Smoke:
* bugfix for crash when loading smoke files more once on linux/mac * could also fix occasional explosions * code cleanup
This commit is contained in:
2
intern/smoke/extern/smoke_API.h
vendored
2
intern/smoke/extern/smoke_API.h
vendored
@@ -32,7 +32,7 @@
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extern "C" {
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#endif
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struct FLUID_3D *smoke_init(int *res, int amplify, float *p0, float *p1, float dt);
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struct FLUID_3D *smoke_init(int *res, float *p0, float dt);
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void smoke_free(struct FLUID_3D *fluid);
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void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta);
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@@ -41,7 +41,7 @@ static void shift3D(float*& field, int xRes, int yRes, int zRes)
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int xHalf = xRes / 2;
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int yHalf = yRes / 2;
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int zHalf = zRes / 2;
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int slabSize = xRes * yRes;
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// int slabSize = xRes * yRes;
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for (int z = 0; z < zHalf; z++)
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for (int y = 0; y < yHalf; y++)
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for (int x = 0; x < xHalf; x++)
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@@ -38,7 +38,7 @@
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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FLUID_3D::FLUID_3D(int *res, int amplify, float *p0, float dt) :
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FLUID_3D::FLUID_3D(int *res, float *p0, float dt) :
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_xRes(res[0]), _yRes(res[1]), _zRes(res[2]), _res(0.0f), _dt(dt)
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{
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// set simulation consts
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@@ -122,6 +122,8 @@ FLUID_3D::FLUID_3D(int *res, int amplify, float *p0, float dt) :
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_yVorticity[x] = 0.0f;
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_zVorticity[x] = 0.0f;
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_residual[x] = 0.0f;
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_q[x] = 0.0f;
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_direction[x] = 0.0f;
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_h[x] = 0.0f;
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_Precond[x] = 0.0f;
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_obstacles[x] = false;
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@@ -487,7 +489,7 @@ void FLUID_3D::setObstaclePressure()
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_pressure[index] = 0.0f;
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// average pressure neighbors
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float pcnt = 0., vp = 0.;
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float pcnt = 0.;
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if (left && !right) {
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_pressure[index] += _pressure[index + 1];
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pcnt += 1.;
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@@ -37,7 +37,7 @@ class WTURBULENCE;
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class FLUID_3D
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{
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public:
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FLUID_3D(int *res, int amplify, float *p0, float dt);
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FLUID_3D(int *res, /* int amplify, */ float *p0, float dt);
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FLUID_3D() {};
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virtual ~FLUID_3D();
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@@ -26,11 +26,17 @@
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void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
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{
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int x, y, z, index;
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size_t x, y, z, index;
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// i = 0
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int i = 0;
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memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
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memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
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memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
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memset(_h, 0, sizeof(float)*_xRes*_yRes*_zRes);
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memset(_Precond, 0, sizeof(float)*_xRes*_yRes*_zRes);
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// r = b - Ax
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index = _slabSize + _xRes + 1;
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for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
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@@ -78,7 +84,7 @@ void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
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deltaNew += _residual[index] * _direction[index];
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// delta0 = deltaNew
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float delta0 = deltaNew;
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// float delta0 = deltaNew;
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// While deltaNew > (eps^2) * delta0
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const float eps = SOLVER_ACCURACY;
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@@ -191,11 +197,15 @@ void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
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//////////////////////////////////////////////////////////////////////
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void FLUID_3D::solvePressure(float* field, float* b, unsigned char* skip)
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{
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int x, y, z, index;
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size_t x, y, z, index;
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// i = 0
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int i = 0;
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memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
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memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
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memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
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// r = b - Ax
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index = _slabSize + _xRes + 1;
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for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
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@@ -338,12 +348,16 @@ void FLUID_3D::solvePressure(float* field, float* b, unsigned char* skip)
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//////////////////////////////////////////////////////////////////////
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void FLUID_3D::solveHeat(float* field, float* b, unsigned char* skip)
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{
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int x, y, z, index;
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size_t x, y, z, index;
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const float heatConst = _dt * _heatDiffusion / (_dx * _dx);
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// i = 0
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int i = 0;
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memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
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memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
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memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
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// r = b - Ax
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index = _slabSize + _xRes + 1;
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for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
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@@ -600,6 +600,7 @@ void FLUID_3D::writeImageSliceXZ(const float *field, Vec3Int res, int slice, str
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//////////////////////////////////////////////////////////////////////
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// Helper function for projecting densities along a dimension
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//////////////////////////////////////////////////////////////////////
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/*
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static int getOtherDir(int dir1, int dir2) {
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switch(dir1) {
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case 0:
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@@ -622,6 +623,7 @@ static int getOtherDir(int dir1, int dir2) {
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}
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return 0;
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}
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*/
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//////////////////////////////////////////////////////////////////////
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// average densities along third spatial direction
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@@ -774,7 +774,7 @@ void WTURBULENCE::stepTurbulenceFull(float dtOrg, float* xvel, float* yvel, floa
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#endif
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{ float maxVelMag1 = 0.;
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#if PARALLEL==1
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const int id = omp_get_thread_num(), num = omp_get_num_threads();
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const int id = omp_get_thread_num(); /*, num = omp_get_num_threads(); */
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#endif
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// vector noise main loop
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@@ -32,10 +32,10 @@
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#include <stdlib.h>
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// y in smoke is z in blender
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extern "C" FLUID_3D *smoke_init(int *res, int amplify, float *p0, float *p1, float dt)
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extern "C" FLUID_3D *smoke_init(int *res, float *p0, float dt)
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{
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// smoke lib uses y as top-bottom/vertical axis where blender uses z
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FLUID_3D *fluid = new FLUID_3D(res, amplify, p0, dt);
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FLUID_3D *fluid = new FLUID_3D(res, p0, dt);
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// printf("xres: %d, yres: %d, zres: %d\n", res[0], res[1], res[2]);
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@@ -1,5 +1,5 @@
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/**
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* BKE_cloth.h
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* BKE_smoke.h
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*
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* $Id$
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*
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@@ -1,5 +1,5 @@
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/**
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* BKE_cloth.h
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* smoke.c
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*
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* $Id$
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*
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@@ -207,7 +207,7 @@ int smokeModifier_init (SmokeModifierData *smd, Object *ob, Scene *scene, Derive
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// printf("res[0]: %d, res[1]: %d, res[2]: %d\n", smd->domain->res[0], smd->domain->res[1], smd->domain->res[2]);
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// dt max is 0.1
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smd->domain->fluid = smoke_init(smd->domain->res, 0, smd->domain->p0, smd->domain->p1, 2.5 / FPS);
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smd->domain->fluid = smoke_init(smd->domain->res, smd->domain->p0, 2.5 / FPS);
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smd->domain->wt = smoke_turbulence_init(smd->domain->res, (smd->domain->flags & MOD_SMOKE_HIGHRES) ? (smd->domain->amplify + 1) : 0, smd->domain->noise);
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smd->time = scene->r.cfra;
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smd->domain->firstframe = smd->time;
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