Unlimited number of textures for Cycles

This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array.

Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again.

The limits for CUDA Fermi hardware still apply.

Reviewers: tod_baudais, InsigMathK, dingto, #cycles

Reviewed By: dingto, #cycles

Subscribers: dingto, smellslikedonkey

Differential Revision: https://developer.blender.org/D2650
This commit is contained in:
Stefan Werner
2017-04-27 09:34:51 +02:00
parent a6b9bd023b
commit ec25060a05
12 changed files with 327 additions and 286 deletions

View File

@@ -151,8 +151,10 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
# else
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, id);
/* float4, byte4 and half4 */
if(id < TEX_START_FLOAT_CUDA_KEPLER)
const int texture_type = kernel_tex_type(id);
if(texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_HALF4) {
r = kernel_tex_image_interp_float4(tex, x, y);
}
/* float, byte and half */
else {
float f = kernel_tex_image_interp_float(tex, x, y);
@@ -166,8 +168,10 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
if(use_alpha && alpha != 1.0f && alpha != 0.0f) {
r_ssef = r_ssef / ssef(alpha);
if(id >= TEX_NUM_FLOAT4_IMAGES)
const int texture_type = kernel_tex_type(id);
if(texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_BYTE) {
r_ssef = min(r_ssef, ssef(1.0f));
}
r.w = alpha;
}
@@ -181,8 +185,9 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
r.x *= invw;
r.y *= invw;
r.z *= invw;
if(id >= TEX_NUM_FLOAT4_IMAGES) {
const int texture_type = kernel_tex_type(id);
if(texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_BYTE) {
r.x = min(r.x, 1.0f);
r.y = min(r.y, 1.0f);
r.z = min(r.z, 1.0f);