==SCons==

+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
This commit is contained in:
Nathan Letwory
2006-02-07 21:24:36 +00:00
parent b11c92c66e
commit ef1b7a5735
43 changed files with 62 additions and 71 deletions

View File

@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_OpenGLRasterizer.cp
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'RAS_OpenGLRasterizer', Split(sources), Split(incs), [], libtype='game', priority=40 )
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )