BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
This commit is contained in:
@@ -103,7 +103,6 @@ endif()
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ge_logic_ketsji
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ge_phys_bullet
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ge_phys_dummy
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ge_phys_common
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ge_logic
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ge_rasterizer
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ge_oglrasterizer
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@@ -884,7 +884,6 @@ endif()
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extern_colamd
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ge_logic_ketsji
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extern_recastnavigation
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ge_phys_common
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ge_logic
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ge_rasterizer
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ge_oglrasterizer
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@@ -37,7 +37,6 @@ add_subdirectory(Ketsji)
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add_subdirectory(Ketsji/KXNetwork)
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add_subdirectory(Network)
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add_subdirectory(Network/LoopBackNetwork)
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add_subdirectory(Physics/common)
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add_subdirectory(Physics/Dummy)
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add_subdirectory(Rasterizer)
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add_subdirectory(Rasterizer/RAS_OpenGLRasterizer)
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@@ -1,55 +0,0 @@
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../Dummy
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../../../../intern/moto/include
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)
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set(INC_SYS
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)
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set(SRC
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PHY_IMotionState.cpp
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PHY_IController.cpp
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PHY_IPhysicsController.cpp
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PHY_IGraphicController.cpp
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PHY_IPhysicsEnvironment.cpp
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PHY_IVehicle.cpp
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PHY_DynamicTypes.h
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PHY_ICharacter.h
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PHY_IController.h
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PHY_IGraphicController.h
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PHY_IMotionState.h
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PHY_IPhysicsController.h
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PHY_IPhysicsEnvironment.h
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PHY_IVehicle.h
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PHY_Pro.h
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)
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blender_add_lib(ge_phys_common "${SRC}" "${INC}" "${INC_SYS}")
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@@ -1,38 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Physics/common/PHY_IController.cpp
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* \ingroup phys
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*/
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#include "PHY_IController.h"
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PHY_IController::~PHY_IController()
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{
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}
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@@ -48,7 +48,7 @@ class PHY_IPhysicsEnvironment;
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class PHY_IController
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{
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public:
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virtual ~PHY_IController();
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virtual ~PHY_IController(){};
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// clientinfo for raycasts for example
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virtual void* getNewClientInfo()=0;
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virtual void setNewClientInfo(void* clientinfo)=0;
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@@ -1,38 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Physics/common/PHY_IGraphicController.cpp
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* \ingroup phys
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*/
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#include "PHY_IGraphicController.h"
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PHY_IGraphicController::~PHY_IGraphicController()
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{
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}
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@@ -42,7 +42,6 @@
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class PHY_IGraphicController : public PHY_IController
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{
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public:
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virtual ~PHY_IGraphicController();
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/**
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* SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
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*/
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@@ -1,37 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Physics/common/PHY_IMotionState.cpp
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* \ingroup phys
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*/
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#include "PHY_IMotionState.h"
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PHY_IMotionState::~PHY_IMotionState()
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{
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}
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@@ -44,7 +44,7 @@ class PHY_IMotionState
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{
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public:
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virtual ~PHY_IMotionState();
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virtual ~PHY_IMotionState(){};
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virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
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virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
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@@ -1,38 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Physics/common/PHY_IPhysicsController.cpp
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* \ingroup phys
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*/
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#include "PHY_IPhysicsController.h"
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PHY_IPhysicsController::~PHY_IPhysicsController()
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{
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}
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@@ -45,7 +45,6 @@ class PHY_IPhysicsController : public PHY_IController
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{
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public:
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virtual ~PHY_IPhysicsController();
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/**
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* SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
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*/
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@@ -1,46 +0,0 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
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* \ingroup phys
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*/
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#include "PHY_IPhysicsEnvironment.h"
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/**
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* Physics Environment takes care of stepping the simulation and is a container for physics entities
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* (rigidbodies,constraints, materials etc.)
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* A derived class may be able to 'construct' entities by loading and/or converting
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*/
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PHY_IPhysicsEnvironment::~PHY_IPhysicsEnvironment()
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{
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}
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@@ -105,7 +105,7 @@ public:
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class PHY_IPhysicsEnvironment
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{
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public:
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virtual ~PHY_IPhysicsEnvironment();
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virtual ~PHY_IPhysicsEnvironment(){};
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virtual void beginFrame() = 0;
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virtual void endFrame() = 0;
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/// Perform an integration step of duration 'timeStep'.
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@@ -1,10 +0,0 @@
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/** \file gameengine/Physics/common/PHY_IVehicle.cpp
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* \ingroup phys
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*/
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#include "PHY_IVehicle.h"
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PHY_IVehicle::~PHY_IVehicle()
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{
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}
|
@@ -18,7 +18,7 @@ class PHY_IMotionState;
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class PHY_IVehicle
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{
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public:
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virtual ~PHY_IVehicle();
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virtual ~PHY_IVehicle(){};
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virtual void AddWheel(
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PHY_IMotionState* motionState,
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|
@@ -1,40 +0,0 @@
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#!/usr/bin/env python
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#
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||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
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# of the License, or (at your option) any later version.
|
||||
#
|
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# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# The Original Code is Copyright (C) 2006, Blender Foundation
|
||||
# All rights reserved.
|
||||
#
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||||
# The Original Code is: all of this file.
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||||
#
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# Contributor(s): Nathan Letwory.
|
||||
#
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||||
# ***** END GPL LICENSE BLOCK *****
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Import ('env')
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sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp PHY_IGraphicController.cpp PHY_IPhysicsEnvironment.cpp PHY_IVehicle.cpp'
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incs = '. ../Dummy #intern/moto/include'
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defs = []
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if env['WITH_BF_CXX_GUARDEDALLOC']:
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defs.append('WITH_CXX_GUARDEDALLOC')
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incs += ' #intern/guardedalloc'
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env.BlenderLib ( 'ge_phys_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
|
@@ -35,7 +35,6 @@ SConscript(['BlenderRoutines/SConscript',
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'Ketsji/KXNetwork/SConscript',
|
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'Network/SConscript',
|
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'Network/LoopBackNetwork/SConscript',
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'Physics/common/SConscript',
|
||||
'Physics/Dummy/SConscript',
|
||||
'Rasterizer/SConscript',
|
||||
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
|
||||
|
Reference in New Issue
Block a user