==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
This commit is contained in:
@@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
|
||||
|
||||
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
|
||||
|
||||
env.BlenderLib ( 'NG_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype='game2', priority=25 )
|
||||
env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[25, 165] )
|
||||
|
Reference in New Issue
Block a user