Fix toggling quad-view loosing 3D view clipping
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@@ -3870,7 +3870,6 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
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rv3d->viewlock_quad = RV3D_VIEWLOCK_INIT;
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rv3d->viewlock_quad = RV3D_VIEWLOCK_INIT;
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rv3d->viewlock = 0;
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rv3d->viewlock = 0;
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rv3d->rflag &= ~RV3D_CLIPPING;
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/* Accumulate locks, in case they're mixed. */
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/* Accumulate locks, in case they're mixed. */
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for (region_iter = area->regionbase.first; region_iter; region_iter = region_iter->next) {
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for (region_iter = area->regionbase.first; region_iter; region_iter = region_iter->next) {
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