Cycles:
* Fix missing update when editing objects with emission materials. * Fix preview pass rendering set to 1 not showing full resolution. * Fix CUDA runtime compiling failing due to missing cache directory. * Use settings from first render layer for visibility and material override. And a bunch of incomplete and still disabled code mostly related to closure sampling.
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@@ -58,7 +58,7 @@ public:
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background = false;
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output_path = "";
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progressive = false;
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progressive = true;
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passes = INT_MAX;
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tile_size = 64;
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min_size = 64;
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