* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.

And a bunch of incomplete and still disabled code mostly related to closure
sampling.
This commit is contained in:
Brecht Van Lommel
2011-09-12 13:13:56 +00:00
parent c40492205b
commit ebc653463d
43 changed files with 1239 additions and 712 deletions

View File

@@ -47,14 +47,14 @@ CCL_NAMESPACE_BEGIN
/* Stack */
__device float3 stack_load_float3(float *stack, uint a)
__device_inline float3 stack_load_float3(float *stack, uint a)
{
kernel_assert(a+2 < SVM_STACK_SIZE);
return make_float3(stack[a+0], stack[a+1], stack[a+2]);
}
__device void stack_store_float3(float *stack, uint a, float3 f)
__device_inline void stack_store_float3(float *stack, uint a, float3 f)
{
kernel_assert(a+2 < SVM_STACK_SIZE);
@@ -63,40 +63,40 @@ __device void stack_store_float3(float *stack, uint a, float3 f)
stack[a+2] = f.z;
}
__device float stack_load_float(float *stack, uint a)
__device_inline float stack_load_float(float *stack, uint a)
{
kernel_assert(a < SVM_STACK_SIZE);
return stack[a];
}
__device float stack_load_float_default(float *stack, uint a, uint value)
__device_inline float stack_load_float_default(float *stack, uint a, uint value)
{
return (a == (uint)SVM_STACK_INVALID)? __int_as_float(value): stack_load_float(stack, a);
}
__device void stack_store_float(float *stack, uint a, float f)
__device_inline void stack_store_float(float *stack, uint a, float f)
{
kernel_assert(a < SVM_STACK_SIZE);
stack[a] = f;
}
__device bool stack_valid(uint a)
__device_inline bool stack_valid(uint a)
{
return a != (uint)SVM_STACK_INVALID;
}
/* Reading Nodes */
__device uint4 read_node(KernelGlobals *kg, int *offset)
__device_inline uint4 read_node(KernelGlobals *kg, int *offset)
{
uint4 node = kernel_tex_fetch(__svm_nodes, *offset);
(*offset)++;
return node;
}
__device float4 read_node_float(KernelGlobals *kg, int *offset)
__device_inline float4 read_node_float(KernelGlobals *kg, int *offset)
{
uint4 node = kernel_tex_fetch(__svm_nodes, *offset);
float4 f = make_float4(__int_as_float(node.x), __int_as_float(node.y), __int_as_float(node.z), __int_as_float(node.w));
@@ -104,7 +104,7 @@ __device float4 read_node_float(KernelGlobals *kg, int *offset)
return f;
}
__device void decode_node_uchar4(uint i, uint *x, uint *y, uint *z, uint *w)
__device_inline void decode_node_uchar4(uint i, uint *x, uint *y, uint *z, uint *w)
{
if(x) *x = (i & 0xFF);
if(y) *y = ((i >> 8) & 0xFF);
@@ -154,8 +154,12 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
float closure_weight = 1.0f;
int offset = sd->shader;
sd->svm_closure = NBUILTIN_CLOSURES;
sd->svm_closure_weight = make_float3(0.0f, 0.0f, 0.0f);
#ifdef __MULTI_CLOSURE__
sd->num_closure = 0;
sd->randb_closure = randb;
#else
sd->closure.type = NBUILTIN_CLOSURES;
#endif
while(1) {
uint4 node = read_node(kg, &offset);
@@ -169,16 +173,16 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
break;
}
case NODE_CLOSURE_BSDF:
svm_node_closure_bsdf(sd, stack, node, randb);
svm_node_closure_bsdf(kg, sd, stack, node, randb, path_flag);
break;
case NODE_CLOSURE_EMISSION:
svm_node_closure_emission(sd);
svm_node_closure_emission(sd, stack, node);
break;
case NODE_CLOSURE_BACKGROUND:
svm_node_closure_background(sd);
svm_node_closure_background(sd, node);
break;
case NODE_CLOSURE_HOLDOUT:
svm_node_closure_holdout(sd);
svm_node_closure_holdout(sd, stack, node);
break;
case NODE_CLOSURE_SET_WEIGHT:
svm_node_closure_set_weight(sd, node.y, node.z, node.w);
@@ -190,7 +194,7 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
svm_node_emission_weight(kg, sd, stack, node);
break;
case NODE_MIX_CLOSURE:
svm_node_mix_closure(sd, stack, node.y, node.z, &offset, &randb);
svm_node_mix_closure(sd, stack, node, &offset, &randb);
break;
case NODE_ADD_CLOSURE:
svm_node_add_closure(sd, stack, node.y, node.z, &offset, &randb, &closure_weight);
@@ -307,7 +311,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
break;
case NODE_END:
default:
sd->svm_closure_weight *= closure_weight;
#ifndef __MULTI_CLOSURE__
sd->closure.weight *= closure_weight;
#endif
return;
}
}