Fix #36741: cycles AO pass giving values > 1.0 with transparency.
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@@ -602,6 +602,16 @@ __device float3 shader_bsdf_transparency(KernelGlobals *kg, ShaderData *sd)
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#endif
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}
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__device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd)
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{
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float3 alpha = make_float3(1.0f, 1.0f, 1.0f) - shader_bsdf_transparency(kg, sd);
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alpha = max(alpha, make_float3(0.0f, 0.0f, 0.0f));
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alpha = min(alpha, make_float3(1.0f, 1.0f, 1.0f));
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return alpha;
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}
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__device float3 shader_bsdf_diffuse(KernelGlobals *kg, ShaderData *sd)
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{
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#ifdef __MULTI_CLOSURE__
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