* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.

And a bunch of incomplete and still disabled code mostly related to closure
sampling.
This commit is contained in:
Brecht Van Lommel
2011-09-12 13:13:56 +00:00
parent c40492205b
commit ebc653463d
43 changed files with 1239 additions and 712 deletions

View File

@@ -96,7 +96,7 @@ void TileManager::set_tiles()
bool TileManager::done()
{
return (state.pass+1 >= passes);
return (state.pass+1 >= passes && state.resolution == 1);
}
bool TileManager::next()