Multires: Unsubdivide and Rebuild Subdivisions
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh. It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh. It supports: - Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions). - Rebuilding with already existing grids. - Meshes with n-gons and triangles - Meshes with more than 2 faces per edge - Base mesh made completely out of triangles - Meshes without poles - Meshes with multiple disconnected elements at the same subdivision level Reviewed By: sergey Differential Revision: https://developer.blender.org/D7372
This commit is contained in:
@@ -698,8 +698,10 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
|
||||
col.enabled = ob.mode != 'EDIT'
|
||||
col.operator("object.multires_subdivide", text="Subdivide")
|
||||
col.operator("object.multires_higher_levels_delete", text="Delete Higher")
|
||||
col.operator("object.multires_unsubdivide", text="Unsubdivide")
|
||||
col.operator("object.multires_reshape", text="Reshape")
|
||||
col.operator("object.multires_base_apply", text="Apply Base")
|
||||
col.operator("object.multires_rebuild_subdiv", text="Rebuild Subdivisions")
|
||||
col.prop(md, "uv_smooth", text="")
|
||||
col.prop(md, "show_only_control_edges")
|
||||
col.prop(md, "use_creases")
|
||||
|
Reference in New Issue
Block a user