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@@ -41,10 +41,6 @@ if(WITH_CYCLES_NETWORK)
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add_definitions(-DWITH_NETWORK)
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endif()
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if(WITH_CYCLES_MULTI)
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add_definitions(-DWITH_MULTI)
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endif()
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if(WITH_CYCLES_CUDA)
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add_definitions(-DWITH_CUDA_BINARIES)
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endif()
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@@ -59,6 +55,7 @@ endif()
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add_definitions(-DWITH_OPENCL)
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add_definitions(-DWITH_CUDA)
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add_definitions(-DWITH_MULTI)
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include_directories(
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${BOOST_INCLUDE_DIR}
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