==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
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@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_OpenGLRasterizer.cp
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incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
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incs += ' ' + env['BF_OPENGL_INC']
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env.BlenderLib ( 'RAS_OpenGLRasterizer', Split(sources), Split(incs), [], libtype='game', priority=40 )
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env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )
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