Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations.
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@@ -79,7 +79,8 @@ public:
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const float3 omega_in, const float3 omega_out);
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/* release */
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static void release(KernelGlobals *kg, const ShaderData *sd);
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static void init(KernelGlobals *kg, ShaderData *sd);
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static void release(KernelGlobals *kg, ShaderData *sd);
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};
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CCL_NAMESPACE_END
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