Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
This commit is contained in:
@@ -41,12 +41,12 @@ CCL_NAMESPACE_BEGIN
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\
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static NodeEnum mapping_axis_enum; \
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mapping_axis_enum.insert("none", TextureMapping::NONE); \
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mapping_axis_enum.insert("X", TextureMapping::X); \
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mapping_axis_enum.insert("Y", TextureMapping::Y); \
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mapping_axis_enum.insert("Z", TextureMapping::Z); \
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SOCKET_ENUM(tex_mapping.x_mapping, "X Mapping", mapping_axis_enum, TextureMapping::X); \
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SOCKET_ENUM(tex_mapping.y_mapping, "Y Mapping", mapping_axis_enum, TextureMapping::Y); \
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SOCKET_ENUM(tex_mapping.z_mapping, "z mapping", mapping_axis_enum, TextureMapping::Z); \
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mapping_axis_enum.insert("x", TextureMapping::X); \
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mapping_axis_enum.insert("y", TextureMapping::Y); \
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mapping_axis_enum.insert("z", TextureMapping::Z); \
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SOCKET_ENUM(tex_mapping.x_mapping, "x_mapping", mapping_axis_enum, TextureMapping::X); \
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SOCKET_ENUM(tex_mapping.y_mapping, "y_mapping", mapping_axis_enum, TextureMapping::Y); \
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SOCKET_ENUM(tex_mapping.z_mapping, "z_mapping", mapping_axis_enum, TextureMapping::Z); \
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\
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static NodeEnum mapping_type_enum; \
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mapping_type_enum.insert("point", TextureMapping::POINT); \
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@@ -207,8 +207,8 @@ NODE_DEFINE(ImageTextureNode)
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SOCKET_STRING(filename, "Filename", ustring(""));
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static NodeEnum color_space_enum;
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color_space_enum.insert("None", NODE_COLOR_SPACE_NONE);
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color_space_enum.insert("Color", NODE_COLOR_SPACE_COLOR);
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color_space_enum.insert("none", NODE_COLOR_SPACE_NONE);
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color_space_enum.insert("color", NODE_COLOR_SPACE_COLOR);
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SOCKET_ENUM(color_space, "Color Space", color_space_enum, NODE_COLOR_SPACE_COLOR);
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SOCKET_BOOLEAN(use_alpha, "Use Alpha", true);
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@@ -227,10 +227,10 @@ NODE_DEFINE(ImageTextureNode)
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SOCKET_ENUM(extension, "Extension", extension_enum, EXTENSION_REPEAT);
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static NodeEnum projection_enum;
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projection_enum.insert("Flat", NODE_IMAGE_PROJ_FLAT);
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projection_enum.insert("Box", NODE_IMAGE_PROJ_BOX);
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projection_enum.insert("Sphere", NODE_IMAGE_PROJ_SPHERE);
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projection_enum.insert("Tube", NODE_IMAGE_PROJ_TUBE);
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projection_enum.insert("flat", NODE_IMAGE_PROJ_FLAT);
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projection_enum.insert("box", NODE_IMAGE_PROJ_BOX);
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projection_enum.insert("sphere", NODE_IMAGE_PROJ_SPHERE);
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projection_enum.insert("tube", NODE_IMAGE_PROJ_TUBE);
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SOCKET_ENUM(projection, "Projection", projection_enum, NODE_IMAGE_PROJ_FLAT);
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SOCKET_FLOAT(projection_blend, "Projection Blend", 0.0f);
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@@ -392,7 +392,7 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
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compiler.parameter("filename", string_printf("@%d", slot).c_str());
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}
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if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
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compiler.parameter("color_space", "Linear");
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compiler.parameter("color_space", "linear");
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else
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compiler.parameter("color_space", "sRGB");
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compiler.parameter(this, "projection");
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@@ -416,8 +416,8 @@ NODE_DEFINE(EnvironmentTextureNode)
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SOCKET_STRING(filename, "Filename", ustring(""));
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static NodeEnum color_space_enum;
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color_space_enum.insert("None", NODE_COLOR_SPACE_NONE);
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color_space_enum.insert("Color", NODE_COLOR_SPACE_COLOR);
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color_space_enum.insert("none", NODE_COLOR_SPACE_NONE);
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color_space_enum.insert("color", NODE_COLOR_SPACE_COLOR);
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SOCKET_ENUM(color_space, "Color Space", color_space_enum, NODE_COLOR_SPACE_COLOR);
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SOCKET_BOOLEAN(use_alpha, "Use Alpha", true);
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@@ -430,8 +430,8 @@ NODE_DEFINE(EnvironmentTextureNode)
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SOCKET_ENUM(interpolation, "Interpolation", interpolation_enum, INTERPOLATION_LINEAR);
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static NodeEnum projection_enum;
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projection_enum.insert("Equirectangular", NODE_ENVIRONMENT_EQUIRECTANGULAR);
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projection_enum.insert("Mirror Ball", NODE_ENVIRONMENT_MIRROR_BALL);
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projection_enum.insert("equirectangular", NODE_ENVIRONMENT_EQUIRECTANGULAR);
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projection_enum.insert("mirror_ball", NODE_ENVIRONMENT_MIRROR_BALL);
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SOCKET_ENUM(projection, "Projection", projection_enum, NODE_ENVIRONMENT_EQUIRECTANGULAR);
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SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_POSITION);
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@@ -575,7 +575,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
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}
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compiler.parameter(this, "projection");
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if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
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compiler.parameter("color_space", "Linear");
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compiler.parameter("color_space", "linear");
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else
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compiler.parameter("color_space", "sRGB");
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@@ -715,8 +715,8 @@ NODE_DEFINE(SkyTextureNode)
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TEXTURE_MAPPING_DEFINE(SkyTextureNode);
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static NodeEnum type_enum;
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type_enum.insert("Preetham", NODE_SKY_OLD);
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type_enum.insert("Hosek / Wilkie", NODE_SKY_NEW);
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type_enum.insert("preetham", NODE_SKY_OLD);
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type_enum.insert("hosek_wilkie", NODE_SKY_NEW);
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SOCKET_ENUM(type, "Type", type_enum, NODE_SKY_NEW);
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SOCKET_VECTOR(sun_direction, "Sun Direction", make_float3(0.0f, 0.0f, 1.0f));
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@@ -778,7 +778,7 @@ void SkyTextureNode::compile(OSLCompiler& compiler)
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else
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assert(false);
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compiler.parameter("sky_model", type);
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compiler.parameter(this, "type");
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compiler.parameter("theta", sunsky.theta);
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compiler.parameter("phi", sunsky.phi);
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compiler.parameter_color("radiance", make_float3(sunsky.radiance_x, sunsky.radiance_y, sunsky.radiance_z));
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@@ -797,13 +797,13 @@ NODE_DEFINE(GradientTextureNode)
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TEXTURE_MAPPING_DEFINE(GradientTextureNode);
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static NodeEnum type_enum;
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type_enum.insert("Linear", NODE_BLEND_LINEAR);
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type_enum.insert("Quadratic", NODE_BLEND_QUADRATIC);
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type_enum.insert("Easing", NODE_BLEND_EASING);
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type_enum.insert("Diagonal", NODE_BLEND_DIAGONAL);
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type_enum.insert("Radial", NODE_BLEND_RADIAL);
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type_enum.insert("Quadratic Sphere", NODE_BLEND_QUADRATIC_SPHERE);
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type_enum.insert("Spherical", NODE_BLEND_SPHERICAL);
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type_enum.insert("linear", NODE_BLEND_LINEAR);
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type_enum.insert("quadratic", NODE_BLEND_QUADRATIC);
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type_enum.insert("easing", NODE_BLEND_EASING);
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type_enum.insert("diagonal", NODE_BLEND_DIAGONAL);
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type_enum.insert("radial", NODE_BLEND_RADIAL);
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type_enum.insert("quadratic_sphere", NODE_BLEND_QUADRATIC_SPHERE);
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type_enum.insert("spherical", NODE_BLEND_SPHERICAL);
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SOCKET_ENUM(type, "Type", type_enum, NODE_BLEND_LINEAR);
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SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED);
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@@ -913,8 +913,8 @@ NODE_DEFINE(VoronoiTextureNode)
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TEXTURE_MAPPING_DEFINE(VoronoiTextureNode);
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static NodeEnum coloring_enum;
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coloring_enum.insert("Intensity", NODE_VORONOI_INTENSITY);
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coloring_enum.insert("Cells", NODE_VORONOI_CELLS);
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coloring_enum.insert("intensity", NODE_VORONOI_INTENSITY);
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coloring_enum.insert("cells", NODE_VORONOI_CELLS);
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SOCKET_ENUM(coloring, "Coloring", coloring_enum, NODE_VORONOI_INTENSITY);
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SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
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@@ -969,11 +969,11 @@ NODE_DEFINE(MusgraveTextureNode)
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TEXTURE_MAPPING_DEFINE(MusgraveTextureNode);
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static NodeEnum type_enum;
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type_enum.insert("Multifractal", NODE_MUSGRAVE_MULTIFRACTAL);
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type_enum.insert("multifractal", NODE_MUSGRAVE_MULTIFRACTAL);
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type_enum.insert("fBM", NODE_MUSGRAVE_FBM);
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type_enum.insert("Hybrid Multifractal", NODE_MUSGRAVE_HYBRID_MULTIFRACTAL);
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type_enum.insert("Ridged Multifractal", NODE_MUSGRAVE_RIDGED_MULTIFRACTAL);
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type_enum.insert("Hetero Terrain", NODE_MUSGRAVE_HETERO_TERRAIN);
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type_enum.insert("hybrid_multifractal", NODE_MUSGRAVE_HYBRID_MULTIFRACTAL);
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type_enum.insert("ridged_multifractal", NODE_MUSGRAVE_RIDGED_MULTIFRACTAL);
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type_enum.insert("hetero_terrain", NODE_MUSGRAVE_HETERO_TERRAIN);
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SOCKET_ENUM(type, "Type", type_enum, NODE_MUSGRAVE_FBM);
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SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
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@@ -1050,13 +1050,13 @@ NODE_DEFINE(WaveTextureNode)
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TEXTURE_MAPPING_DEFINE(WaveTextureNode);
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static NodeEnum type_enum;
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type_enum.insert("Bands", NODE_WAVE_BANDS);
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type_enum.insert("Rings", NODE_WAVE_RINGS);
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type_enum.insert("bands", NODE_WAVE_BANDS);
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type_enum.insert("rings", NODE_WAVE_RINGS);
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SOCKET_ENUM(type, "Type", type_enum, NODE_WAVE_BANDS);
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static NodeEnum profile_enum;
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profile_enum.insert("Sine", NODE_WAVE_PROFILE_SIN);
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profile_enum.insert("Saw", NODE_WAVE_PROFILE_SAW);
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profile_enum.insert("sine", NODE_WAVE_PROFILE_SIN);
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profile_enum.insert("saw", NODE_WAVE_PROFILE_SAW);
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SOCKET_ENUM(profile, "Profile", profile_enum, NODE_WAVE_PROFILE_SIN);
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SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
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@@ -1337,8 +1337,8 @@ NODE_DEFINE(PointDensityTextureNode)
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SOCKET_STRING(filename, "Filename", ustring(""));
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static NodeEnum space_enum;
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space_enum.insert("Object", NODE_TEX_VOXEL_SPACE_OBJECT);
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space_enum.insert("World", NODE_TEX_VOXEL_SPACE_WORLD);
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space_enum.insert("object", NODE_TEX_VOXEL_SPACE_OBJECT);
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space_enum.insert("world", NODE_TEX_VOXEL_SPACE_WORLD);
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SOCKET_ENUM(space, "Space", space_enum, NODE_TEX_VOXEL_SPACE_OBJECT);
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static NodeEnum interpolation_enum;
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@@ -1829,9 +1829,9 @@ NODE_DEFINE(AnisotropicBsdfNode)
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SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
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static NodeEnum distribution_enum;
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distribution_enum.insert("Beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID);
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distribution_enum.insert("beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID);
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distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID);
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distribution_enum.insert("Ashikhmin-Shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID);
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distribution_enum.insert("ashikhmin_shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID);
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SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID);
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SOCKET_IN_VECTOR(tangent, "Tangent", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TANGENT);
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@@ -1887,10 +1887,10 @@ NODE_DEFINE(GlossyBsdfNode)
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SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
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static NodeEnum distribution_enum;
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distribution_enum.insert("Sharp", CLOSURE_BSDF_REFLECTION_ID);
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distribution_enum.insert("Beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_ID);
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distribution_enum.insert("sharp", CLOSURE_BSDF_REFLECTION_ID);
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distribution_enum.insert("beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_ID);
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distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_ID);
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distribution_enum.insert("Ashikhmin-Shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID);
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distribution_enum.insert("ashikhmin_shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID);
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SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_ID);
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SOCKET_IN_FLOAT(roughness, "Roughness", 0.2f);
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@@ -1961,8 +1961,8 @@ NODE_DEFINE(GlassBsdfNode)
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SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
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static NodeEnum distribution_enum;
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distribution_enum.insert("Sharp", CLOSURE_BSDF_SHARP_GLASS_ID);
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distribution_enum.insert("Beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID);
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distribution_enum.insert("sharp", CLOSURE_BSDF_SHARP_GLASS_ID);
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distribution_enum.insert("beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID);
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distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID);
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SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID);
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SOCKET_IN_FLOAT(roughness, "Roughness", 0.0f);
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@@ -2035,8 +2035,8 @@ NODE_DEFINE(RefractionBsdfNode)
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SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
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static NodeEnum distribution_enum;
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distribution_enum.insert("Sharp", CLOSURE_BSDF_REFRACTION_ID);
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distribution_enum.insert("Beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID);
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distribution_enum.insert("sharp", CLOSURE_BSDF_REFRACTION_ID);
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distribution_enum.insert("beckmann", CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID);
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distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID);
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SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID);
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@@ -2110,8 +2110,8 @@ NODE_DEFINE(ToonBsdfNode)
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SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
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static NodeEnum component_enum;
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component_enum.insert("Diffuse", CLOSURE_BSDF_DIFFUSE_TOON_ID);
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component_enum.insert("Glossy", CLOSURE_BSDF_GLOSSY_TOON_ID);
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component_enum.insert("diffuse", CLOSURE_BSDF_DIFFUSE_TOON_ID);
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component_enum.insert("glossy", CLOSURE_BSDF_GLOSSY_TOON_ID);
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SOCKET_ENUM(component, "Component", component_enum, CLOSURE_BSDF_DIFFUSE_TOON_ID);
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SOCKET_IN_FLOAT(size, "Size", 0.5f);
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SOCKET_IN_FLOAT(smooth, "Smooth", 0.0f);
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@@ -2276,9 +2276,9 @@ NODE_DEFINE(SubsurfaceScatteringNode)
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SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
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static NodeEnum falloff_enum;
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falloff_enum.insert("Cubic", CLOSURE_BSSRDF_CUBIC_ID);
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falloff_enum.insert("Gaussian", CLOSURE_BSSRDF_GAUSSIAN_ID);
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falloff_enum.insert("Burley", CLOSURE_BSSRDF_BURLEY_ID);
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falloff_enum.insert("cubic", CLOSURE_BSSRDF_CUBIC_ID);
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falloff_enum.insert("gaussian", CLOSURE_BSSRDF_GAUSSIAN_ID);
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falloff_enum.insert("burley", CLOSURE_BSSRDF_BURLEY_ID);
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SOCKET_ENUM(falloff, "Falloff", falloff_enum, CLOSURE_BSSRDF_BURLEY_ID);
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SOCKET_IN_FLOAT(scale, "Scale", 0.01f);
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SOCKET_IN_VECTOR(radius, "Radius", make_float3(0.1f, 0.1f, 0.1f));
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@@ -2593,8 +2593,8 @@ NODE_DEFINE(HairBsdfNode)
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SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
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static NodeEnum component_enum;
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component_enum.insert("Reflection", CLOSURE_BSDF_HAIR_REFLECTION_ID);
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component_enum.insert("Transmission", CLOSURE_BSDF_HAIR_TRANSMISSION_ID);
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component_enum.insert("reflection", CLOSURE_BSDF_HAIR_REFLECTION_ID);
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component_enum.insert("transmission", CLOSURE_BSDF_HAIR_TRANSMISSION_ID);
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SOCKET_ENUM(component, "Component", component_enum, CLOSURE_BSDF_HAIR_REFLECTION_ID);
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SOCKET_IN_FLOAT(offset, "Offset", 0.0f);
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SOCKET_IN_FLOAT(roughness_u, "RoughnessU", 0.2f);
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@@ -2975,7 +2975,7 @@ void UVMapNode::compile(OSLCompiler& compiler)
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compiler.parameter("bump_offset", "center");
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compiler.parameter(this, "from_dupli");
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compiler.parameter("name", attribute.c_str());
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compiler.parameter(this, "attribute");
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compiler.add(this, "node_uv_map");
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}
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@@ -3606,24 +3606,24 @@ NODE_DEFINE(MixNode)
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NodeType* type = NodeType::add("mix", create, NodeType::SHADER);
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static NodeEnum type_enum;
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type_enum.insert("Mix", NODE_MIX_BLEND);
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type_enum.insert("Add", NODE_MIX_ADD);
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type_enum.insert("Multiply", NODE_MIX_MUL);
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type_enum.insert("Screen", NODE_MIX_SCREEN);
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type_enum.insert("Overlay", NODE_MIX_OVERLAY);
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type_enum.insert("Subtract", NODE_MIX_SUB);
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type_enum.insert("Divide", NODE_MIX_DIV);
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type_enum.insert("Difference", NODE_MIX_DIFF);
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type_enum.insert("Darken", NODE_MIX_DARK);
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type_enum.insert("Lighten", NODE_MIX_LIGHT);
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type_enum.insert("Dodge", NODE_MIX_DODGE);
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type_enum.insert("Burn", NODE_MIX_BURN);
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type_enum.insert("Hue", NODE_MIX_HUE);
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type_enum.insert("Saturation", NODE_MIX_SAT);
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type_enum.insert("Value", NODE_MIX_VAL);
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type_enum.insert("Color", NODE_MIX_COLOR);
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type_enum.insert("Soft Light", NODE_MIX_SOFT);
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type_enum.insert("Linear Light", NODE_MIX_LINEAR);
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type_enum.insert("mix", NODE_MIX_BLEND);
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type_enum.insert("add", NODE_MIX_ADD);
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type_enum.insert("multiply", NODE_MIX_MUL);
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type_enum.insert("screen", NODE_MIX_SCREEN);
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type_enum.insert("overlay", NODE_MIX_OVERLAY);
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type_enum.insert("subtract", NODE_MIX_SUB);
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type_enum.insert("divide", NODE_MIX_DIV);
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type_enum.insert("difference", NODE_MIX_DIFF);
|
||||
type_enum.insert("darken", NODE_MIX_DARK);
|
||||
type_enum.insert("lighten", NODE_MIX_LIGHT);
|
||||
type_enum.insert("dodge", NODE_MIX_DODGE);
|
||||
type_enum.insert("burn", NODE_MIX_BURN);
|
||||
type_enum.insert("hue", NODE_MIX_HUE);
|
||||
type_enum.insert("saturation", NODE_MIX_SAT);
|
||||
type_enum.insert("value", NODE_MIX_VAL);
|
||||
type_enum.insert("color", NODE_MIX_COLOR);
|
||||
type_enum.insert("soft_light", NODE_MIX_SOFT);
|
||||
type_enum.insert("linear_light", NODE_MIX_LINEAR);
|
||||
SOCKET_ENUM(type, "Type", type_enum, NODE_MIX_BLEND);
|
||||
|
||||
SOCKET_BOOLEAN(use_clamp, "Use Clamp", false);
|
||||
@@ -4494,25 +4494,25 @@ NODE_DEFINE(MathNode)
|
||||
NodeType* type = NodeType::add("math", create, NodeType::SHADER);
|
||||
|
||||
static NodeEnum type_enum;
|
||||
type_enum.insert("Add", NODE_MATH_ADD);
|
||||
type_enum.insert("Subtract", NODE_MATH_SUBTRACT);
|
||||
type_enum.insert("Multiply", NODE_MATH_MULTIPLY);
|
||||
type_enum.insert("Divide", NODE_MATH_DIVIDE);
|
||||
type_enum.insert("Sine", NODE_MATH_SINE);
|
||||
type_enum.insert("Cosine", NODE_MATH_COSINE);
|
||||
type_enum.insert("Tangent", NODE_MATH_TANGENT);
|
||||
type_enum.insert("Arcsine", NODE_MATH_ARCSINE);
|
||||
type_enum.insert("Arccosine", NODE_MATH_ARCCOSINE);
|
||||
type_enum.insert("Arctangent", NODE_MATH_ARCTANGENT);
|
||||
type_enum.insert("Power", NODE_MATH_POWER);
|
||||
type_enum.insert("Logarithm", NODE_MATH_LOGARITHM);
|
||||
type_enum.insert("Minimum", NODE_MATH_MINIMUM);
|
||||
type_enum.insert("Maximum", NODE_MATH_MAXIMUM);
|
||||
type_enum.insert("Round", NODE_MATH_ROUND);
|
||||
type_enum.insert("Less Than", NODE_MATH_LESS_THAN);
|
||||
type_enum.insert("Greater Than", NODE_MATH_GREATER_THAN);
|
||||
type_enum.insert("Modulo", NODE_MATH_MODULO);
|
||||
type_enum.insert("Absolute", NODE_MATH_ABSOLUTE);
|
||||
type_enum.insert("add", NODE_MATH_ADD);
|
||||
type_enum.insert("subtract", NODE_MATH_SUBTRACT);
|
||||
type_enum.insert("multiply", NODE_MATH_MULTIPLY);
|
||||
type_enum.insert("divide", NODE_MATH_DIVIDE);
|
||||
type_enum.insert("sine", NODE_MATH_SINE);
|
||||
type_enum.insert("cosine", NODE_MATH_COSINE);
|
||||
type_enum.insert("tangent", NODE_MATH_TANGENT);
|
||||
type_enum.insert("arcsine", NODE_MATH_ARCSINE);
|
||||
type_enum.insert("arccosine", NODE_MATH_ARCCOSINE);
|
||||
type_enum.insert("arctangent", NODE_MATH_ARCTANGENT);
|
||||
type_enum.insert("power", NODE_MATH_POWER);
|
||||
type_enum.insert("logarithm", NODE_MATH_LOGARITHM);
|
||||
type_enum.insert("minimum", NODE_MATH_MINIMUM);
|
||||
type_enum.insert("maximum", NODE_MATH_MAXIMUM);
|
||||
type_enum.insert("round", NODE_MATH_ROUND);
|
||||
type_enum.insert("less_than", NODE_MATH_LESS_THAN);
|
||||
type_enum.insert("greater_than", NODE_MATH_GREATER_THAN);
|
||||
type_enum.insert("modulo", NODE_MATH_MODULO);
|
||||
type_enum.insert("absolute", NODE_MATH_ABSOLUTE);
|
||||
SOCKET_ENUM(type, "Type", type_enum, NODE_MATH_ADD);
|
||||
|
||||
SOCKET_BOOLEAN(use_clamp, "Use Clamp", false);
|
||||
@@ -4579,12 +4579,12 @@ NODE_DEFINE(VectorMathNode)
|
||||
NodeType* type = NodeType::add("vector_math", create, NodeType::SHADER);
|
||||
|
||||
static NodeEnum type_enum;
|
||||
type_enum.insert("Add", NODE_VECTOR_MATH_ADD);
|
||||
type_enum.insert("Subtract", NODE_VECTOR_MATH_SUBTRACT);
|
||||
type_enum.insert("Average", NODE_VECTOR_MATH_AVERAGE);
|
||||
type_enum.insert("Dot Product", NODE_VECTOR_MATH_DOT_PRODUCT);
|
||||
type_enum.insert("Cross Product", NODE_VECTOR_MATH_CROSS_PRODUCT);
|
||||
type_enum.insert("Normalize", NODE_VECTOR_MATH_NORMALIZE);
|
||||
type_enum.insert("add", NODE_VECTOR_MATH_ADD);
|
||||
type_enum.insert("subtract", NODE_VECTOR_MATH_SUBTRACT);
|
||||
type_enum.insert("average", NODE_VECTOR_MATH_AVERAGE);
|
||||
type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT);
|
||||
type_enum.insert("cross_product", NODE_VECTOR_MATH_CROSS_PRODUCT);
|
||||
type_enum.insert("normalize", NODE_VECTOR_MATH_NORMALIZE);
|
||||
SOCKET_ENUM(type, "Type", type_enum, NODE_VECTOR_MATH_ADD);
|
||||
|
||||
SOCKET_IN_VECTOR(vector1, "Vector1", make_float3(0.0f, 0.0f, 0.0f));
|
||||
@@ -4658,9 +4658,9 @@ NODE_DEFINE(VectorTransformNode)
|
||||
NodeType* type = NodeType::add("vector_transform", create, NodeType::SHADER);
|
||||
|
||||
static NodeEnum type_enum;
|
||||
type_enum.insert("Vector", NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
|
||||
type_enum.insert("Point", NODE_VECTOR_TRANSFORM_TYPE_POINT);
|
||||
type_enum.insert("Normal", NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
|
||||
type_enum.insert("vector", NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
|
||||
type_enum.insert("point", NODE_VECTOR_TRANSFORM_TYPE_POINT);
|
||||
type_enum.insert("normal", NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
|
||||
SOCKET_ENUM(type, "Type", type_enum, NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
|
||||
|
||||
static NodeEnum space_enum;
|
||||
@@ -5046,11 +5046,11 @@ NODE_DEFINE(NormalMapNode)
|
||||
NodeType* type = NodeType::add("normal_map", create, NodeType::SHADER);
|
||||
|
||||
static NodeEnum space_enum;
|
||||
space_enum.insert("Tangent", NODE_NORMAL_MAP_TANGENT);
|
||||
space_enum.insert("Object", NODE_NORMAL_MAP_OBJECT);
|
||||
space_enum.insert("World", NODE_NORMAL_MAP_WORLD);
|
||||
space_enum.insert("Blender Object", NODE_NORMAL_MAP_BLENDER_OBJECT);
|
||||
space_enum.insert("Blender World", NODE_NORMAL_MAP_BLENDER_WORLD);
|
||||
space_enum.insert("tangent", NODE_NORMAL_MAP_TANGENT);
|
||||
space_enum.insert("object", NODE_NORMAL_MAP_OBJECT);
|
||||
space_enum.insert("world", NODE_NORMAL_MAP_WORLD);
|
||||
space_enum.insert("blender_object", NODE_NORMAL_MAP_BLENDER_OBJECT);
|
||||
space_enum.insert("blender_world", NODE_NORMAL_MAP_BLENDER_WORLD);
|
||||
SOCKET_ENUM(space, "Space", space_enum, NODE_TANGENT_RADIAL);
|
||||
|
||||
SOCKET_STRING(attribute, "Attribute", ustring(""));
|
||||
@@ -5138,14 +5138,14 @@ NODE_DEFINE(TangentNode)
|
||||
NodeType* type = NodeType::add("tangent", create, NodeType::SHADER);
|
||||
|
||||
static NodeEnum direction_type_enum;
|
||||
direction_type_enum.insert("Radial", NODE_TANGENT_RADIAL);
|
||||
direction_type_enum.insert("UV Map", NODE_TANGENT_UVMAP);
|
||||
direction_type_enum.insert("radial", NODE_TANGENT_RADIAL);
|
||||
direction_type_enum.insert("uv_map", NODE_TANGENT_UVMAP);
|
||||
SOCKET_ENUM(direction_type, "Direction Type", direction_type_enum, NODE_TANGENT_RADIAL);
|
||||
|
||||
static NodeEnum axis_enum;
|
||||
axis_enum.insert("X", NODE_TANGENT_AXIS_X);
|
||||
axis_enum.insert("Y", NODE_TANGENT_AXIS_Y);
|
||||
axis_enum.insert("Z", NODE_TANGENT_AXIS_Z);
|
||||
axis_enum.insert("x", NODE_TANGENT_AXIS_X);
|
||||
axis_enum.insert("y", NODE_TANGENT_AXIS_Y);
|
||||
axis_enum.insert("z", NODE_TANGENT_AXIS_Z);
|
||||
SOCKET_ENUM(axis, "Axis", axis_enum, NODE_TANGENT_AXIS_X);
|
||||
|
||||
SOCKET_STRING(attribute, "Attribute", ustring(""));
|
||||
|
Reference in New Issue
Block a user