Fix for own recent reference count error.
- The armature weakref list was being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this. - In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment) - changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway. - after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time. - header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
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@@ -1346,7 +1346,7 @@ struct OcclusionBuffer
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static int clip(const btVector4* pi,btVector4* po)
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{
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btScalar s[2*NP];
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btVector4 pn[2*NP], *p;
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btVector4 pn[2*NP];
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int i, j, m, n, ni;
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// deal with near clipping
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for(i=0, m=0;i<NP;++i)
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