Cycles: Cleanup, split 2D interpolation function
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@@ -83,17 +83,15 @@ template<typename T> struct TextureInterpolator {
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return x - (float)i;
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}
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static ccl_always_inline float4 interp(const TextureInfo& info, float x, float y)
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/* ******** 2D interpolation ******** */
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static ccl_always_inline float4 interp_closest(const TextureInfo& info,
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float x, float y)
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{
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if(UNLIKELY(!info.data))
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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const T *data = (const T*)info.data;
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int width = info.width;
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int height = info.height;
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int ix, iy, nix, niy;
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if(info.interpolation == INTERPOLATION_CLOSEST) {
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const int width = info.width;
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const int height = info.height;
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int ix, iy;
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frac(x*(float)width, &ix);
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frac(y*(float)height, &iy);
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switch(info.extension) {
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@@ -116,15 +114,20 @@ template<typename T> struct TextureInterpolator {
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}
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return read(data[ix + iy*width]);
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}
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else if(info.interpolation == INTERPOLATION_LINEAR) {
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float tx = frac(x*(float)width - 0.5f, &ix);
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float ty = frac(y*(float)height - 0.5f, &iy);
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static ccl_always_inline float4 interp_linear(const TextureInfo& info,
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float x, float y)
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{
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const T *data = (const T*)info.data;
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const int width = info.width;
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const int height = info.height;
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int ix, iy, nix, niy;
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const float tx = frac(x*(float)width - 0.5f, &ix);
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const float ty = frac(y*(float)height - 0.5f, &iy);
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switch(info.extension) {
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case EXTENSION_REPEAT:
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ix = wrap_periodic(ix, width);
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iy = wrap_periodic(iy, height);
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nix = wrap_periodic(ix+1, width);
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niy = wrap_periodic(iy+1, height);
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break;
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@@ -136,7 +139,6 @@ template<typename T> struct TextureInterpolator {
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case EXTENSION_EXTEND:
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nix = wrap_clamp(ix+1, width);
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niy = wrap_clamp(iy+1, height);
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ix = wrap_clamp(ix, width);
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iy = wrap_clamp(iy, height);
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break;
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@@ -144,30 +146,31 @@ template<typename T> struct TextureInterpolator {
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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float4 r = (1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width]);
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r += (1.0f - ty)*tx*read(data[nix + iy*width]);
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r += ty*(1.0f - tx)*read(data[ix + niy*width]);
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r += ty*tx*read(data[nix + niy*width]);
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return r;
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}
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else {
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/* Bicubic b-spline interpolation. */
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float tx = frac(x*(float)width - 0.5f, &ix);
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float ty = frac(y*(float)height - 0.5f, &iy);
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static ccl_always_inline float4 interp_cubic(const TextureInfo& info,
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float x, float y)
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{
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const T *data = (const T*)info.data;
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const int width = info.width;
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const int height = info.height;
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int ix, iy, nix, niy;
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const float tx = frac(x*(float)width - 0.5f, &ix);
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const float ty = frac(y*(float)height - 0.5f, &iy);
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int pix, piy, nnix, nniy;
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switch(info.extension) {
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case EXTENSION_REPEAT:
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ix = wrap_periodic(ix, width);
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iy = wrap_periodic(iy, height);
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pix = wrap_periodic(ix-1, width);
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piy = wrap_periodic(iy-1, height);
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nix = wrap_periodic(ix+1, width);
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niy = wrap_periodic(iy+1, height);
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nnix = wrap_periodic(ix+2, width);
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nniy = wrap_periodic(iy+2, height);
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break;
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@@ -179,13 +182,10 @@ template<typename T> struct TextureInterpolator {
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case EXTENSION_EXTEND:
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pix = wrap_clamp(ix-1, width);
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piy = wrap_clamp(iy-1, height);
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nix = wrap_clamp(ix+1, width);
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niy = wrap_clamp(iy+1, height);
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nnix = wrap_clamp(ix+2, width);
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nniy = wrap_clamp(iy+2, height);
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ix = wrap_clamp(ix, width);
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iy = wrap_clamp(iy, height);
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break;
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@@ -193,7 +193,6 @@ template<typename T> struct TextureInterpolator {
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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const int xc[4] = {pix, ix, nix, nnix};
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const int yc[4] = {width * piy,
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width * iy,
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@@ -215,13 +214,29 @@ template<typename T> struct TextureInterpolator {
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/* Actual interpolation. */
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return TERM(0) + TERM(1) + TERM(2) + TERM(3);
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#undef TERM
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#undef DATA
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}
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static ccl_always_inline float4 interp(const TextureInfo& info, float x, float y)
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{
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if(UNLIKELY(!info.data)) {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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switch(info.interpolation) {
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case INTERPOLATION_CLOSEST:
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return interp_closest(info, x, y);
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case INTERPOLATION_LINEAR:
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return interp_linear(info, x, y);
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default:
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return interp_cubic(info, x, y);
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}
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}
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static ccl_always_inline float4 interp_3d_closest(const TextureInfo& info, float x, float y, float z)
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/* ******** 3D interpolation ******** */
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static ccl_always_inline float4 interp_3d_closest(const TextureInfo& info,
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float x, float y, float z)
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{
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int width = info.width;
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int height = info.height;
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@@ -259,7 +274,8 @@ template<typename T> struct TextureInterpolator {
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return read(data[ix + iy*width + iz*width*height]);
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}
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static ccl_always_inline float4 interp_3d_linear(const TextureInfo& info, float x, float y, float z)
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static ccl_always_inline float4 interp_3d_linear(const TextureInfo& info,
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float x, float y, float z)
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{
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int width = info.width;
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int height = info.height;
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