Cycles:
* Fix missing update when editing objects with emission materials. * Fix preview pass rendering set to 1 not showing full resolution. * Fix CUDA runtime compiling failing due to missing cache directory. * Use settings from first render layer for visibility and material override. And a bunch of incomplete and still disabled code mostly related to closure sampling.
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@@ -96,7 +96,7 @@ void TileManager::set_tiles()
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bool TileManager::done()
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{
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return (state.pass+1 >= passes);
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return (state.pass+1 >= passes && state.resolution == 1);
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}
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bool TileManager::next()
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