Added vertex color attributes (currently limited to one) and UVs included for triangle mesh hair.
I have also included a small speedup for the intersection test.
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@@ -81,6 +81,7 @@ public:
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vector<int> curve_keynum;
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vector<float> curve_length;
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vector<float3> curve_uv;
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vector<float3> curve_vcol;
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vector<float3> curvekey_co;
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vector<float> curvekey_time;
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