Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.

This commit is contained in:
Brecht Van Lommel
2016-06-11 21:56:47 +02:00
parent b8112a8960
commit ebdd2e0b6d
22 changed files with 225 additions and 225 deletions

View File

@@ -49,7 +49,7 @@ float safe_log(float a, float b)
}
shader node_math(
string type = "Add",
string type = "add",
int use_clamp = 0,
float Value1 = 0.0,
float Value2 = 0.0,
@@ -57,43 +57,43 @@ shader node_math(
{
/* OSL asin, acos, pow check for values that could give rise to nan */
if (type == "Add")
if (type == "add")
Value = Value1 + Value2;
else if (type == "Subtract")
else if (type == "subtract")
Value = Value1 - Value2;
else if (type == "Multiply")
else if (type == "multiply")
Value = Value1 * Value2;
else if (type == "Divide")
else if (type == "divide")
Value = safe_divide(Value1, Value2);
else if (type == "Sine")
else if (type == "sine")
Value = sin(Value1);
else if (type == "Cosine")
else if (type == "cosine")
Value = cos(Value1);
else if (type == "Tangent")
else if (type == "tangent")
Value = tan(Value1);
else if (type == "Arcsine")
else if (type == "arcsine")
Value = asin(Value1);
else if (type == "Arccosine")
else if (type == "arccosine")
Value = acos(Value1);
else if (type == "Arctangent")
else if (type == "arctangent")
Value = atan(Value1);
else if (type == "Power")
else if (type == "power")
Value = pow(Value1, Value2);
else if (type == "Logarithm")
else if (type == "logarithm")
Value = safe_log(Value1, Value2);
else if (type == "Minimum")
else if (type == "minimum")
Value = min(Value1, Value2);
else if (type == "Maximum")
else if (type == "maximum")
Value = max(Value1, Value2);
else if (type == "Round")
else if (type == "round")
Value = floor(Value1 + 0.5);
else if (type == "Less Than")
else if (type == "less_than")
Value = Value1 < Value2;
else if (type == "Greater Than")
else if (type == "greater_than")
Value = Value1 > Value2;
else if (type == "Modulo")
else if (type == "modulo")
Value = safe_modulo(Value1, Value2);
else if (type == "Absolute")
else if (type == "absolute")
Value = fabs(Value1);
if (use_clamp)