Fix sculpt redo failing to enable dyntopo

This commit is contained in:
Campbell Barton
2019-01-09 18:08:14 +11:00
parent 7e6d7d53cf
commit ef33215bb7

View File

@@ -62,6 +62,8 @@
#include "BKE_subsurf.h" #include "BKE_subsurf.h"
#include "BKE_subdiv_ccg.h" #include "BKE_subdiv_ccg.h"
#include "BKE_undo_system.h" #include "BKE_undo_system.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "DEG_depsgraph.h" #include "DEG_depsgraph.h"
@@ -1009,8 +1011,12 @@ void sculpt_undo_push_end(void)
BKE_pbvh_node_layer_disp_free(unode->node); BKE_pbvh_node_layer_disp_free(unode->node);
} }
UndoStack *ustack = ED_undo_stack_get(); /* We could remove this and enforce all callers run in an operator using 'OPTYPE_UNDO'. */
BKE_undosys_step_push(ustack, NULL, NULL); wmWindowManager *wm = G_MAIN->wm.first;
if (wm->op_undo_depth == 0) {
UndoStack *ustack = ED_undo_stack_get();
BKE_undosys_step_push(ustack, NULL, NULL);
}
} }
/* -------------------------------------------------------------------- */ /* -------------------------------------------------------------------- */