make BGL and BLF modile names lowercase
This commit is contained in:
@@ -190,7 +190,7 @@ def banner(context):
|
|||||||
add_scrollback("Execute: Enter", 'OUTPUT')
|
add_scrollback("Execute: Enter", 'OUTPUT')
|
||||||
add_scrollback("Autocomplete: Ctrl+Space", 'OUTPUT')
|
add_scrollback("Autocomplete: Ctrl+Space", 'OUTPUT')
|
||||||
add_scrollback("Ctrl +/- Wheel: Zoom", 'OUTPUT')
|
add_scrollback("Ctrl +/- Wheel: Zoom", 'OUTPUT')
|
||||||
add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, Mathutils, Geometry, BGL", 'OUTPUT')
|
add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bgl, blf, Mathutils, Geometry", 'OUTPUT')
|
||||||
add_scrollback("", 'OUTPUT')
|
add_scrollback("", 'OUTPUT')
|
||||||
add_scrollback("", 'OUTPUT')
|
add_scrollback("", 'OUTPUT')
|
||||||
sc.prompt = PROMPT
|
sc.prompt = PROMPT
|
||||||
|
@@ -1,29 +1,29 @@
|
|||||||
import BGL
|
import bgl
|
||||||
import BLF
|
import blf
|
||||||
|
|
||||||
def draw_callback_px(self, context):
|
def draw_callback_px(self, context):
|
||||||
print("mouse points", len(self.mouse_path))
|
print("mouse points", len(self.mouse_path))
|
||||||
|
|
||||||
# draw some text
|
# draw some text
|
||||||
BLF.position(15, 30, 0)
|
blf.position(15, 30, 0)
|
||||||
BLF.size(20, 72)
|
blf.size(20, 72)
|
||||||
BLF.draw("Hello Word " + str(len(self.mouse_path)))
|
blf.draw("Hello Word " + str(len(self.mouse_path)))
|
||||||
|
|
||||||
# 50% alpha, 2 pixel width line
|
# 50% alpha, 2 pixel width line
|
||||||
BGL.glEnable(BGL.GL_BLEND)
|
bgl.glEnable(bgl.GL_BLEND)
|
||||||
BGL.glColor4f(0.0, 0.0, 0.0, 0.5)
|
bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
|
||||||
BGL.glLineWidth(2)
|
bgl.glLineWidth(2)
|
||||||
|
|
||||||
BGL.glBegin(BGL.GL_LINE_STRIP)
|
bgl.glBegin(bgl.GL_LINE_STRIP)
|
||||||
for x, y in self.mouse_path:
|
for x, y in self.mouse_path:
|
||||||
BGL.glVertex2i(x, y)
|
bgl.glVertex2i(x, y)
|
||||||
|
|
||||||
BGL.glEnd()
|
bgl.glEnd()
|
||||||
|
|
||||||
# restore opengl defaults
|
# restore opengl defaults
|
||||||
BGL.glLineWidth(1)
|
bgl.glLineWidth(1)
|
||||||
BGL.glDisable(BGL.GL_BLEND)
|
bgl.glDisable(bgl.GL_BLEND)
|
||||||
BGL.glColor4f(0.0, 0.0, 0.0, 1.0)
|
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
|
||||||
|
|
||||||
|
|
||||||
class ModalDrawOperator(bpy.types.Operator):
|
class ModalDrawOperator(bpy.types.Operator):
|
||||||
|
@@ -333,7 +333,7 @@ def rna2sphinx(BASEPATH):
|
|||||||
del module
|
del module
|
||||||
|
|
||||||
import BLF as module
|
import BLF as module
|
||||||
pymodule2sphinx(BASEPATH, "BLF", module, "Blender Font Drawing (BLF)")
|
pymodule2sphinx(BASEPATH, "blf", module, "Blender Font Drawing (blf)")
|
||||||
del module
|
del module
|
||||||
|
|
||||||
if 0:
|
if 0:
|
||||||
|
@@ -32,7 +32,7 @@
|
|||||||
* implementation. The BGL submodule "wraps" OpenGL functions and constants,
|
* implementation. The BGL submodule "wraps" OpenGL functions and constants,
|
||||||
* allowing script writers to make OpenGL calls in their Python scripts. */
|
* allowing script writers to make OpenGL calls in their Python scripts. */
|
||||||
|
|
||||||
#include "BGL.h" /*This must come first */
|
#include "bgl.h" /*This must come first */
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include "MEM_guardedalloc.h"
|
#include "MEM_guardedalloc.h"
|
||||||
|
|
||||||
@@ -1095,7 +1095,7 @@ static struct PyMethodDef BGL_methods[] = {
|
|||||||
|
|
||||||
static struct PyModuleDef BGL_module_def = {
|
static struct PyModuleDef BGL_module_def = {
|
||||||
PyModuleDef_HEAD_INIT,
|
PyModuleDef_HEAD_INIT,
|
||||||
"BGL", /* m_name */
|
"bgl", /* m_name */
|
||||||
0, /* m_doc */
|
0, /* m_doc */
|
||||||
0, /* m_size */
|
0, /* m_size */
|
||||||
BGL_methods, /* m_methods */
|
BGL_methods, /* m_methods */
|
@@ -23,7 +23,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <Python.h>
|
#include <Python.h>
|
||||||
#include "BLF.h"
|
#include "blf.h"
|
||||||
|
|
||||||
#include "../../blenfont/BLF_api.h"
|
#include "../../blenfont/BLF_api.h"
|
||||||
|
|
||||||
@@ -175,7 +175,7 @@ static char BLF_doc[] =
|
|||||||
|
|
||||||
static struct PyModuleDef BLF_module_def = {
|
static struct PyModuleDef BLF_module_def = {
|
||||||
PyModuleDef_HEAD_INIT,
|
PyModuleDef_HEAD_INIT,
|
||||||
"BLF", /* m_name */
|
"blf", /* m_name */
|
||||||
BLF_doc, /* m_doc */
|
BLF_doc, /* m_doc */
|
||||||
0, /* m_size */
|
0, /* m_size */
|
||||||
BLF_methods, /* m_methods */
|
BLF_methods, /* m_methods */
|
@@ -37,8 +37,8 @@
|
|||||||
/* external util modules */
|
/* external util modules */
|
||||||
#include "../generic/Mathutils.h"
|
#include "../generic/Mathutils.h"
|
||||||
#include "../generic/Geometry.h"
|
#include "../generic/Geometry.h"
|
||||||
#include "../generic/BGL.h"
|
#include "../generic/bgl.h"
|
||||||
#include "../generic/BLF.h"
|
#include "../generic/blf.h"
|
||||||
#include "../generic/IDProp.h"
|
#include "../generic/IDProp.h"
|
||||||
|
|
||||||
static char bpy_home_paths_doc[] =
|
static char bpy_home_paths_doc[] =
|
||||||
|
@@ -40,7 +40,7 @@ extern "C" {
|
|||||||
#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
|
#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
|
||||||
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
|
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
|
||||||
#include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
|
#include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
|
||||||
#include "BGL.h"
|
#include "bgl.h"
|
||||||
|
|
||||||
#include "marshal.h" /* python header for loading/saving dicts */
|
#include "marshal.h" /* python header for loading/saving dicts */
|
||||||
}
|
}
|
||||||
@@ -1622,7 +1622,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
|
|||||||
/* quick hack for GamePython modules
|
/* quick hack for GamePython modules
|
||||||
TODO: register builtin modules properly by ExtendInittab */
|
TODO: register builtin modules properly by ExtendInittab */
|
||||||
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
|
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
|
||||||
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL") || !strcmp(name, "Geometry")) {
|
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "bgl") || !strcmp(name, "Geometry")) {
|
||||||
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
|
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -22,7 +22,7 @@ http://www.gnu.org/copyleft/lesser.txt.
|
|||||||
|
|
||||||
#include "ImageBase.h"
|
#include "ImageBase.h"
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#include "BGL.h"
|
#include "bgl.h"
|
||||||
}
|
}
|
||||||
#include "GL/glew.h"
|
#include "GL/glew.h"
|
||||||
|
|
||||||
|
@@ -34,7 +34,7 @@ http://www.gnu.org/copyleft/lesser.txt.
|
|||||||
extern "C" {
|
extern "C" {
|
||||||
#include "IMB_imbuf_types.h"
|
#include "IMB_imbuf_types.h"
|
||||||
#include "IMB_imbuf.h"
|
#include "IMB_imbuf.h"
|
||||||
#include "BGL.h"
|
#include "bgl.h"
|
||||||
};
|
};
|
||||||
|
|
||||||
// default filter
|
// default filter
|
||||||
|
Reference in New Issue
Block a user